// glsl / C++ compatible source as interface for DeferredBuffer layout #define DEFERRED_COLOR_SLOT 0#define DEFERRED_NORMAL_SLOT 1#define DEFERRED_SPECULAR_SLOT 2#define DEFERRED_VELOCITY_SLOT 3#define DEFERRED_LIGHTING_SLOT 4 // <@if 1@> // Trigger Scribe include // <@endif@> <!def that !>//
// glsl / C++ compatible source as interface for DeferredBuffer layout
#define DEFERRED_COLOR_SLOT 0
#define DEFERRED_NORMAL_SLOT 1
#define DEFERRED_SPECULAR_SLOT 2
#define DEFERRED_VELOCITY_SLOT 3
#define DEFERRED_LIGHTING_SLOT 4
// <@if 1@>
// Trigger Scribe include
// <@endif@> <!def that !>
//