//// RenderForwardTask.h// render-utils/src///// Created by Zach Pomerantz on 12/13/2016.// Copyright 2016 High Fidelity, Inc.// Copyright 2024 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_RenderForwardTask_h#define hifi_RenderForwardTask_h #include <gpu/Pipeline.h>#include <render/RenderFetchCullSortTask.h>#include "AssembleLightingStageTask.h"#include "DeferredFrameTransform.h"#include "LightClusters.h"#include "LightingModel.h" class RenderForwardTaskConfig : public render::Task::Config { Q_OBJECT Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty)public: float resolutionScale{ 1.f }; signals: void dirty();}; class RenderForwardTask {public: using Input = render::VaryingSet3<RenderFetchCullSortTask::Output, LightingModelPointer, AssembleLightingStageTask::Output>; using Config = RenderForwardTaskConfig; using JobModel = render::Task::ModelI<RenderForwardTask, Input, Config>; RenderForwardTask() {} void configure(const Config& config); void build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint transformOffset, size_t depth);}; class PreparePrimaryFramebufferMSAAConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(float resolutionScale WRITE setResolutionScale READ getResolutionScale NOTIFY dirty) Q_PROPERTY(int numSamples WRITE setNumSamples READ getNumSamples NOTIFY dirty)public: float getResolutionScale() const { return resolutionScale; } void setResolutionScale(float scale); int getNumSamples() const { return numSamples; } void setNumSamples(int num); signals: void dirty(); protected: float resolutionScale{ 1.0f }; int numSamples{ 4 };}; class PreparePrimaryFramebufferMSAA {public: using Output = gpu::FramebufferPointer; using Config = PreparePrimaryFramebufferMSAAConfig; using JobModel = render::Job::ModelO<PreparePrimaryFramebufferMSAA, Output, Config>; void configure(const Config& config); void run(const render::RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer); private: gpu::FramebufferPointer _framebuffer; float _resolutionScale{ 1.0f }; int _numSamples; static gpu::FramebufferPointer createFramebuffer(const char* name, const glm::uvec2& frameSize, int numSamples);}; class PrepareForward {public: using Inputs = render::VaryingSet2 <gpu::FramebufferPointer, LightStage::FramePointer>; using JobModel = render::Job::ModelI<PrepareForward, Inputs>; void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); private:}; class DrawForward{public: using Inputs = render::VaryingSet5<render::ItemBounds, LightingModelPointer, HazeStage::FramePointer, LightClustersPointer, DeferredFrameTransformPointer>; using JobModel = render::Job::ModelI<DrawForward, Inputs>; DrawForward(const render::ShapePlumberPointer& shapePlumber, bool opaquePass, uint transformSlot) : _shapePlumber(shapePlumber), _opaquePass(opaquePass), _transformSlot(transformSlot) {} void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); private: render::ShapePlumberPointer _shapePlumber; bool _opaquePass; uint _transformSlot;}; #endif // hifi_RenderForwardTask_h
//
// RenderForwardTask.h
// render-utils/src/
//
// Created by Zach Pomerantz on 12/13/2016.
// Copyright 2016 High Fidelity, Inc.
// Copyright 2024 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderForwardTask_h
#define hifi_RenderForwardTask_h
#include <gpu/Pipeline.h>
#include <render/RenderFetchCullSortTask.h>
#include "AssembleLightingStageTask.h"
#include "DeferredFrameTransform.h"
#include "LightClusters.h"
#include "LightingModel.h"
class RenderForwardTaskConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty)
public:
float resolutionScale{ 1.f };
signals:
void dirty();
};
class RenderForwardTask {
public:
using Input = render::VaryingSet3<RenderFetchCullSortTask::Output, LightingModelPointer, AssembleLightingStageTask::Output>;
using Config = RenderForwardTaskConfig;
using JobModel = render::Task::ModelI<RenderForwardTask, Input, Config>;
RenderForwardTask() {}
void configure(const Config& config);
void build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint transformOffset, size_t depth);
};
class PreparePrimaryFramebufferMSAAConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float resolutionScale WRITE setResolutionScale READ getResolutionScale NOTIFY dirty)
Q_PROPERTY(int numSamples WRITE setNumSamples READ getNumSamples NOTIFY dirty)
public:
float getResolutionScale() const { return resolutionScale; }
void setResolutionScale(float scale);
int getNumSamples() const { return numSamples; }
void setNumSamples(int num);
signals:
void dirty();
protected:
float resolutionScale{ 1.0f };
int numSamples{ 4 };
};
class PreparePrimaryFramebufferMSAA {
public:
using Output = gpu::FramebufferPointer;
using Config = PreparePrimaryFramebufferMSAAConfig;
using JobModel = render::Job::ModelO<PreparePrimaryFramebufferMSAA, Output, Config>;
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext,
gpu::FramebufferPointer& framebuffer);
private:
gpu::FramebufferPointer _framebuffer;
float _resolutionScale{ 1.0f };
int _numSamples;
static gpu::FramebufferPointer createFramebuffer(const char* name, const glm::uvec2& frameSize, int numSamples);
};
class PrepareForward {
public:
using Inputs = render::VaryingSet2 <gpu::FramebufferPointer, LightStage::FramePointer>;
using JobModel = render::Job::ModelI<PrepareForward, Inputs>;
void run(const render::RenderContextPointer& renderContext,
const Inputs& inputs);
private:
};
class DrawForward{
public:
using Inputs = render::VaryingSet5<render::ItemBounds, LightingModelPointer, HazeStage::FramePointer, LightClustersPointer, DeferredFrameTransformPointer>;
using JobModel = render::Job::ModelI<DrawForward, Inputs>;
DrawForward(const render::ShapePlumberPointer& shapePlumber, bool opaquePass, uint transformSlot) :
_shapePlumber(shapePlumber), _opaquePass(opaquePass), _transformSlot(transformSlot) {}
void run(const render::RenderContextPointer& renderContext,
const Inputs& inputs);
private:
render::ShapePlumberPointer _shapePlumber;
bool _opaquePass;
uint _transformSlot;
};
#endif // hifi_RenderForwardTask_h