<@include gpu/Config.slh@><$VERSION_HEADER$>// Generated on <$_SCRIBE_DATE$>//// unlit untextured fragment shader//// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//<@include render-utils/ShaderConstants.h@>INPUT(RENDER_UTILS_ATTR_COLOR, vec4, _color);OUTPUT(0, vec4, _fragColor);void main(void) { _fragColor = _color;}
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// unlit untextured fragment shader
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include render-utils/ShaderConstants.h@>
INPUT(RENDER_UTILS_ATTR_COLOR, vec4, _color);
OUTPUT(0, vec4, _fragColor);
void main(void) {
_fragColor = _color;
}