29 lines · 756 B · Text
RawDownload
<@include gpu/Config.slh@><$VERSION_HEADER$>//  Generated on <$_SCRIBE_DATE$>//  standardDrawTexture.frag//  fragment shader////  Created by Sam Gateau on 6/10/15.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// <@include gpu/ShaderConstants.h@> // the textureTEXTURE(0, sampler2D, colorMap); INPUT(GPU_ATTR_POSITION, vec3, varPosition);INPUT(GPU_ATTR_NORMAL, vec3, varNormal);INPUT(GPU_ATTR_TEXCOORD0, vec2, varTexCoord0);INPUT(GPU_ATTR_COLOR, vec4, varColor); OUTPUT(0, vec4, outFragColor); void main(void) {    vec4 color = texture(colorMap, varTexCoord0);    outFragColor = color * varColor;}