Code

History

  1. Initial fix for blurry/noisy transparencies on TAAKarol Suprynowicz committed 1 year agoac344e2
  2. cleanup + fixing mirrorsHifiExperiments committed 2 years agoc4cf2ba
  3. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  4. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  5. merge old workHifiExperiments committed 2 years ago56f697e
  6. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  7. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  8. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  9. Address pr review commentsSam Gateau committed 7 years agocb1bf57
  10. REmoving unecessary job introduced dureing developmentSam Gateau committed 7 years agoa278e6c
  11. fix shadows when tablet is open and misc threading issuesSamGondelman committed 7 years ago7db498a
  12. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  13. introducing the Shadow StageSam Gateau committed 7 years agoe07bc20
  14. cleaning light clustersSam Gateau committed 7 years agob09d0b1
  15. trying...Sam Gateau committed 7 years ago50fcd7f
  16. gathering the lighting stage jobs in their own task away from the renderer specificitiessam gateau committed 7 years agoe941833
  17. separting debug in its own tasksam gateau committed 7 years agof348cc3
  18. Trying to group together the debug jobs in a separate taskSam Gateau committed 7 years agob7b8e8e
  19. pointersSamGondelman committed 8 years agoc10bb7d
  20. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  21. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  22. Repaired Luci shadow cascade and depth visualisationOlivier Prat committed 8 years agod1d6782
  23. Separate scale between 3D rendering and HUDOlivier Prat committed 8 years ago703fc20
  24. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  25. Fixed bug with highlighting and TAAOlivier Prat committed 8 years agobed7752
  26. Jitter is now set through a batch commandOlivier Prat committed 8 years agoc6d598c
  27. Merged with masterOlivier Prat committed 8 years agoc92a997
  28. First working local lights on transparent objectsOlivier Prat committed 8 years ago54eab1c
  29. Fixing UIBrad Davis committed 8 years ago105dffe
  30. Merge branch 'master' into hazeOnTransparentNissim Hadar committed 8 years ago409eade
  31. Merged disappearing shadow bug fix from pcf branchOlivier Prat committed 8 years agof8c241c
  32. Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcakeOlivier Prat committed 8 years agof47a3e7
  33. Merged with PCF fix with dithered filteringOlivier Prat committed 8 years ago7515c34
  34. Merged with masterOlivier Prat committed 8 years agodd6b7b0
  35. Merged with masterOlivier Prat committed 8 years agofa58cf2