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////  DebugDeferredBuffer.h//  libraries/render-utils/src////  Created by Clement on 12/3/15.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_DebugDeferredBuffer_h#define hifi_DebugDeferredBuffer_h #include <QFileInfo> #include <render/DrawTask.h>#include "DeferredFrameTransform.h"#include "DeferredFramebuffer.h"#include "SurfaceGeometryPass.h"#include "AmbientOcclusionEffect.h"#include "VelocityBufferPass.h" class DebugDeferredBufferConfig : public render::Job::Config {    Q_OBJECT    Q_PROPERTY(bool enabled MEMBER enabled)    Q_PROPERTY(int mode MEMBER mode WRITE setMode)    Q_PROPERTY(glm::vec2 debugCursorTexcoord MEMBER debugCursorTexcoord NOTIFY dirty)public:    DebugDeferredBufferConfig() : render::Job::Config(false) {}     void setMode(int newMode);     int mode{ 0 };    glm::vec2 debugCursorTexcoord{ 0.5f, 0.5f };signals:    void dirty();}; class DebugDeferredBuffer {public:    using Inputs = render::VaryingSet6<DeferredFramebufferPointer,                                       LinearDepthFramebufferPointer,                                       SurfaceGeometryFramebufferPointer,                                       AmbientOcclusionFramebufferPointer,                                       VelocityFramebufferPointer,                                       DeferredFrameTransformPointer>;    using Config = DebugDeferredBufferConfig;    using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;     DebugDeferredBuffer();    ~DebugDeferredBuffer();     void configure(const Config& config);    void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected:    friend class DebugDeferredBufferConfig;     enum Mode : uint8_t    {        // Use Mode suffix to avoid collisions        Off = 0,        DepthMode,        AlbedoMode,        NormalMode,        RoughnessMode,        MetallicMode,        EmissiveMode,        UnlitMode,        OcclusionMode,        LightmapMode,        ScatteringMode,        LightingMode,        ShadowCascade0Mode,        ShadowCascade1Mode,        ShadowCascade2Mode,        ShadowCascade3Mode,        ShadowCascadeIndicesMode,        LinearDepthMode,        HalfLinearDepthMode,        HalfNormalMode,        CurvatureMode,        NormalCurvatureMode,        DiffusedCurvatureMode,        DiffusedNormalCurvatureMode,        CurvatureOcclusionMode,        ScatteringDebugMode,        AmbientOcclusionMode,        AmbientOcclusionBlurredMode,        VelocityMode,        CustomMode,  // Needs to stay last         NumModes,    }; private:    Mode _mode{ Off };    glm::vec4 _size; #include "debug_deferred_buffer_shared.slh"     using ParametersBuffer = gpu::StructBuffer<DebugParameters>;     struct CustomPipeline {        gpu::PipelinePointer pipeline;        mutable QFileInfo info;    };    using StandardPipelines = std::array<gpu::PipelinePointer, NumModes>;    using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;     bool pipelineNeedsUpdate(Mode mode, std::string customFile = std::string()) const;    const gpu::PipelinePointer& getPipeline(Mode mode, std::string customFile = std::string());    std::string getShaderSourceCode(Mode mode, std::string customFile = std::string());     ParametersBuffer _parameters;    StandardPipelines _pipelines;    CustomPipelines _customPipelines;    int _geometryId{ 0 };}; #endif  // hifi_DebugDeferredBuffer_h