<@include gpu/Config.slh@><$VERSION_HEADER$>// <$_SCRIBE_FILENAME$>// Generated on <$_SCRIBE_DATE$>//// Created by Andrzej Kapolka on 9/15/14.// Copyright 2014 High Fidelity, Inc.// Copyright 2024 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// <@include gpu/Inputs.slh@><@include gpu/Color.slh@><@include gpu/Transform.slh@><$declareStandardTransform()$> <@include render-utils/ShaderConstants.h@> <@if HIFI_USE_FADE@> <@include Fade.slh@> <$declareFadeVertexInstanced()$> OUTPUT(RENDER_UTILS_ATTR_POSITION_WS, vec4, _positionWS);<@elif HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@> OUTPUT(RENDER_UTILS_ATTR_POSITION_WS, vec4, _positionWS);<@endif@> <@if HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@> <@if not HIFI_USE_UNLIT@> OUTPUT(RENDER_UTILS_ATTR_POSITION_ES, vec4, _positionES); <@endif@><@endif@><@if not HIFI_USE_FORWARD@> OUTPUT(RENDER_UTILS_ATTR_PREV_POSITION_CS, vec4, _prevPositionCS);<@endif@>OUTPUT(RENDER_UTILS_ATTR_NORMAL_WS, vec3, _normalWS);OUTPUT(RENDER_UTILS_ATTR_COLOR, vec4, _color);OUTPUT(RENDER_UTILS_ATTR_TEXCOORD01, vec4, _texCoord01); void main(void) { _color = color_sRGBAToLinear(inColor); _texCoord01 = vec4(inTexCoord0.st, 0.0, 0.0); TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject();<@if HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@> <@if not HIFI_USE_UNLIT@> <$transformModelToEyeWorldAlignedPos(cam, obj, inPosition, _positionES)$> <@endif@><@endif@><@if not HIFI_USE_FORWARD@> <$transformModelToClipPosAndPrevClipPos(cam, obj, inPosition, gl_Position, _prevPositionCS)$><@else@> <$transformModelToClipPos(cam, obj, inPosition, gl_Position)$><@endif@> <@if HIFI_USE_FADE@> <$transformModelToWorldPos(obj, inPosition, _positionWS)$> <$passThroughFadeObjectParams()$><@elif HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@> <$transformModelToWorldPos(obj, inPosition, _positionWS)$><@endif@> <$transformModelToWorldDir(obj, inNormal.xyz, _normalWS)$>}
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// <$_SCRIBE_FILENAME$>
// Generated on <$_SCRIBE_DATE$>
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
// Copyright 2024 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
<@include render-utils/ShaderConstants.h@>
<@if HIFI_USE_FADE@>
<@include Fade.slh@>
<$declareFadeVertexInstanced()$>
OUTPUT(RENDER_UTILS_ATTR_POSITION_WS, vec4, _positionWS);
<@elif HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@>
OUTPUT(RENDER_UTILS_ATTR_POSITION_WS, vec4, _positionWS);
<@endif@>
<@if HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@>
<@if not HIFI_USE_UNLIT@>
OUTPUT(RENDER_UTILS_ATTR_POSITION_ES, vec4, _positionES);
<@endif@>
<@endif@>
<@if not HIFI_USE_FORWARD@>
OUTPUT(RENDER_UTILS_ATTR_PREV_POSITION_CS, vec4, _prevPositionCS);
<@endif@>
OUTPUT(RENDER_UTILS_ATTR_NORMAL_WS, vec3, _normalWS);
OUTPUT(RENDER_UTILS_ATTR_COLOR, vec4, _color);
OUTPUT(RENDER_UTILS_ATTR_TEXCOORD01, vec4, _texCoord01);
void main(void) {
_color = color_sRGBAToLinear(inColor);
_texCoord01 = vec4(inTexCoord0.st, 0.0, 0.0);
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<@if HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@>
<@if not HIFI_USE_UNLIT@>
<$transformModelToEyeWorldAlignedPos(cam, obj, inPosition, _positionES)$>
<@endif@>
<@endif@>
<@if not HIFI_USE_FORWARD@>
<$transformModelToClipPosAndPrevClipPos(cam, obj, inPosition, gl_Position, _prevPositionCS)$>
<@else@>
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<@endif@>
<@if HIFI_USE_FADE@>
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
<$passThroughFadeObjectParams()$>
<@elif HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@>
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
<@endif@>
<$transformModelToWorldDir(obj, inNormal.xyz, _normalWS)$>
}