#!/usr/bin/env bashset -euo pipefailsource script/lib/blob-store.shbuild_flag="--release"target_dir="release"open_result=falselocal_arch=falselocal_only=falselocal_install=falsebundle_name=""can_code_sign=false# This must match the team in the provisioning profile.IDENTITY="Zed Industries, Inc."APPLE_NOTARIZATION_TEAM="MQ55VZLNZQ"# Function for displaying help infohelp_info() { echo "Usage: ${0##*/} [options] [bundle_name]Build the application bundle for macOS.Options: -d Compile in debug mode -l Compile for local architecture only. -o Open dir with the resulting DMG or launch the app itself in local mode. -i Install the resulting DMG into /Applications in local mode. Noop without -l. -h Display this help and exit. "}while getopts 'dloih' flagdo case "${flag}" in o) open_result=true;; d) export CARGO_INCREMENTAL=true export CARGO_BUNDLE_SKIP_BUILD=true build_flag=""; target_dir="debug" ;; l) export CARGO_INCREMENTAL=true export CARGO_BUNDLE_SKIP_BUILD=true local_arch=true local_only=true ;; i) local_install=true;; h) help_info exit 0 ;; esacdoneshift $((OPTIND-1))if [[ $# -gt 0 ]]; then if [ "$1" ]; then bundle_name=$1 fifi# Get release channelpushd crates/zedchannel=$(<RELEASE_CHANNEL)export ZED_RELEASE_CHANNEL="${channel}"popdexport ZED_BUNDLE=truecargo_bundle_version=$(cargo -q bundle --help 2>&1 | head -n 1 || echo "")if [ "$cargo_bundle_version" != "cargo-bundle v0.6.0-zed" ]; then cargo install cargo-bundle --git https://github.com/zed-industries/cargo-bundle.git --branch zed-deployfi# Deal with versions of macOS that don't include libstdc++ headersexport CXXFLAGS="-stdlib=libc++"version_info=$(rustc --version --verbose)host_line=$(echo "$version_info" | grep host)local_target_triple=${host_line#*: }# Generate the licenses first, so they can be baked into the binariesscript/generate-licensesif [ "$local_arch" = true ]; then echo "Building for local target only." cargo build ${build_flag} --package zed --package cli --package remote_serverelse echo "Compiling zed binaries" cargo build ${build_flag} --package zed --package cli --target aarch64-apple-darwin --target x86_64-apple-darwin # Build remote_server in separate invocation to prevent feature unification from other crates # from influencing dynamic libraries required by it. cargo build ${build_flag} --package remote_server --target aarch64-apple-darwin --target x86_64-apple-darwinfiecho "Creating application bundle"pushd crates/zedcp Cargo.toml Cargo.toml.backupsed \ -i.backup \ "s/package.metadata.bundle-${channel}/package.metadata.bundle/" \ Cargo.tomlif [ "$local_arch" = true ]; then app_path=$(cargo bundle ${build_flag} --select-workspace-root | xargs)else app_path_x64=$(cargo bundle ${build_flag} --target x86_64-apple-darwin --select-workspace-root | xargs) app_path_aarch64=$(cargo bundle ${build_flag} --target aarch64-apple-darwin --select-workspace-root | xargs) app_path=$app_path_x64fimv Cargo.toml.backup Cargo.tomlpopdecho "Bundled ${app_path}"if [[ -n "${MACOS_CERTIFICATE:-}" && -n "${MACOS_CERTIFICATE_PASSWORD:-}" && -n "${APPLE_NOTARIZATION_KEY:-}" && -n "${APPLE_NOTARIZATION_KEY_ID:-}" && -n "${APPLE_NOTARIZATION_ISSUER_ID:-}" ]]; then can_code_sign=true echo "Setting up keychain for code signing..." security create-keychain -p "$MACOS_CERTIFICATE_PASSWORD" zed.keychain || echo "" security default-keychain -s zed.keychain security unlock-keychain -p "$MACOS_CERTIFICATE_PASSWORD" zed.keychain echo "$MACOS_CERTIFICATE" | base64 --decode > /tmp/zed-certificate.p12 security import /tmp/zed-certificate.p12 -k zed.keychain -P "$MACOS_CERTIFICATE_PASSWORD" -T /usr/bin/codesign rm /tmp/zed-certificate.p12 security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$MACOS_CERTIFICATE_PASSWORD" zed.keychain function cleanup() { echo "Cleaning up keychain" security default-keychain -s login.keychain security delete-keychain zed.keychain } trap cleanup EXITfiGIT_VERSION="v2.43.3"GIT_VERSION_SHA="fa29823"function download_and_unpack() { local url=$1 local path_to_unpack=$2 local target_path=$3 temp_dir=$(mktemp -d) if ! command -v curl &> /dev/null; then echo "curl is not installed. Please install curl to continue." exit 1 fi curl --silent --fail --location "$url" | tar -xvz -C "$temp_dir" -f - $path_to_unpack mv "$temp_dir/$path_to_unpack" "$target_path" rm -rf "$temp_dir"}function download_git() { local architecture=$1 local target_binary=$2 tmp_dir=$(mktemp -d) pushd "$tmp_dir" case "$architecture" in aarch64-apple-darwin) download_and_unpack "https://github.com/desktop/dugite-native/releases/download/${GIT_VERSION}/dugite-native-${GIT_VERSION}-${GIT_VERSION_SHA}-macOS-arm64.tar.gz" bin/git ./git ;; x86_64-apple-darwin) download_and_unpack "https://github.com/desktop/dugite-native/releases/download/${GIT_VERSION}/dugite-native-${GIT_VERSION}-${GIT_VERSION_SHA}-macOS-x64.tar.gz" bin/git ./git ;; *) echo "Unsupported architecture: $architecture" exit 1 ;; esac popd mv "${tmp_dir}/git" "${target_binary}" rm -rf "$tmp_dir"}function prepare_binaries() { local architecture=$1 local app_path=$2 echo "Unpacking dSYMs for $architecture" if ! dsymutil --flat target/${architecture}/${target_dir}/Zed 2> target/dsymutil.log; then echo "dsymutil failed" cat target/dsymutil.log exit 1 fi version="$(cargo metadata --no-deps --manifest-path crates/zed/Cargo.toml --offline --format-version=1 | jq -r '.packages | map(select(.name == "zed"))[0].version')" if [ "$channel" == "nightly" ]; then version="$version-$(git rev-parse --short HEAD)" fi echo "Removing existing gzipped dSYMs for $architecture" rm -f target/${architecture}/${target_dir}/Zed.dwarf.gz echo "Gzipping dSYMs for $architecture" gzip -f target/${architecture}/${target_dir}/Zed.dwarf echo "Uploading dSYMs for $architecture" upload_to_blob_store_public \ "zed-debug-symbols" \ target/${architecture}/${target_dir}/Zed.dwarf.gz \ "$channel/Zed-$version-${architecture}.dwarf.gz" cp target/${architecture}/${target_dir}/zed "${app_path}/Contents/MacOS/zed" cp target/${architecture}/${target_dir}/cli "${app_path}/Contents/MacOS/cli"}function sign_app_binaries() { local app_path=$1 local architecture=$2 local architecture_dir=$3 echo "Copying WebRTC.framework into the frameworks folder" rm -rf "${app_path}/Contents/Frameworks" mkdir -p "${app_path}/Contents/Frameworks" if [ "$local_arch" = false ]; then cp -R target/${local_target_triple}/${target_dir}/WebRTC.framework "${app_path}/Contents/Frameworks/" else cp -R target/${target_dir}/WebRTC.framework "${app_path}/Contents/Frameworks/" cp -R target/${target_dir}/cli "${app_path}/Contents/MacOS/" fi echo "Downloading git binary" download_git "${architecture}" "${app_path}/Contents/MacOS/git" # Note: The app identifier for our development builds is the same as the app identifier for nightly. cp crates/zed/contents/$channel/embedded.provisionprofile "${app_path}/Contents/" if [[ $can_code_sign = true ]]; then echo "Code signing binaries" # sequence of codesign commands modeled after this example: https://developer.apple.com/forums/thread/701514 /usr/bin/codesign --deep --force --timestamp --sign "$IDENTITY" "${app_path}/Contents/Frameworks/WebRTC.framework" -v /usr/bin/codesign --deep --force --timestamp --options runtime --sign "$IDENTITY" "${app_path}/Contents/MacOS/cli" -v /usr/bin/codesign --deep --force --timestamp --options runtime --sign "$IDENTITY" "${app_path}/Contents/MacOS/git" -v /usr/bin/codesign --deep --force --timestamp --options runtime --entitlements crates/zed/resources/zed.entitlements --sign "$IDENTITY" "${app_path}/Contents/MacOS/zed" -v /usr/bin/codesign --force --timestamp --options runtime --entitlements crates/zed/resources/zed.entitlements --sign "$IDENTITY" "${app_path}" -v else echo "One or more of the following variables are missing: MACOS_CERTIFICATE, MACOS_CERTIFICATE_PASSWORD, APPLE_NOTARIZATION_KEY, APPLE_NOTARIZATION_KEY_ID, APPLE_NOTARIZATION_ISSUER_ID" if [[ "$local_only" = false ]]; then echo "To create a self-signed local build use ./scripts/build.sh -ldf" exit 1 fi echo "====== WARNING ======" echo "This bundle is being signed without all entitlements, some features (e.g. universal links) will not work" echo "====== WARNING ======" # NOTE: if you need to test universal links you have a few paths forward: # - create a PR and tag it with the `run-bundling` label, and download the .dmg file from there. # - get a signing key for the MQ55VZLNZQ team from Nathan. # - create your own signing key, and update references to MQ55VZLNZQ to your own team ID # then comment out this line. cat crates/zed/resources/zed.entitlements | sed '/com.apple.developer.associated-domains/,+1d' > "${app_path}/Contents/Resources/zed.entitlements" codesign --force --deep --entitlements "${app_path}/Contents/Resources/zed.entitlements" --sign ${MACOS_SIGNING_KEY:- -} "${app_path}" -v fi if [[ "$target_dir" = "debug" && "$local_only" = false ]]; then if [ "$open_result" = true ]; then open "$app_path" else echo "Created application bundle:" echo "$app_path" fi exit 0 fi # If bundle_name is not set or empty, use the basename of $app_path if [ -z "$bundle_name" ]; then bundle_name=$(basename "$app_path") else # If bundle_name doesn't end in .app, append it if [[ "$bundle_name" != *.app ]]; then bundle_name="$bundle_name.app" fi fi if [ "$local_only" = true ]; then if [ "$local_install" = true ]; then rm -rf "/Applications/$bundle_name" mv "$app_path" "/Applications/$bundle_name" echo "Installed application bundle: /Applications/$bundle_name" if [ "$open_result" = true ]; then echo "Opening /Applications/$bundle_name" open "/Applications/$bundle_name" fi else if [ "$open_result" = true ]; then echo "Opening $app_path" open "$app_path" fi fi else dmg_target_directory="target/${architecture_dir}/${target_dir}" dmg_source_directory="${dmg_target_directory}/dmg" dmg_file_path="${dmg_target_directory}/Zed.dmg" xcode_bin_dir_path="$(xcode-select -p)/usr/bin" rm -rf ${dmg_source_directory} mkdir -p ${dmg_source_directory} mv "${app_path}" "${dmg_source_directory}" notarization_key_file=$(mktemp) echo "Adding symlink to /Applications to ${dmg_source_directory}" ln -s /Applications ${dmg_source_directory} echo "Creating final DMG at ${dmg_file_path} using ${dmg_source_directory}" hdiutil create -volname Zed -srcfolder "${dmg_source_directory}" -ov -format UDZO "${dmg_file_path}" # If someone runs this bundle script locally, a symlink will be placed in `dmg_source_directory`. # This symlink causes CPU issues with Zed if the Zed codebase is the project being worked on, so we simply remove it for now. echo "Removing symlink to /Applications from ${dmg_source_directory}" rm ${dmg_source_directory}/Applications echo "Adding license agreement to DMG" npm install --global dmg-license minimist dmg-license script/terms/terms.json "${dmg_file_path}" if [[ $can_code_sign = true ]]; then echo "Notarizing DMG with Apple" /usr/bin/codesign --deep --force --timestamp --options runtime --sign "$IDENTITY" "$(pwd)/${dmg_file_path}" -v echo "$APPLE_NOTARIZATION_KEY" > "$notarization_key_file" "${xcode_bin_dir_path}/notarytool" submit --wait --key "$notarization_key_file" --key-id "$APPLE_NOTARIZATION_KEY_ID" --issuer "$APPLE_NOTARIZATION_ISSUER_ID" "${dmg_file_path}" rm "$notarization_key_file" "${xcode_bin_dir_path}/stapler" staple "${dmg_file_path}" fi if [ "$open_result" = true ]; then open $dmg_target_directory fi fi}function sign_binary() { local binary_path=$1 if [[ $can_code_sign = true ]]; then echo "Code signing executable $binary_path" /usr/bin/codesign --deep --force --timestamp --options runtime --entitlements crates/zed/resources/zed.entitlements --sign "$IDENTITY" "${binary_path}" -v fi}if [ "$local_arch" = true ]; then sign_app_binaries "$app_path" "$local_target_triple" "$local_target_triple" sign_binary "target/release/remote_server"else # Create universal binary prepare_binaries "aarch64-apple-darwin" "$app_path_aarch64" prepare_binaries "x86_64-apple-darwin" "$app_path_x64" sign_app_binaries "$app_path_x64" "x86_64-apple-darwin" "x86_64-apple-darwin" sign_app_binaries "$app_path_aarch64" "aarch64-apple-darwin" "aarch64-apple-darwin" sign_binary "target/x86_64-apple-darwin/release/remote_server" sign_binary "target/aarch64-apple-darwin/release/remote_server" gzip -f --stdout --best target/x86_64-apple-darwin/release/remote_server > target/zed-remote-server-macos-x86_64.gz gzip -f --stdout --best target/aarch64-apple-darwin/release/remote_server > target/zed-remote-server-macos-aarch64.gzfi
#!/usr/bin/env bash
set -euo pipefail
source script/lib/blob-store.sh
build_flag="--release"
target_dir="release"
open_result=false
local_arch=false
local_only=false
local_install=false
bundle_name=""
can_code_sign=false
# This must match the team in the provisioning profile.
IDENTITY="Zed Industries, Inc."
APPLE_NOTARIZATION_TEAM="MQ55VZLNZQ"
# Function for displaying help info
help_info() {
echo "
Usage: ${0##*/} [options] [bundle_name]
Build the application bundle for macOS.
Options:
-d Compile in debug mode
-l Compile for local architecture only.
-o Open dir with the resulting DMG or launch the app itself in local mode.
-i Install the resulting DMG into /Applications in local mode. Noop without -l.
-h Display this help and exit.
"
}
while getopts 'dloih' flag
do
case "${flag}" in
o) open_result=true;;
d)
export CARGO_INCREMENTAL=true
export CARGO_BUNDLE_SKIP_BUILD=true
build_flag="";
target_dir="debug"
;;
l)
export CARGO_INCREMENTAL=true
export CARGO_BUNDLE_SKIP_BUILD=true
local_arch=true
local_only=true
;;
i) local_install=true;;
h)
help_info
exit 0
;;
esac
done
shift $((OPTIND-1))
if [[ $# -gt 0 ]]; then
if [ "$1" ]; then
bundle_name=$1
fi
fi
# Get release channel
pushd crates/zed
channel=$(<RELEASE_CHANNEL)
export ZED_RELEASE_CHANNEL="${channel}"
popd
export ZED_BUNDLE=true
cargo_bundle_version=$(cargo -q bundle --help 2>&1 | head -n 1 || echo "")
if [ "$cargo_bundle_version" != "cargo-bundle v0.6.0-zed" ]; then
cargo install cargo-bundle --git https://github.com/zed-industries/cargo-bundle.git --branch zed-deploy
fi
# Deal with versions of macOS that don't include libstdc++ headers
export CXXFLAGS="-stdlib=libc++"
version_info=$(rustc --version --verbose)
host_line=$(echo "$version_info" | grep host)
local_target_triple=${host_line#*: }
# Generate the licenses first, so they can be baked into the binaries
script/generate-licenses
if [ "$local_arch" = true ]; then
echo "Building for local target only."
cargo build ${build_flag} --package zed --package cli --package remote_server
else
echo "Compiling zed binaries"
cargo build ${build_flag} --package zed --package cli --target aarch64-apple-darwin --target x86_64-apple-darwin
# Build remote_server in separate invocation to prevent feature unification from other crates
# from influencing dynamic libraries required by it.
cargo build ${build_flag} --package remote_server --target aarch64-apple-darwin --target x86_64-apple-darwin
fi
echo "Creating application bundle"
pushd crates/zed
cp Cargo.toml Cargo.toml.backup
sed \
-i.backup \
"s/package.metadata.bundle-${channel}/package.metadata.bundle/" \
Cargo.toml
if [ "$local_arch" = true ]; then
app_path=$(cargo bundle ${build_flag} --select-workspace-root | xargs)
else
app_path_x64=$(cargo bundle ${build_flag} --target x86_64-apple-darwin --select-workspace-root | xargs)
app_path_aarch64=$(cargo bundle ${build_flag} --target aarch64-apple-darwin --select-workspace-root | xargs)
app_path=$app_path_x64
fi
mv Cargo.toml.backup Cargo.toml
popd
echo "Bundled ${app_path}"
if [[ -n "${MACOS_CERTIFICATE:-}" && -n "${MACOS_CERTIFICATE_PASSWORD:-}" && -n "${APPLE_NOTARIZATION_KEY:-}" && -n "${APPLE_NOTARIZATION_KEY_ID:-}" && -n "${APPLE_NOTARIZATION_ISSUER_ID:-}" ]]; then
can_code_sign=true
echo "Setting up keychain for code signing..."
security create-keychain -p "$MACOS_CERTIFICATE_PASSWORD" zed.keychain || echo ""
security default-keychain -s zed.keychain
security unlock-keychain -p "$MACOS_CERTIFICATE_PASSWORD" zed.keychain
echo "$MACOS_CERTIFICATE" | base64 --decode > /tmp/zed-certificate.p12
security import /tmp/zed-certificate.p12 -k zed.keychain -P "$MACOS_CERTIFICATE_PASSWORD" -T /usr/bin/codesign
rm /tmp/zed-certificate.p12
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$MACOS_CERTIFICATE_PASSWORD" zed.keychain
function cleanup() {
echo "Cleaning up keychain"
security default-keychain -s login.keychain
security delete-keychain zed.keychain
}
trap cleanup EXIT
fi
GIT_VERSION="v2.43.3"
GIT_VERSION_SHA="fa29823"
function download_and_unpack() {
local url=$1
local path_to_unpack=$2
local target_path=$3
temp_dir=$(mktemp -d)
if ! command -v curl &> /dev/null; then
echo "curl is not installed. Please install curl to continue."
exit 1
fi
curl --silent --fail --location "$url" | tar -xvz -C "$temp_dir" -f - $path_to_unpack
mv "$temp_dir/$path_to_unpack" "$target_path"
rm -rf "$temp_dir"
}
function download_git() {
local architecture=$1
local target_binary=$2
tmp_dir=$(mktemp -d)
pushd "$tmp_dir"
case "$architecture" in
aarch64-apple-darwin)
download_and_unpack "https://github.com/desktop/dugite-native/releases/download/${GIT_VERSION}/dugite-native-${GIT_VERSION}-${GIT_VERSION_SHA}-macOS-arm64.tar.gz" bin/git ./git
;;
x86_64-apple-darwin)
download_and_unpack "https://github.com/desktop/dugite-native/releases/download/${GIT_VERSION}/dugite-native-${GIT_VERSION}-${GIT_VERSION_SHA}-macOS-x64.tar.gz" bin/git ./git
;;
*)
echo "Unsupported architecture: $architecture"
exit 1
;;
esac
popd
mv "${tmp_dir}/git" "${target_binary}"
rm -rf "$tmp_dir"
}
function prepare_binaries() {
local architecture=$1
local app_path=$2
echo "Unpacking dSYMs for $architecture"
if ! dsymutil --flat target/${architecture}/${target_dir}/Zed 2> target/dsymutil.log; then
echo "dsymutil failed"
cat target/dsymutil.log
exit 1
fi
version="$(cargo metadata --no-deps --manifest-path crates/zed/Cargo.toml --offline --format-version=1 | jq -r '.packages | map(select(.name == "zed"))[0].version')"
if [ "$channel" == "nightly" ]; then
version="$version-$(git rev-parse --short HEAD)"
fi
echo "Removing existing gzipped dSYMs for $architecture"
rm -f target/${architecture}/${target_dir}/Zed.dwarf.gz
echo "Gzipping dSYMs for $architecture"
gzip -f target/${architecture}/${target_dir}/Zed.dwarf
echo "Uploading dSYMs for $architecture"
upload_to_blob_store_public \
"zed-debug-symbols" \
target/${architecture}/${target_dir}/Zed.dwarf.gz \
"$channel/Zed-$version-${architecture}.dwarf.gz"
cp target/${architecture}/${target_dir}/zed "${app_path}/Contents/MacOS/zed"
cp target/${architecture}/${target_dir}/cli "${app_path}/Contents/MacOS/cli"
}
function sign_app_binaries() {
local app_path=$1
local architecture=$2
local architecture_dir=$3
echo "Copying WebRTC.framework into the frameworks folder"
rm -rf "${app_path}/Contents/Frameworks"
mkdir -p "${app_path}/Contents/Frameworks"
if [ "$local_arch" = false ]; then
cp -R target/${local_target_triple}/${target_dir}/WebRTC.framework "${app_path}/Contents/Frameworks/"
else
cp -R target/${target_dir}/WebRTC.framework "${app_path}/Contents/Frameworks/"
cp -R target/${target_dir}/cli "${app_path}/Contents/MacOS/"
fi
echo "Downloading git binary"
download_git "${architecture}" "${app_path}/Contents/MacOS/git"
# Note: The app identifier for our development builds is the same as the app identifier for nightly.
cp crates/zed/contents/$channel/embedded.provisionprofile "${app_path}/Contents/"
if [[ $can_code_sign = true ]]; then
echo "Code signing binaries"
# sequence of codesign commands modeled after this example: https://developer.apple.com/forums/thread/701514
/usr/bin/codesign --deep --force --timestamp --sign "$IDENTITY" "${app_path}/Contents/Frameworks/WebRTC.framework" -v
/usr/bin/codesign --deep --force --timestamp --options runtime --sign "$IDENTITY" "${app_path}/Contents/MacOS/cli" -v
/usr/bin/codesign --deep --force --timestamp --options runtime --sign "$IDENTITY" "${app_path}/Contents/MacOS/git" -v
/usr/bin/codesign --deep --force --timestamp --options runtime --entitlements crates/zed/resources/zed.entitlements --sign "$IDENTITY" "${app_path}/Contents/MacOS/zed" -v
/usr/bin/codesign --force --timestamp --options runtime --entitlements crates/zed/resources/zed.entitlements --sign "$IDENTITY" "${app_path}" -v
else
echo "One or more of the following variables are missing: MACOS_CERTIFICATE, MACOS_CERTIFICATE_PASSWORD, APPLE_NOTARIZATION_KEY, APPLE_NOTARIZATION_KEY_ID, APPLE_NOTARIZATION_ISSUER_ID"
if [[ "$local_only" = false ]]; then
echo "To create a self-signed local build use ./scripts/build.sh -ldf"
exit 1
fi
echo "====== WARNING ======"
echo "This bundle is being signed without all entitlements, some features (e.g. universal links) will not work"
echo "====== WARNING ======"
# NOTE: if you need to test universal links you have a few paths forward:
# - create a PR and tag it with the `run-bundling` label, and download the .dmg file from there.
# - get a signing key for the MQ55VZLNZQ team from Nathan.
# - create your own signing key, and update references to MQ55VZLNZQ to your own team ID
# then comment out this line.
cat crates/zed/resources/zed.entitlements | sed '/com.apple.developer.associated-domains/,+1d' > "${app_path}/Contents/Resources/zed.entitlements"
codesign --force --deep --entitlements "${app_path}/Contents/Resources/zed.entitlements" --sign ${MACOS_SIGNING_KEY:- -} "${app_path}" -v
fi
if [[ "$target_dir" = "debug" && "$local_only" = false ]]; then
if [ "$open_result" = true ]; then
open "$app_path"
else
echo "Created application bundle:"
echo "$app_path"
fi
exit 0
fi
# If bundle_name is not set or empty, use the basename of $app_path
if [ -z "$bundle_name" ]; then
bundle_name=$(basename "$app_path")
else
# If bundle_name doesn't end in .app, append it
if [[ "$bundle_name" != *.app ]]; then
bundle_name="$bundle_name.app"
fi
fi
if [ "$local_only" = true ]; then
if [ "$local_install" = true ]; then
rm -rf "/Applications/$bundle_name"
mv "$app_path" "/Applications/$bundle_name"
echo "Installed application bundle: /Applications/$bundle_name"
if [ "$open_result" = true ]; then
echo "Opening /Applications/$bundle_name"
open "/Applications/$bundle_name"
fi
else
if [ "$open_result" = true ]; then
echo "Opening $app_path"
open "$app_path"
fi
fi
else
dmg_target_directory="target/${architecture_dir}/${target_dir}"
dmg_source_directory="${dmg_target_directory}/dmg"
dmg_file_path="${dmg_target_directory}/Zed.dmg"
xcode_bin_dir_path="$(xcode-select -p)/usr/bin"
rm -rf ${dmg_source_directory}
mkdir -p ${dmg_source_directory}
mv "${app_path}" "${dmg_source_directory}"
notarization_key_file=$(mktemp)
echo "Adding symlink to /Applications to ${dmg_source_directory}"
ln -s /Applications ${dmg_source_directory}
echo "Creating final DMG at ${dmg_file_path} using ${dmg_source_directory}"
hdiutil create -volname Zed -srcfolder "${dmg_source_directory}" -ov -format UDZO "${dmg_file_path}"
# If someone runs this bundle script locally, a symlink will be placed in `dmg_source_directory`.
# This symlink causes CPU issues with Zed if the Zed codebase is the project being worked on, so we simply remove it for now.
echo "Removing symlink to /Applications from ${dmg_source_directory}"
rm ${dmg_source_directory}/Applications
echo "Adding license agreement to DMG"
npm install --global dmg-license minimist
dmg-license script/terms/terms.json "${dmg_file_path}"
if [[ $can_code_sign = true ]]; then
echo "Notarizing DMG with Apple"
/usr/bin/codesign --deep --force --timestamp --options runtime --sign "$IDENTITY" "$(pwd)/${dmg_file_path}" -v
echo "$APPLE_NOTARIZATION_KEY" > "$notarization_key_file"
"${xcode_bin_dir_path}/notarytool" submit --wait --key "$notarization_key_file" --key-id "$APPLE_NOTARIZATION_KEY_ID" --issuer "$APPLE_NOTARIZATION_ISSUER_ID" "${dmg_file_path}"
rm "$notarization_key_file"
"${xcode_bin_dir_path}/stapler" staple "${dmg_file_path}"
fi
if [ "$open_result" = true ]; then
open $dmg_target_directory
fi
fi
}
function sign_binary() {
local binary_path=$1
if [[ $can_code_sign = true ]]; then
echo "Code signing executable $binary_path"
/usr/bin/codesign --deep --force --timestamp --options runtime --entitlements crates/zed/resources/zed.entitlements --sign "$IDENTITY" "${binary_path}" -v
fi
}
if [ "$local_arch" = true ]; then
sign_app_binaries "$app_path" "$local_target_triple" "$local_target_triple"
sign_binary "target/release/remote_server"
else
# Create universal binary
prepare_binaries "aarch64-apple-darwin" "$app_path_aarch64"
prepare_binaries "x86_64-apple-darwin" "$app_path_x64"
sign_app_binaries "$app_path_x64" "x86_64-apple-darwin" "x86_64-apple-darwin"
sign_app_binaries "$app_path_aarch64" "aarch64-apple-darwin" "aarch64-apple-darwin"
sign_binary "target/x86_64-apple-darwin/release/remote_server"
sign_binary "target/aarch64-apple-darwin/release/remote_server"
gzip -f --stdout --best target/x86_64-apple-darwin/release/remote_server > target/zed-remote-server-macos-x86_64.gz
gzip -f --stdout --best target/aarch64-apple-darwin/release/remote_server > target/zed-remote-server-macos-aarch64.gz
fi