| .. |
| BulletUtil.h | CharacterController: added hard limit to follow displacement | 10 years ago |
| CharacterController.cpp | Make sure getVelocityChange returns the velocityChange | 10 years ago |
| CharacterController.h | Optimized MyAvatar.getCharacterControllerEnabled() | 10 years ago |
| ContactInfo.cpp | entity-entity collision events emit signals again | 11 years ago |
| ContactInfo.h | entity-entity collision events emit signals again | 11 years ago |
| EntityMotionState.cpp | Merge pull request #8070 from AndrewMeadows/triangle-soup-4 | 10 years ago |
| EntityMotionState.h | fix acceleration of for server-side kinematics | 10 years ago |
| MeshMassProperties.cpp | Fix warnings on windows 64bit | 10 years ago |
| MeshMassProperties.h | fix windows build | 11 years ago |
| ObjectAction.cpp | use smart pointers for entity simulations | 10 years ago |
| ObjectAction.h | use smart pointers for entity simulations | 10 years ago |
| ObjectActionOffset.cpp | adjust how the decision to send action changes over the wire is made | 11 years ago |
| ObjectActionOffset.h | call a method on actions before each physics simulation step. use this to attempt to dejitter held objects | 10 years ago |
| ObjectActionSpring.cpp | fix indentation, move an early exit to earlier | 10 years ago |
| ObjectActionSpring.h | remove extra qualification | 10 years ago |
| ObjectMotionState.cpp | protect physics against bad entity properties | 10 years ago |
| ObjectMotionState.h | fix bug where kinematic objs pop on first step | 10 years ago |
| PhysicalEntitySimulation.cpp | small change to commented out debug code | 10 years ago |
| PhysicalEntitySimulation.h | use smart pointers for entity simulations | 10 years ago |
| PhysicsEngine.cpp | Fix potential iterator invalidation | 10 years ago |
| PhysicsEngine.h | update Aabb's of static objects when they move | 10 years ago |
| PhysicsLogging.cpp | fix filenames in comments | 11 years ago |
| PhysicsLogging.h | try again without macro | 11 years ago |
| ShapeFactory.cpp | SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH | 10 years ago |
| ShapeFactory.h | add SHAPE_TYPE_MESH and build mesh shapes | 10 years ago |
| ShapeManager.cpp | add SHAPE_TYPE_MESH and build mesh shapes | 10 years ago |
| ShapeManager.h | cleanup ShapeManager API and fix bitrot in tests | 10 years ago |
| ThreadSafeDynamicsWorld.cpp | more finely grained Bullet profiling | 10 years ago |
| ThreadSafeDynamicsWorld.h | more finely grained Bullet profiling | 10 years ago |