//// DebugDeferredBuffer.h// libraries/render-utils/src//// Created by Clement on 12/3/15.// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_DebugDeferredBuffer_h#define hifi_DebugDeferredBuffer_h #include <QFileInfo> #include <render/DrawTask.h>#include "DeferredFrameTransform.h"#include "DeferredFramebuffer.h"#include "SurfaceGeometryPass.h"#include "AmbientOcclusionEffect.h"#include "VelocityBufferPass.h" class DebugDeferredBufferConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(bool enabled MEMBER enabled) Q_PROPERTY(int mode MEMBER mode WRITE setMode) Q_PROPERTY(glm::vec2 debugCursorTexcoord MEMBER debugCursorTexcoord NOTIFY dirty)public: DebugDeferredBufferConfig() : render::Job::Config(false) {} void setMode(int newMode); int mode{ 0 }; glm::vec2 debugCursorTexcoord{ 0.5f, 0.5f };signals: void dirty();}; class DebugDeferredBuffer {public: using Inputs = render::VaryingSet6<DeferredFramebufferPointer, LinearDepthFramebufferPointer, SurfaceGeometryFramebufferPointer, AmbientOcclusionFramebufferPointer, VelocityFramebufferPointer, DeferredFrameTransformPointer>; using Config = DebugDeferredBufferConfig; using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>; DebugDeferredBuffer(); ~DebugDeferredBuffer(); void configure(const Config& config); void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: friend class DebugDeferredBufferConfig; enum Mode : uint8_t { // Use Mode suffix to avoid collisions Off = 0, DepthMode, AlbedoMode, NormalMode, RoughnessMode, MetallicMode, EmissiveMode, UnlitMode, OcclusionMode, LightmapMode, ScatteringMode, LightingMode, ShadowCascade0Mode, ShadowCascade1Mode, ShadowCascade2Mode, ShadowCascade3Mode, ShadowCascadeIndicesMode, LinearDepthMode, HalfLinearDepthMode, HalfNormalMode, CurvatureMode, NormalCurvatureMode, DiffusedCurvatureMode, DiffusedNormalCurvatureMode, CurvatureOcclusionMode, ScatteringDebugMode, AmbientOcclusionMode, AmbientOcclusionBlurredMode, VelocityMode, CustomMode, // Needs to stay last NumModes, }; private: Mode _mode{ Off }; glm::vec4 _size; #include "debug_deferred_buffer_shared.slh" using ParametersBuffer = gpu::StructBuffer<DebugParameters>; struct CustomPipeline { gpu::PipelinePointer pipeline; mutable QFileInfo info; }; using StandardPipelines = std::array<gpu::PipelinePointer, NumModes>; using CustomPipelines = std::unordered_map<std::string, CustomPipeline>; bool pipelineNeedsUpdate(Mode mode, std::string customFile = std::string()) const; const gpu::PipelinePointer& getPipeline(Mode mode, std::string customFile = std::string()); std::string getShaderSourceCode(Mode mode, std::string customFile = std::string()); ParametersBuffer _parameters; StandardPipelines _pipelines; CustomPipelines _customPipelines; int _geometryId{ 0 };}; #endif // hifi_DebugDeferredBuffer_h
//
// DebugDeferredBuffer.h
// libraries/render-utils/src
//
// Created by Clement on 12/3/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DebugDeferredBuffer_h
#define hifi_DebugDeferredBuffer_h
#include <QFileInfo>
#include <render/DrawTask.h>
#include "DeferredFrameTransform.h"
#include "DeferredFramebuffer.h"
#include "SurfaceGeometryPass.h"
#include "AmbientOcclusionEffect.h"
#include "VelocityBufferPass.h"
class DebugDeferredBufferConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(bool enabled MEMBER enabled)
Q_PROPERTY(int mode MEMBER mode WRITE setMode)
Q_PROPERTY(glm::vec2 debugCursorTexcoord MEMBER debugCursorTexcoord NOTIFY dirty)
public:
DebugDeferredBufferConfig() : render::Job::Config(false) {}
void setMode(int newMode);
int mode{ 0 };
glm::vec2 debugCursorTexcoord{ 0.5f, 0.5f };
signals:
void dirty();
};
class DebugDeferredBuffer {
public:
using Inputs = render::VaryingSet6<DeferredFramebufferPointer,
LinearDepthFramebufferPointer,
SurfaceGeometryFramebufferPointer,
AmbientOcclusionFramebufferPointer,
VelocityFramebufferPointer,
DeferredFrameTransformPointer>;
using Config = DebugDeferredBufferConfig;
using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
DebugDeferredBuffer();
~DebugDeferredBuffer();
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
friend class DebugDeferredBufferConfig;
enum Mode : uint8_t
{
// Use Mode suffix to avoid collisions
Off = 0,
DepthMode,
AlbedoMode,
NormalMode,
RoughnessMode,
MetallicMode,
EmissiveMode,
UnlitMode,
OcclusionMode,
LightmapMode,
ScatteringMode,
LightingMode,
ShadowCascade0Mode,
ShadowCascade1Mode,
ShadowCascade2Mode,
ShadowCascade3Mode,
ShadowCascadeIndicesMode,
LinearDepthMode,
HalfLinearDepthMode,
HalfNormalMode,
CurvatureMode,
NormalCurvatureMode,
DiffusedCurvatureMode,
DiffusedNormalCurvatureMode,
CurvatureOcclusionMode,
ScatteringDebugMode,
AmbientOcclusionMode,
AmbientOcclusionBlurredMode,
VelocityMode,
CustomMode, // Needs to stay last
NumModes,
};
private:
Mode _mode{ Off };
glm::vec4 _size;
#include "debug_deferred_buffer_shared.slh"
using ParametersBuffer = gpu::StructBuffer<DebugParameters>;
struct CustomPipeline {
gpu::PipelinePointer pipeline;
mutable QFileInfo info;
};
using StandardPipelines = std::array<gpu::PipelinePointer, NumModes>;
using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;
bool pipelineNeedsUpdate(Mode mode, std::string customFile = std::string()) const;
const gpu::PipelinePointer& getPipeline(Mode mode, std::string customFile = std::string());
std::string getShaderSourceCode(Mode mode, std::string customFile = std::string());
ParametersBuffer _parameters;
StandardPipelines _pipelines;
CustomPipelines _customPipelines;
int _geometryId{ 0 };
};
#endif // hifi_DebugDeferredBuffer_h