Code

History

  1. simple support for local lights on mtoonHifiExperiments committed 11 months ago5b7c313
  2. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  3. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  4. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  5. merge old workHifiExperiments committed 2 years ago56f697e
  6. CompilingSam Gateau committed 7 years ago80a55e2
  7. Merging with master around rc76 cut timeSam Gateau committed 7 years ago0166d77
  8. Merge from masterOlivier Prat committed 8 years ago9d5dcec
  9. Merged with masterOlivier Prat committed 8 years ago69ace03
  10. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  11. Merge with masterOlivier Prat committed 8 years ago5f3a299
  12. pointersSamGondelman committed 8 years agoc10bb7d
  13. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  14. Added AO normal to LuciOlivier Prat committed 8 years agocf739db
  15. Some cleanup, still trying to solve the problemOlivier Prat committed 8 years agoc27f3dc
  16. Merge with masterSam Gateau committed 8 years agobff372a
  17. Fixed android compilation error and removed _glUniformi callOlivier Prat committed 8 years ago51fe60e
  18. Merged with masterOlivier Prat committed 8 years agof5a2557
  19. Working CSM with smooth blend between cascades. Switched to 4 1024 cascadesOlivier Prat committed 8 years ago74b0b52
  20. Cascade selection working on shadow but not in Luci debug modeOlivier Prat committed 8 years agoac0e816
  21. Shadow maps rendered in cascadesOlivier Prat committed 9 years ago103e036
  22. introducing the Velocity buffer pass generationsamcake committed 9 years ago2f0eee5
  23. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  24. Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""samcake committed 9 years agof823105
  25. Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"samcake committed 9 years agoab3d399
  26. Introducing a fix to the graphics bugSam Cake committed 9 years agob1a4bc3
  27. Remove the use of implicit ids in geometry cacheBrad Davis committed 10 years ago2705ee7
  28. Revolutionizing aosamcake committed 10 years agoafb1ebf
  29. Performing the curvature generation and diffusion at half the resolutionsamcake committed 10 years ago5a0ce81
  30. Carrefully improving the curvature generation performancessamcake committed 10 years ago9332f82
  31. Instrumenting the GPU git statussamcake committed 10 years ago076b8cd
  32. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  33. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  34. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  35. After trying stop trying to expose a generic [] operator on Varying and Containerssamcake committed 10 years agoe31a3b4