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//  Highlight.frag//  Add highlight effect based on two zbuffers : one containing the total scene z and another //  with the z of only the objects to be outlined.//  This is the version without the fill effect inside the silhouette.////  Created by Olivier Prat on 08/09/2017//  Copyright 2017 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//<@include Highlight.slh@><$main(0)$>