//// UpdateSceneTask.h// render-utils/src///// Created by Sam Gateau on 6/21/2017.// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#pragma once#ifndef hifi_UpdateSceneTask_h#define hifi_UpdateSceneTask_h#include <render/Engine.h>#include <render/RenderFetchCullSortTask.h>class UpdateSceneTask {public: using JobModel = render::Task::Model<UpdateSceneTask>; UpdateSceneTask() {} void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs);};#endif // hifi_UpdateSceneTask_h
//
// UpdateSceneTask.h
// render-utils/src/
//
// Created by Sam Gateau on 6/21/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_UpdateSceneTask_h
#define hifi_UpdateSceneTask_h
#include <render/Engine.h>
#include <render/RenderFetchCullSortTask.h>
class UpdateSceneTask {
public:
using JobModel = render::Task::Model<UpdateSceneTask>;
UpdateSceneTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs);
};
#endif // hifi_UpdateSceneTask_h