SAsamcakeadding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
c1fa09610 years agoHistory| Name | Last commit message | Last commit date |
|---|---|---|
| .. | ||
| model-networking | adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map | 10 years ago |