NameLast commit messageLast commit date
..
BulletUtil.hCharacterController: added hard limit to follow displacement10 years ago
CharacterController.cppMake sure getVelocityChange returns the velocityChange10 years ago
CharacterController.hOptimized MyAvatar.getCharacterControllerEnabled()10 years ago
ContactInfo.cppentity-entity collision events emit signals again11 years ago
ContactInfo.hentity-entity collision events emit signals again11 years ago
EntityMotionState.cppMerge pull request #8070 from AndrewMeadows/triangle-soup-410 years ago
EntityMotionState.hfix acceleration of for server-side kinematics10 years ago
MeshMassProperties.cppFix warnings on windows 64bit10 years ago
MeshMassProperties.hfix windows build11 years ago
ObjectAction.cppuse smart pointers for entity simulations10 years ago
ObjectAction.huse smart pointers for entity simulations10 years ago
ObjectActionOffset.cppadjust how the decision to send action changes over the wire is made11 years ago
ObjectActionOffset.hcall a method on actions before each physics simulation step. use this to attempt to dejitter held objects10 years ago
ObjectActionSpring.cppfix indentation, move an early exit to earlier10 years ago
ObjectActionSpring.hremove extra qualification10 years ago
ObjectMotionState.cppprotect physics against bad entity properties10 years ago
ObjectMotionState.hfix bug where kinematic objs pop on first step10 years ago
PhysicalEntitySimulation.cppsmall change to commented out debug code10 years ago
PhysicalEntitySimulation.huse smart pointers for entity simulations10 years ago
PhysicsEngine.cppFix potential iterator invalidation10 years ago
PhysicsEngine.hupdate Aabb's of static objects when they move10 years ago
PhysicsLogging.cppfix filenames in comments11 years ago
PhysicsLogging.htry again without macro11 years ago
ShapeFactory.cppSHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH10 years ago
ShapeFactory.hadd SHAPE_TYPE_MESH and build mesh shapes10 years ago
ShapeManager.cppadd SHAPE_TYPE_MESH and build mesh shapes10 years ago
ShapeManager.hcleanup ShapeManager API and fix bitrot in tests10 years ago
ThreadSafeDynamicsWorld.cppmore finely grained Bullet profiling10 years ago
ThreadSafeDynamicsWorld.hmore finely grained Bullet profiling10 years ago