//! UI-related utilitiesuse gpui::App;use theme::ActiveTheme;mod apca_contrast;mod color_contrast;mod constants;mod corner_solver;mod format_distance;mod search_input;mod with_rem_size;pub use apca_contrast::*;pub use color_contrast::*;pub use constants::*;pub use corner_solver::{CornerSolver, inner_corner_radius};pub use format_distance::*;pub use search_input::*;pub use with_rem_size::*;/// Returns true if the current theme is light or vibrant light.pub fn is_light(cx: &mut App) -> bool { cx.theme().appearance.is_light()}
//! UI-related utilities
use gpui::App;
use theme::ActiveTheme;
mod apca_contrast;
mod color_contrast;
mod constants;
mod corner_solver;
mod format_distance;
mod search_input;
mod with_rem_size;
pub use apca_contrast::*;
pub use color_contrast::*;
pub use constants::*;
pub use corner_solver::{CornerSolver, inner_corner_radius};
pub use format_distance::*;
pub use search_input::*;
pub use with_rem_size::*;
/// Returns true if the current theme is light or vibrant light.
pub fn is_light(cx: &mut App) -> bool {
cx.theme().appearance.is_light()
}