//// CauterizedMeshPartPayload.cpp// interface/src/renderer//// Created by Andrew Meadows 2017.01.17// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "CauterizedMeshPartPayload.h" #include <PerfStat.h>#include <graphics/ShaderConstants.h> #include "CauterizedModel.h" using namespace render; CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) : ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {} void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices, const std::vector<glm::mat4>& cauterizedClusterMatrices) { ModelMeshPartPayload::updateClusterBuffer(clusterMatrices); if (cauterizedClusterMatrices.size() > 1) { if (!_cauterizedClusterBuffer) { _cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(cauterizedClusterMatrices.size() * sizeof(glm::mat4), (const gpu::Byte*) cauterizedClusterMatrices.data()); } else { _cauterizedClusterBuffer->setSubData(0, cauterizedClusterMatrices.size() * sizeof(glm::mat4), (const gpu::Byte*) cauterizedClusterMatrices.data()); } }} void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions, const std::vector<Model::TransformDualQuaternion>& cauterizedClusterDualQuaternions) { ModelMeshPartPayload::updateClusterBuffer(clusterDualQuaternions); if (cauterizedClusterDualQuaternions.size() > 1) { if (!_cauterizedClusterBuffer) { _cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion), (const gpu::Byte*) cauterizedClusterDualQuaternions.data()); } else { _cauterizedClusterBuffer->setSubData(0, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion), (const gpu::Byte*) cauterizedClusterDualQuaternions.data()); } }} void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform& renderTransform) { _cauterizedTransform = renderTransform;} void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const { bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization; if (useCauterizedMesh) { if (_cauterizedClusterBuffer) { batch.setUniformBuffer(graphics::slot::buffer::Skinning, _cauterizedClusterBuffer); } batch.setModelTransform(_cauterizedTransform); } else { ModelMeshPartPayload::bindTransform(batch, renderMode); }}
//
// CauterizedMeshPartPayload.cpp
// interface/src/renderer
//
// Created by Andrew Meadows 2017.01.17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "CauterizedMeshPartPayload.h"
#include <PerfStat.h>
#include <graphics/ShaderConstants.h>
#include "CauterizedModel.h"
using namespace render;
CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices,
const std::vector<glm::mat4>& cauterizedClusterMatrices) {
ModelMeshPartPayload::updateClusterBuffer(clusterMatrices);
if (cauterizedClusterMatrices.size() > 1) {
if (!_cauterizedClusterBuffer) {
_cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(cauterizedClusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) cauterizedClusterMatrices.data());
} else {
_cauterizedClusterBuffer->setSubData(0, cauterizedClusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) cauterizedClusterMatrices.data());
}
}
}
void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions,
const std::vector<Model::TransformDualQuaternion>& cauterizedClusterDualQuaternions) {
ModelMeshPartPayload::updateClusterBuffer(clusterDualQuaternions);
if (cauterizedClusterDualQuaternions.size() > 1) {
if (!_cauterizedClusterBuffer) {
_cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion),
(const gpu::Byte*) cauterizedClusterDualQuaternions.data());
} else {
_cauterizedClusterBuffer->setSubData(0, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion),
(const gpu::Byte*) cauterizedClusterDualQuaternions.data());
}
}
}
void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform& renderTransform) {
_cauterizedTransform = renderTransform;
}
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const {
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization;
if (useCauterizedMesh) {
if (_cauterizedClusterBuffer) {
batch.setUniformBuffer(graphics::slot::buffer::Skinning, _cauterizedClusterBuffer);
}
batch.setModelTransform(_cauterizedTransform);
} else {
ModelMeshPartPayload::bindTransform(batch, renderMode);
}
}