// Highlight.frag// Add highlight effect based on two zbuffers : one containing the total scene z and another // with the z of only the objects to be outlined.// This is the version without the fill effect inside the silhouette.//// Created by Olivier Prat on 08/09/2017// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//<@include Highlight.slh@><$main(0)$>
// Highlight.frag
// Add highlight effect based on two zbuffers : one containing the total scene z and another
// with the z of only the objects to be outlined.
// This is the version without the fill effect inside the silhouette.
//
// Created by Olivier Prat on 08/09/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include Highlight.slh@>
<$main(0)$>