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pub mod running; use crate::{persistence::SerializedLayout, session::running::DebugTerminal};use dap::client::SessionId;use gpui::{App, Axis, Entity, EventEmitter, FocusHandle, Focusable, Task, WeakEntity};use project::debugger::session::Session; use project::{Project, debugger::session::SessionQuirks};use rpc::proto;use running::RunningState;use ui::prelude::*;use workspace::{    CollaboratorId, FollowableItem, ViewId, Workspace,    item::{self, Item},}; pub struct DebugSession {    remote_id: Option<workspace::ViewId>,    pub(crate) running_state: Entity<RunningState>,    pub(crate) quirks: SessionQuirks,} impl DebugSession {    pub(crate) fn running(        project: Entity<Project>,        workspace: WeakEntity<Workspace>,        parent_terminal: Option<Entity<DebugTerminal>>,        session: Entity<Session>,        serialized_layout: Option<SerializedLayout>,        dock_axis: Axis,        window: &mut Window,        cx: &mut App,    ) -> Entity<Self> {        let running_state = cx.new(|cx| {            RunningState::new(                session.clone(),                project.clone(),                workspace.clone(),                parent_terminal,                serialized_layout,                dock_axis,                window,                cx,            )        });        let quirks = session.read(cx).quirks();         cx.new(|_| Self {            remote_id: None,            running_state,            quirks,        })    }     pub(crate) fn session_id(&self, cx: &App) -> SessionId {        self.running_state.read(cx).session_id()    }     pub fn session(&self, cx: &App) -> Entity<Session> {        self.running_state.read(cx).session().clone()    }     pub(crate) fn shutdown(&mut self, cx: &mut Context<Self>) {        self.running_state            .update(cx, |state, cx| state.shutdown(cx));    }     pub(crate) fn label(&self, cx: &mut App) -> Option<SharedString> {        let session = self.running_state.read(cx).session().clone();        session.update(cx, |session, cx| {            let session_label = session.label();            let quirks = session.quirks();            let mut single_thread_name = || {                let threads = session.threads(cx);                match threads.as_slice() {                    [(thread, _)] => Some(SharedString::from(&thread.name)),                    _ => None,                }            };            if quirks.prefer_thread_name {                single_thread_name().or(session_label)            } else {                session_label.or_else(single_thread_name)            }        })    }     pub fn running_state(&self) -> &Entity<RunningState> {        &self.running_state    }} impl EventEmitter<()> for DebugSession {} impl Focusable for DebugSession {    fn focus_handle(&self, cx: &App) -> FocusHandle {        self.running_state.focus_handle(cx)    }} impl Item for DebugSession {    type Event = ();    fn tab_content_text(&self, _detail: usize, _cx: &App) -> SharedString {        "Debugger".into()    }} impl FollowableItem for DebugSession {    fn remote_id(&self) -> Option<workspace::ViewId> {        self.remote_id    }     fn to_state_proto(&self, _window: &mut Window, _cx: &mut App) -> Option<proto::view::Variant> {        None    }     fn from_state_proto(        _workspace: Entity<Workspace>,        _remote_id: ViewId,        _state: &mut Option<proto::view::Variant>,        _window: &mut Window,        _cx: &mut App,    ) -> Option<gpui::Task<anyhow::Result<Entity<Self>>>> {        None    }     fn add_event_to_update_proto(        &self,        _event: &Self::Event,        _update: &mut Option<proto::update_view::Variant>,        _window: &mut Window,        _cx: &mut App,    ) -> bool {        // update.get_or_insert_with(|| proto::update_view::Variant::DebugPanel(Default::default()));         true    }     fn apply_update_proto(        &mut self,        _project: &Entity<project::Project>,        _message: proto::update_view::Variant,        _window: &mut Window,        _cx: &mut Context<Self>,    ) -> gpui::Task<anyhow::Result<()>> {        Task::ready(Ok(()))    }     fn set_leader_id(        &mut self,        _leader_id: Option<CollaboratorId>,        _window: &mut Window,        _cx: &mut Context<Self>,    ) {    }     fn to_follow_event(_event: &Self::Event) -> Option<workspace::item::FollowEvent> {        None    }     fn dedup(&self, existing: &Self, _window: &Window, cx: &App) -> Option<workspace::item::Dedup> {        if existing.session_id(cx) == self.session_id(cx) {            Some(item::Dedup::KeepExisting)        } else {            None        }    }     fn is_project_item(&self, _window: &Window, _cx: &App) -> bool {        true    }} impl Render for DebugSession {    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {        self.running_state            .update(cx, |this, cx| this.render(window, cx).into_any_element())    }}