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import SwiftUI /// Static progress fill with no implicit animations, used inside the menu card.struct UsageProgressBar: View {    private static let paceStripeCount = 3    private static func paceStripeWidth(for scale: CGFloat) -> CGFloat {        2    }     private static func paceStripeSpan(for scale: CGFloat) -> CGFloat {        let stripeCount = max(1, Self.paceStripeCount)        return Self.paceStripeWidth(for: scale) * CGFloat(stripeCount)    }     let percent: Double    let tint: Color    let accessibilityLabel: String    let pacePercent: Double?    let paceOnTop: Bool    let warningMarkerPercents: [Double]    @Environment(\.menuItemHighlighted) private var isHighlighted    @Environment(\.displayScale) private var displayScale     init(        percent: Double,        tint: Color,        accessibilityLabel: String,        pacePercent: Double? = nil,        paceOnTop: Bool = true,        warningMarkerPercents: [Double] = [])    {        self.percent = percent        self.tint = tint        self.accessibilityLabel = accessibilityLabel        self.pacePercent = pacePercent        self.paceOnTop = paceOnTop        self.warningMarkerPercents = warningMarkerPercents    }     private var clamped: Double {        min(100, max(0, self.percent))    }     var body: some View {        // Draw the entire progress bar — track, fill, and pace-tip punch-out — in a single Canvas.        // A single Canvas uses Core Graphics internally and avoids the SwiftUI compositing modifiers        // (.compositingGroup, .blendMode) that trigger Metal/RenderBox shader compilation on macOS 26.x,        // which caused the status item icon to disappear (issue #805).        Canvas { context, size in            let scale = max(self.displayScale, 1)            let fillPercent = Self.renderedFillPercent(self.clamped)            let fillWidth = size.width * fillPercent / 100            let paceWidth = size.width * Self.clampedPercent(self.pacePercent) / 100            let tipWidth = max(25, size.height * 6.5)            let stripeInset = 1 / scale            let tipOffset = paceWidth - tipWidth + (Self.paceStripeSpan(for: scale) / 2) + stripeInset            let showTip = self.pacePercent != nil && tipWidth > 0.5            let markerPercents = self.warningMarkerPercents                .map(Self.clampedPercent)                .filter { $0 > 0 && $0 < 100 }             let cornerRadius = size.height / 2            let cornerSize = CGSize(width: cornerRadius, height: cornerRadius)            let rect = CGRect(origin: .zero, size: size)             context.clip(to: Path(rect))             // Track            let trackPath = Path { p in p.addRoundedRect(in: rect, cornerSize: cornerSize) }            context.fill(trackPath, with: .color(MenuHighlightStyle.progressTrack(self.isHighlighted)))             // Fill            if fillWidth > 0 {                let fillRect = CGRect(x: 0, y: 0, width: min(fillWidth, size.width), height: size.height)                let fillPath = Path { p in p.addRoundedRect(in: fillRect, cornerSize: cornerSize) }                context.fill(                    fillPath,                    with: .color(MenuHighlightStyle.progressTint(self.isHighlighted, fallback: self.tint)))            }             if !markerPercents.isEmpty {                let markerColor = Self.warningMarkerColor(isHighlighted: self.isHighlighted)                for markerPercent in markerPercents {                    let x = size.width * markerPercent / 100                    let markerRect = Self.warningMarkerRect(x: x, size: size, scale: scale)                    let markerPath = Path { p in                        p.addRoundedRect(                            in: markerRect,                            cornerSize: CGSize(width: markerRect.width / 2, height: markerRect.width / 2))                    }                    context.fill(markerPath, with: .color(markerColor))                }            }             // Pace tip: punch-out + center stripe drawn within the canvas context using Core Graphics            // blend modes so no SwiftUI compositing modifier (.blendMode, .compositingGroup) is needed.            if showTip {                let isDeficit = self.paceOnTop == false                let useDeficitRed = isDeficit && self.isHighlighted == false                let stripeColor: Color = if self.isHighlighted {                    .white                } else if useDeficitRed {                    .red                } else {                    .green                }                 let tipSize = CGSize(width: tipWidth, height: size.height)                let stripes = Self.paceStripePaths(size: tipSize, scale: scale)                let shift = CGAffineTransform(translationX: tipOffset, y: 0)                 // Punch out of the accumulated track+fill pixels.                context.blendMode = .destinationOut                context.fill(stripes.punched.applying(shift), with: .color(.white.opacity(0.9)))                context.blendMode = .normal                 context.fill(stripes.center.applying(shift), with: .color(stripeColor))            }        }        .frame(height: 6)        .accessibilityLabel(self.accessibilityLabel)        .accessibilityValue("\(Self.displayPercent(self.clamped)) percent")    }     /// Aligns edge rendering with the rounded percent label: sub-0.5% is empty and 99.5%+ is full.    nonisolated static func renderedFillPercent(_ percent: Double) -> Double {        let clamped = Self.clampedPercent(percent)        let displayPercent = Self.displayPercent(clamped)        if displayPercent <= 0 { return 0 }        if displayPercent >= 100 { return 100 }        return clamped    }     private static func paceStripePaths(size: CGSize, scale: CGFloat) -> (punched: Path, center: Path) {        let rect = CGRect(origin: .zero, size: size)        let extend = size.height * 2        let stripeTopY: CGFloat = -extend        let stripeBottomY: CGFloat = size.height + extend        let align: (CGFloat) -> CGFloat = { value in            (value * scale).rounded() / scale        }         let stripeWidth = Self.paceStripeWidth(for: scale)        let punchWidth = stripeWidth * 3        let stripeInset = 1 / scale        let stripeAnchorX = align(rect.maxX - stripeInset)        let stripeMinY = align(stripeTopY)        let stripeMaxY = align(stripeBottomY)        let anchorTopX = stripeAnchorX        var punchedStripe = Path()        var centerStripe = Path()        let availableWidth = (anchorTopX - punchWidth) - rect.minX        guard availableWidth >= 0 else { return (punchedStripe, centerStripe) }         let punchRightTopX = align(anchorTopX)        let punchLeftTopX = punchRightTopX - punchWidth        let punchRightBottomX = punchRightTopX        let punchLeftBottomX = punchLeftTopX        punchedStripe.addPath(Path { path in            path.move(to: CGPoint(x: punchLeftTopX, y: stripeMinY))            path.addLine(to: CGPoint(x: punchRightTopX, y: stripeMinY))            path.addLine(to: CGPoint(x: punchRightBottomX, y: stripeMaxY))            path.addLine(to: CGPoint(x: punchLeftBottomX, y: stripeMaxY))            path.closeSubpath()        })         let centerLeftTopX = align(punchLeftTopX + (punchWidth - stripeWidth) / 2)        let centerRightTopX = centerLeftTopX + stripeWidth        let centerRightBottomX = centerRightTopX        let centerLeftBottomX = centerLeftTopX        centerStripe.addPath(Path { path in            path.move(to: CGPoint(x: centerLeftTopX, y: stripeMinY))            path.addLine(to: CGPoint(x: centerRightTopX, y: stripeMinY))            path.addLine(to: CGPoint(x: centerRightBottomX, y: stripeMaxY))            path.addLine(to: CGPoint(x: centerLeftBottomX, y: stripeMaxY))            path.closeSubpath()        })         return (punchedStripe, centerStripe)    }     nonisolated static func warningMarkerRect(x: CGFloat, size: CGSize, scale rawScale: CGFloat) -> CGRect {        let scale = max(rawScale, 1)        let width = max(1 / scale, 1)        let height = min(size.height, max(1 / scale, size.height * 0.55))        let align: (CGFloat) -> CGFloat = { value in            (value * scale).rounded() / scale        }         return CGRect(            x: align(x - width / 2),            y: align((size.height - height) / 2),            width: width,            height: align(height))    }     nonisolated static func warningMarkerColor(isHighlighted: Bool) -> Color {        isHighlighted ? .white.opacity(0.72) : .primary.opacity(0.32)    }     private nonisolated static func displayPercent(_ percent: Double) -> Int {        Int(self.clampedPercent(percent).rounded())    }     private nonisolated static func clampedPercent(_ value: Double?) -> Double {        guard let value else { return 0 }        return min(100, max(0, value))    }}