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<@include gpu/Config.slh@><$VERSION_HEADER$>//  Generated on <$_SCRIBE_DATE$>////  unlit untextured fragment shader////  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// <@include render-utils/ShaderConstants.h@> INPUT(RENDER_UTILS_ATTR_COLOR, vec4, _color); OUTPUT(0, vec4, _fragColor); void main(void) {    _fragColor = _color;}