HifiExperimentsminor cleanup, copyrightd5e251d2 years agoHistory
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<!//  VelocityWrite.slh//  libraries/render-utils/src////  Created by Olivier Prat on 10/19/18.//  Copyright 2018 High Fidelity, Inc.//  Copyright 2024 Overte e.V.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html!><@if not VELOCITY_WRITE_SLH@><@def VELOCITY_WRITE_SLH@> <@include gpu/Transform.slh@><$declareStandardCameraTransform()$> vec2 getEyeTexcoordPos() {    // No need to add 0.5 as, by default, frag coords are pixel centered at (0.5, 0.5)    vec2 texCoordPos = gl_FragCoord.xy;    texCoordPos *= cam_getInvWidthHeight();    texCoordPos.x -= cam_getStereoSide();    return texCoordPos;} vec2 packVelocity(vec4 prevPositionCS) {    vec2 uv = getEyeTexcoordPos();    vec2 prevUV =  (prevPositionCS.xy / prevPositionCS.w) * 0.5 + 0.5;    vec2 deltaUV = uv - prevUV;    // Velocity should be computed without any jitter inside.    return deltaUV;} <@endif@>