//// RenderDeferredTask.h// render-utils/src///// Created by Sam Gateau on 5/29/15.// Copyright 20154 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_RenderDeferredTask_h#define hifi_RenderDeferredTask_h #include <gpu/Pipeline.h>#include <render/RenderFetchCullSortTask.h>#include "LightingModel.h"#include "LightClusters.h"#include "RenderShadowTask.h" class DrawDeferredConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) public: int getNumDrawn() { return _numDrawn; } void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); } int maxDrawn{ -1 }; signals: void newStats(); void dirty(); protected: int _numDrawn{ 0 };}; class DrawDeferred {public: using Inputs = render::VaryingSet4<render::ItemBounds, LightingModelPointer, LightClustersPointer, glm::vec2>; using Config = DrawDeferredConfig; using JobModel = render::Job::ModelI<DrawDeferred, Inputs, Config>; DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config}; class DrawStateSortConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)public: int getNumDrawn() { return numDrawn; } void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); } int maxDrawn{ -1 }; bool stateSort{ true }; signals: void numDrawnChanged(); void dirty(); protected: int numDrawn{ 0 };}; class DrawStateSortDeferred {public: using Inputs = render::VaryingSet3<render::ItemBounds, LightingModelPointer, glm::vec2>; using Config = DrawStateSortConfig; using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>; DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } { } void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config bool _stateSort;}; class SetSeparateDeferredDepthBuffer {public: using Inputs = DeferredFramebufferPointer; using JobModel = render::Job::ModelI<SetSeparateDeferredDepthBuffer, Inputs>; SetSeparateDeferredDepthBuffer() = default; void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: gpu::FramebufferPointer _framebuffer;}; class RenderDeferredTaskConfig : public render::Task::Config { Q_OBJECT Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty) Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty) Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty) Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty) Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty)public: float fadeScale{ 0.5f }; float fadeDuration{ 3.0f }; float resolutionScale{ 1.f }; float debugFadePercent{ 0.f }; bool debugFade{ false }; signals: void dirty();}; class RenderDeferredTask {public: using Input = render::VaryingSet2<RenderFetchCullSortTask::Output, RenderShadowTask::Output>; using Config = RenderDeferredTaskConfig; using JobModel = render::Task::ModelI<RenderDeferredTask, Input, Config>; RenderDeferredTask(); void configure(const Config& config); void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, bool renderShadows); private: static const render::Varying addSelectItemJobs(JobModel& task, const char* selectionName, const render::Varying& metas, const render::Varying& opaques, const render::Varying& transparents);}; #endif // hifi_RenderDeferredTask_h
//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include <gpu/Pipeline.h>
#include <render/RenderFetchCullSortTask.h>
#include "LightingModel.h"
#include "LightClusters.h"
#include "RenderShadowTask.h"
class DrawDeferredConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return _numDrawn; }
void setNumDrawn(int numDrawn) {
_numDrawn = numDrawn;
emit newStats();
}
int maxDrawn{ -1 };
signals:
void newStats();
void dirty();
protected:
int _numDrawn{ 0 };
};
class DrawDeferred {
public:
using Inputs = render::VaryingSet4<render::ItemBounds, LightingModelPointer, LightClustersPointer, glm::vec2>;
using Config = DrawDeferredConfig;
using JobModel = render::Job::ModelI<DrawDeferred, Inputs, Config>;
DrawDeferred(render::ShapePlumberPointer shapePlumber)
: _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
};
class DrawStateSortConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) {
numDrawn = num;
emit numDrawnChanged();
}
int maxDrawn{ -1 };
bool stateSort{ true };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawStateSortDeferred {
public:
using Inputs = render::VaryingSet3<render::ItemBounds, LightingModelPointer, glm::vec2>;
using Config = DrawStateSortConfig;
using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>;
DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber)
: _shapePlumber{ shapePlumber } {
}
void configure(const Config& config) {
_maxDrawn = config.maxDrawn;
_stateSort = config.stateSort;
}
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _stateSort;
};
class SetSeparateDeferredDepthBuffer {
public:
using Inputs = DeferredFramebufferPointer;
using JobModel = render::Job::ModelI<SetSeparateDeferredDepthBuffer, Inputs>;
SetSeparateDeferredDepthBuffer() = default;
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
gpu::FramebufferPointer _framebuffer;
};
class RenderDeferredTaskConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty)
Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty)
Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty)
Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty)
Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty)
public:
float fadeScale{ 0.5f };
float fadeDuration{ 3.0f };
float resolutionScale{ 1.f };
float debugFadePercent{ 0.f };
bool debugFade{ false };
signals:
void dirty();
};
class RenderDeferredTask {
public:
using Input = render::VaryingSet2<RenderFetchCullSortTask::Output, RenderShadowTask::Output>;
using Config = RenderDeferredTaskConfig;
using JobModel = render::Task::ModelI<RenderDeferredTask, Input, Config>;
RenderDeferredTask();
void configure(const Config& config);
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, bool renderShadows);
private:
static const render::Varying addSelectItemJobs(JobModel& task,
const char* selectionName,
const render::Varying& metas,
const render::Varying& opaques,
const render::Varying& transparents);
};
#endif // hifi_RenderDeferredTask_h