Code

History

  1. Initial local lights on forward renderer, models onlyAda committed 1 year ago8e349d6
  2. cleanup + fixing mirrorsHifiExperiments committed 2 years agoc4cf2ba
  3. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  4. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  5. merge old workHifiExperiments committed 2 years ago56f697e
  6. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  7. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  8. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  9. Remove executable permission from a bunch of filesJulian Groß committed 3 years ago8b973bd
  10. Addressing review commentsSam Gateau committed 7 years ago859016b
  11. Address the procedural to populate all reflection versions with user uniforms bindings and make EnigneInspector works correctlySam Gateau committed 7 years ago4a93b23
  12. Maybe fixed the problem, cannot render the gl41 version properlySam Gateau committed 7 years ago9139edc
  13. fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixesAnna committed 7 years agob59d967
  14. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  15. Address pr review commentsSam Gateau committed 7 years agocb1bf57
  16. getting rescaling to work for forward yopSam Gateau committed 7 years ago12f8c74
  17. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  18. fix shadows when tablet is open and misc threading issuesSamGondelman committed 7 years ago7db498a
  19. Introducing msaa to forward rendererSam Gateau committed 7 years agobd3a732
  20. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  21. trying...Sam Gateau committed 7 years ago50fcd7f
  22. gathering the lighting stage jobs in their own task away from the renderer specificitiessam gateau committed 7 years agoe941833
  23. pointersSamGondelman committed 8 years agoc10bb7d
  24. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  25. Adding colors to the worldSam Gateau committed 8 years agoe3faec8
  26. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  27. MOving forward with the TaskConcept and TaskModel, all workingSam Cake committed 9 years agoa458828
  28. Trying to improve the Job/Task classes and testing it with the ZoneRendererSam Cake committed 9 years agob65448b
  29. Move the drawBOunds job to DrawTaskssamcake committed 9 years ago960f4f0
  30. add plain forward model shadersZach Pomerantz committed 9 years agof7cb2ec
  31. add Forward Draw for opaques (no pipelines)Zach Pomerantz committed 9 years ago89917b4
  32. fix line lengthsZach Pomerantz committed 9 years ago2e274b0
  33. Make Forward DrawBounds enableableZach Pomerantz committed 9 years agoe406e3d
  34. Merge branch 'master' into graphics/fetch-cull-sortZach Pomerantz committed 9 years ago26cfc83
  35. FetchSortCull->FetchCullSortZach Pomerantz committed 9 years ago0e9da87