use editor::Editor;use gpui::{ Context, Entity, IntoElement, ParentElement, Render, Styled, Subscription, WeakEntity, Window, div,};use language::LanguageName;use settings::Settings as _;use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};use workspace::{StatusBarSettings, StatusItemView, Workspace, item::ItemHandle}; use crate::{LanguageSelector, Toggle}; pub struct ActiveBufferLanguage { active_language: Option<Option<LanguageName>>, workspace: WeakEntity<Workspace>, _observe_active_editor: Option<Subscription>,} impl ActiveBufferLanguage { pub fn new(workspace: &Workspace) -> Self { Self { active_language: None, workspace: workspace.weak_handle(), _observe_active_editor: None, } } fn update_language(&mut self, editor: Entity<Editor>, _: &mut Window, cx: &mut Context<Self>) { self.active_language = Some(None); let editor = editor.read(cx); if let Some((_, buffer, _)) = editor.active_excerpt(cx) && let Some(language) = buffer.read(cx).language() { self.active_language = Some(Some(language.name())); } cx.notify(); }} impl Render for ActiveBufferLanguage { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { if !StatusBarSettings::get_global(cx).active_language_button { return div().hidden(); } div().when_some(self.active_language.as_ref(), |el, active_language| { let active_language_text = if let Some(active_language_text) = active_language { active_language_text.to_string() } else { "Unknown".to_string() }; el.child( Button::new("change-language", active_language_text) .label_size(LabelSize::Small) .on_click(cx.listener(|this, _, window, cx| { if let Some(workspace) = this.workspace.upgrade() { workspace.update(cx, |workspace, cx| { LanguageSelector::toggle(workspace, window, cx) }); } })) .tooltip(|_window, cx| Tooltip::for_action("Select Language", &Toggle, cx)), ) }) }} impl StatusItemView for ActiveBufferLanguage { fn set_active_pane_item( &mut self, active_pane_item: Option<&dyn ItemHandle>, window: &mut Window, cx: &mut Context<Self>, ) { if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) { self._observe_active_editor = Some(cx.observe_in(&editor, window, Self::update_language)); self.update_language(editor, window, cx); } else { self.active_language = None; self._observe_active_editor = None; } cx.notify(); }}
use editor::Editor;
use gpui::{
Context, Entity, IntoElement, ParentElement, Render, Styled, Subscription, WeakEntity, Window,
div,
};
use language::LanguageName;
use settings::Settings as _;
use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};
use workspace::{StatusBarSettings, StatusItemView, Workspace, item::ItemHandle};
use crate::{LanguageSelector, Toggle};
pub struct ActiveBufferLanguage {
active_language: Option<Option<LanguageName>>,
workspace: WeakEntity<Workspace>,
_observe_active_editor: Option<Subscription>,
}
impl ActiveBufferLanguage {
pub fn new(workspace: &Workspace) -> Self {
Self {
active_language: None,
workspace: workspace.weak_handle(),
_observe_active_editor: None,
}
}
fn update_language(&mut self, editor: Entity<Editor>, _: &mut Window, cx: &mut Context<Self>) {
self.active_language = Some(None);
let editor = editor.read(cx);
if let Some((_, buffer, _)) = editor.active_excerpt(cx)
&& let Some(language) = buffer.read(cx).language()
{
self.active_language = Some(Some(language.name()));
}
cx.notify();
}
}
impl Render for ActiveBufferLanguage {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
if !StatusBarSettings::get_global(cx).active_language_button {
return div().hidden();
}
div().when_some(self.active_language.as_ref(), |el, active_language| {
let active_language_text = if let Some(active_language_text) = active_language {
active_language_text.to_string()
} else {
"Unknown".to_string()
};
el.child(
Button::new("change-language", active_language_text)
.label_size(LabelSize::Small)
.on_click(cx.listener(|this, _, window, cx| {
if let Some(workspace) = this.workspace.upgrade() {
workspace.update(cx, |workspace, cx| {
LanguageSelector::toggle(workspace, window, cx)
});
}
}))
.tooltip(|_window, cx| Tooltip::for_action("Select Language", &Toggle, cx)),
)
})
}
}
impl StatusItemView for ActiveBufferLanguage {
fn set_active_pane_item(
&mut self,
active_pane_item: Option<&dyn ItemHandle>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) {
self._observe_active_editor =
Some(cx.observe_in(&editor, window, Self::update_language));
self.update_language(editor, window, cx);
} else {
self.active_language = None;
self._observe_active_editor = None;
}
cx.notify();
}
}