krisyotam
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overte
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overte
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render-utils
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Olivier Prat
Some cleanup, still trying to solve the problem
c27f3dc
8 years ago
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render-utils
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AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
AntialiasingEffect.h
BackgroundStage.cpp
BackgroundStage.h
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp
BloomEffect.h
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp
DeferredLightingEffect.h
DeferredTransform.slh
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_translucent.slf
forward_model_unlit.slf
forward_simple.slf
forward_simple_textured.slf
forward_simple_textured_transparent.slf
forward_simple_textured_unlit.slf
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp
GeometryCache.h
glowLine.slf
glowLine.slv
grid.slf
Haze.slf
Haze.slh
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf
local_lights_shading.slf
MeshPartPayload.cpp
MeshPartPayload.h
Model.cpp
Model.h
model.slf
model.slv
model_fade.slf
model_fade.slv
model_lightmap.slf
model_lightmap.slv
model_lightmap_fade.slf
model_lightmap_fade.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_map_fade.slf
model_lightmap_normal_map_fade.slv
model_normal_map.slf
model_normal_map.slv
model_normal_map_fade.slf
model_normal_map_fade.slv
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_shadow_fade.slv
model_translucent.slf
model_translucent.slv
model_translucent_fade.slf
model_translucent_normal_map.slf
model_translucent_normal_map.slv
model_translucent_normal_map_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp
RenderCommonTask.h
RenderDeferredTask.cpp
RenderDeferredTask.h
RenderForwardTask.cpp
RenderForwardTask.h
RenderHifi.h
RenderPipelines.cpp
RenderPipelines.h
RenderShadowTask.cpp
RenderShadowTask.h
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
ShadingModel.slh
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
Skinning.slh
SoftAttachmentModel.cpp
SoftAttachmentModel.h
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
SurfaceGeometry.slh
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
VelocityBufferPass.cpp
VelocityBufferPass.h
WorkloadResource.slh
ZoneRenderer.cpp
ZoneRenderer.h
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