use editor::{ display_map::{DisplayRow, DisplaySnapshot, FoldPoint, ToDisplayPoint}, movement::{ self, find_boundary, find_preceding_boundary_display_point, FindRange, TextLayoutDetails, }, scroll::Autoscroll, Anchor, Bias, DisplayPoint, Editor, RowExt, ToOffset,};use gpui::{actions, impl_actions, px, ViewContext};use language::{CharKind, Point, Selection, SelectionGoal};use multi_buffer::MultiBufferRow;use serde::Deserialize;use std::ops::Range; use crate::{ normal::mark, state::{Mode, Operator}, surrounds::SurroundsType, Vim,}; #[derive(Clone, Debug, PartialEq, Eq)]pub enum Motion { Left, Backspace, Down { display_lines: bool, }, Up { display_lines: bool, }, Right, Space, NextWordStart { ignore_punctuation: bool, }, NextWordEnd { ignore_punctuation: bool, }, PreviousWordStart { ignore_punctuation: bool, }, PreviousWordEnd { ignore_punctuation: bool, }, NextSubwordStart { ignore_punctuation: bool, }, NextSubwordEnd { ignore_punctuation: bool, }, PreviousSubwordStart { ignore_punctuation: bool, }, PreviousSubwordEnd { ignore_punctuation: bool, }, FirstNonWhitespace { display_lines: bool, }, CurrentLine, StartOfLine { display_lines: bool, }, EndOfLine { display_lines: bool, }, SentenceBackward, SentenceForward, StartOfParagraph, EndOfParagraph, StartOfDocument, EndOfDocument, Matching, FindForward { before: bool, char: char, mode: FindRange, smartcase: bool, }, FindBackward { after: bool, char: char, mode: FindRange, smartcase: bool, }, RepeatFind { last_find: Box<Motion>, }, RepeatFindReversed { last_find: Box<Motion>, }, NextLineStart, PreviousLineStart, StartOfLineDownward, EndOfLineDownward, GoToColumn, WindowTop, WindowMiddle, WindowBottom, // we don't have a good way to run a search synchronously, so // we handle search motions by running the search async and then // calling back into motion with this ZedSearchResult { prior_selections: Vec<Range<Anchor>>, new_selections: Vec<Range<Anchor>>, }, Jump { anchor: Anchor, line: bool, },} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]struct NextWordStart { #[serde(default)] ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]struct NextWordEnd { #[serde(default)] ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]struct PreviousWordStart { #[serde(default)] ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]struct PreviousWordEnd { #[serde(default)] ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub(crate) struct NextSubwordStart { #[serde(default)] pub(crate) ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub(crate) struct NextSubwordEnd { #[serde(default)] pub(crate) ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub(crate) struct PreviousSubwordStart { #[serde(default)] pub(crate) ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub(crate) struct PreviousSubwordEnd { #[serde(default)] pub(crate) ignore_punctuation: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub(crate) struct Up { #[serde(default)] pub(crate) display_lines: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub(crate) struct Down { #[serde(default)] pub(crate) display_lines: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]struct FirstNonWhitespace { #[serde(default)] display_lines: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]struct EndOfLine { #[serde(default)] display_lines: bool,} #[derive(Clone, Deserialize, PartialEq)]#[serde(rename_all = "camelCase")]pub struct StartOfLine { #[serde(default)] pub(crate) display_lines: bool,} impl_actions!( vim, [ StartOfLine, EndOfLine, FirstNonWhitespace, Down, Up, NextWordStart, NextWordEnd, PreviousWordStart, PreviousWordEnd, NextSubwordStart, NextSubwordEnd, PreviousSubwordStart, PreviousSubwordEnd, ]); actions!( vim, [ Left, Backspace, Right, Space, CurrentLine, SentenceForward, SentenceBackward, StartOfParagraph, EndOfParagraph, StartOfDocument, EndOfDocument, Matching, NextLineStart, PreviousLineStart, StartOfLineDownward, EndOfLineDownward, GoToColumn, RepeatFind, RepeatFindReversed, WindowTop, WindowMiddle, WindowBottom, ]); pub fn register(editor: &mut Editor, cx: &mut ViewContext<Vim>) { Vim::action(editor, cx, |vim, _: &Left, cx| vim.motion(Motion::Left, cx)); Vim::action(editor, cx, |vim, _: &Backspace, cx| { vim.motion(Motion::Backspace, cx) }); Vim::action(editor, cx, |vim, action: &Down, cx| { vim.motion( Motion::Down { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, action: &Up, cx| { vim.motion( Motion::Up { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, _: &Right, cx| { vim.motion(Motion::Right, cx) }); Vim::action(editor, cx, |vim, _: &Space, cx| { vim.motion(Motion::Space, cx) }); Vim::action(editor, cx, |vim, action: &FirstNonWhitespace, cx| { vim.motion( Motion::FirstNonWhitespace { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, action: &StartOfLine, cx| { vim.motion( Motion::StartOfLine { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, action: &EndOfLine, cx| { vim.motion( Motion::EndOfLine { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, _: &CurrentLine, cx| { vim.motion(Motion::CurrentLine, cx) }); Vim::action(editor, cx, |vim, _: &StartOfParagraph, cx| { vim.motion(Motion::StartOfParagraph, cx) }); Vim::action(editor, cx, |vim, _: &EndOfParagraph, cx| { vim.motion(Motion::EndOfParagraph, cx) }); Vim::action(editor, cx, |vim, _: &SentenceForward, cx| { vim.motion(Motion::SentenceForward, cx) }); Vim::action(editor, cx, |vim, _: &SentenceBackward, cx| { vim.motion(Motion::SentenceBackward, cx) }); Vim::action(editor, cx, |vim, _: &StartOfDocument, cx| { vim.motion(Motion::StartOfDocument, cx) }); Vim::action(editor, cx, |vim, _: &EndOfDocument, cx| { vim.motion(Motion::EndOfDocument, cx) }); Vim::action(editor, cx, |vim, _: &Matching, cx| { vim.motion(Motion::Matching, cx) }); Vim::action( editor, cx, |vim, &NextWordStart { ignore_punctuation }: &NextWordStart, cx| { vim.motion(Motion::NextWordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &NextWordEnd { ignore_punctuation }: &NextWordEnd, cx| { vim.motion(Motion::NextWordEnd { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousWordStart { ignore_punctuation }: &PreviousWordStart, cx| { vim.motion(Motion::PreviousWordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousWordEnd { ignore_punctuation }, cx| { vim.motion(Motion::PreviousWordEnd { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &NextSubwordStart { ignore_punctuation }: &NextSubwordStart, cx| { vim.motion(Motion::NextSubwordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &NextSubwordEnd { ignore_punctuation }: &NextSubwordEnd, cx| { vim.motion(Motion::NextSubwordEnd { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousSubwordStart { ignore_punctuation }: &PreviousSubwordStart, cx| { vim.motion(Motion::PreviousSubwordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousSubwordEnd { ignore_punctuation }, cx| { vim.motion(Motion::PreviousSubwordEnd { ignore_punctuation }, cx) }, ); Vim::action(editor, cx, |vim, &NextLineStart, cx| { vim.motion(Motion::NextLineStart, cx) }); Vim::action(editor, cx, |vim, &PreviousLineStart, cx| { vim.motion(Motion::PreviousLineStart, cx) }); Vim::action(editor, cx, |vim, &StartOfLineDownward, cx| { vim.motion(Motion::StartOfLineDownward, cx) }); Vim::action(editor, cx, |vim, &EndOfLineDownward, cx| { vim.motion(Motion::EndOfLineDownward, cx) }); Vim::action(editor, cx, |vim, &GoToColumn, cx| { vim.motion(Motion::GoToColumn, cx) }); Vim::action(editor, cx, |vim, _: &RepeatFind, cx| { if let Some(last_find) = Vim::globals(cx).last_find.clone().map(Box::new) { vim.motion(Motion::RepeatFind { last_find }, cx); } }); Vim::action(editor, cx, |vim, _: &RepeatFindReversed, cx| { if let Some(last_find) = Vim::globals(cx).last_find.clone().map(Box::new) { vim.motion(Motion::RepeatFindReversed { last_find }, cx); } }); Vim::action(editor, cx, |vim, &WindowTop, cx| { vim.motion(Motion::WindowTop, cx) }); Vim::action(editor, cx, |vim, &WindowMiddle, cx| { vim.motion(Motion::WindowMiddle, cx) }); Vim::action(editor, cx, |vim, &WindowBottom, cx| { vim.motion(Motion::WindowBottom, cx) });} impl Vim { pub(crate) fn search_motion(&mut self, m: Motion, cx: &mut ViewContext<Self>) { if let Motion::ZedSearchResult { prior_selections, .. } = &m { match self.mode { Mode::Visual | Mode::VisualLine | Mode::VisualBlock => { if !prior_selections.is_empty() { self.update_editor(cx, |_, editor, cx| { editor.change_selections(Some(Autoscroll::fit()), cx, |s| { s.select_ranges(prior_selections.iter().cloned()) }) }); } } Mode::Normal | Mode::Replace | Mode::Insert => { if self.active_operator().is_none() { return; } } } } self.motion(m, cx) } pub(crate) fn motion(&mut self, motion: Motion, cx: &mut ViewContext<Self>) { if let Some(Operator::FindForward { .. }) | Some(Operator::FindBackward { .. }) = self.active_operator() { self.pop_operator(cx); } let count = self.take_count(cx); let active_operator = self.active_operator(); let mut waiting_operator: Option<Operator> = None; match self.mode { Mode::Normal | Mode::Replace | Mode::Insert => { if active_operator == Some(Operator::AddSurrounds { target: None }) { waiting_operator = Some(Operator::AddSurrounds { target: Some(SurroundsType::Motion(motion)), }); } else { self.normal_motion(motion.clone(), active_operator.clone(), count, cx) } } Mode::Visual | Mode::VisualLine | Mode::VisualBlock => { self.visual_motion(motion.clone(), count, cx) } } self.clear_operator(cx); if let Some(operator) = waiting_operator { self.push_operator(operator, cx); self.pre_count = count } }} // Motion handling is specified here:// https://github.com/vim/vim/blob/master/runtime/doc/motion.txtimpl Motion { pub fn linewise(&self) -> bool { use Motion::*; match self { Down { .. } | Up { .. } | StartOfDocument | EndOfDocument | CurrentLine | NextLineStart | PreviousLineStart | StartOfLineDownward | SentenceBackward | SentenceForward | StartOfParagraph | EndOfParagraphLines 1–500 of 2474. 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use editor::{ display_map::{DisplayRow, DisplaySnapshot, FoldPoint, ToDisplayPoint}, movement::{ self, find_boundary, find_preceding_boundary_display_point, FindRange, TextLayoutDetails, }, scroll::Autoscroll, Anchor, Bias, DisplayPoint, Editor, RowExt, ToOffset, }; use gpui::{actions, impl_actions, px, ViewContext}; use language::{CharKind, Point, Selection, SelectionGoal}; use multi_buffer::MultiBufferRow; use serde::Deserialize; use std::ops::Range; use crate::{ normal::mark, state::{Mode, Operator}, surrounds::SurroundsType, Vim, }; #[derive(Clone, Debug, PartialEq, Eq)] pub enum Motion { Left, Backspace, Down { display_lines: bool, }, Up { display_lines: bool, }, Right, Space, NextWordStart { ignore_punctuation: bool, }, NextWordEnd { ignore_punctuation: bool, }, PreviousWordStart { ignore_punctuation: bool, }, PreviousWordEnd { ignore_punctuation: bool, }, NextSubwordStart { ignore_punctuation: bool, }, NextSubwordEnd { ignore_punctuation: bool, }, PreviousSubwordStart { ignore_punctuation: bool, }, PreviousSubwordEnd { ignore_punctuation: bool, }, FirstNonWhitespace { display_lines: bool, }, CurrentLine, StartOfLine { display_lines: bool, }, EndOfLine { display_lines: bool, }, SentenceBackward, SentenceForward, StartOfParagraph, EndOfParagraph, StartOfDocument, EndOfDocument, Matching, FindForward { before: bool, char: char, mode: FindRange, smartcase: bool, }, FindBackward { after: bool, char: char, mode: FindRange, smartcase: bool, }, RepeatFind { last_find: Box<Motion>, }, RepeatFindReversed { last_find: Box<Motion>, }, NextLineStart, PreviousLineStart, StartOfLineDownward, EndOfLineDownward, GoToColumn, WindowTop, WindowMiddle, WindowBottom, // we don't have a good way to run a search synchronously, so // we handle search motions by running the search async and then // calling back into motion with this ZedSearchResult { prior_selections: Vec<Range<Anchor>>, new_selections: Vec<Range<Anchor>>, }, Jump { anchor: Anchor, line: bool, }, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] struct NextWordStart { #[serde(default)] ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] struct NextWordEnd { #[serde(default)] ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] struct PreviousWordStart { #[serde(default)] ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] struct PreviousWordEnd { #[serde(default)] ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub(crate) struct NextSubwordStart { #[serde(default)] pub(crate) ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub(crate) struct NextSubwordEnd { #[serde(default)] pub(crate) ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub(crate) struct PreviousSubwordStart { #[serde(default)] pub(crate) ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub(crate) struct PreviousSubwordEnd { #[serde(default)] pub(crate) ignore_punctuation: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub(crate) struct Up { #[serde(default)] pub(crate) display_lines: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub(crate) struct Down { #[serde(default)] pub(crate) display_lines: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] struct FirstNonWhitespace { #[serde(default)] display_lines: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] struct EndOfLine { #[serde(default)] display_lines: bool, } #[derive(Clone, Deserialize, PartialEq)] #[serde(rename_all = "camelCase")] pub struct StartOfLine { #[serde(default)] pub(crate) display_lines: bool, } impl_actions!( vim, [ StartOfLine, EndOfLine, FirstNonWhitespace, Down, Up, NextWordStart, NextWordEnd, PreviousWordStart, PreviousWordEnd, NextSubwordStart, NextSubwordEnd, PreviousSubwordStart, PreviousSubwordEnd, ] ); actions!( vim, [ Left, Backspace, Right, Space, CurrentLine, SentenceForward, SentenceBackward, StartOfParagraph, EndOfParagraph, StartOfDocument, EndOfDocument, Matching, NextLineStart, PreviousLineStart, StartOfLineDownward, EndOfLineDownward, GoToColumn, RepeatFind, RepeatFindReversed, WindowTop, WindowMiddle, WindowBottom, ] ); pub fn register(editor: &mut Editor, cx: &mut ViewContext<Vim>) { Vim::action(editor, cx, |vim, _: &Left, cx| vim.motion(Motion::Left, cx)); Vim::action(editor, cx, |vim, _: &Backspace, cx| { vim.motion(Motion::Backspace, cx) }); Vim::action(editor, cx, |vim, action: &Down, cx| { vim.motion( Motion::Down { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, action: &Up, cx| { vim.motion( Motion::Up { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, _: &Right, cx| { vim.motion(Motion::Right, cx) }); Vim::action(editor, cx, |vim, _: &Space, cx| { vim.motion(Motion::Space, cx) }); Vim::action(editor, cx, |vim, action: &FirstNonWhitespace, cx| { vim.motion( Motion::FirstNonWhitespace { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, action: &StartOfLine, cx| { vim.motion( Motion::StartOfLine { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, action: &EndOfLine, cx| { vim.motion( Motion::EndOfLine { display_lines: action.display_lines, }, cx, ) }); Vim::action(editor, cx, |vim, _: &CurrentLine, cx| { vim.motion(Motion::CurrentLine, cx) }); Vim::action(editor, cx, |vim, _: &StartOfParagraph, cx| { vim.motion(Motion::StartOfParagraph, cx) }); Vim::action(editor, cx, |vim, _: &EndOfParagraph, cx| { vim.motion(Motion::EndOfParagraph, cx) }); Vim::action(editor, cx, |vim, _: &SentenceForward, cx| { vim.motion(Motion::SentenceForward, cx) }); Vim::action(editor, cx, |vim, _: &SentenceBackward, cx| { vim.motion(Motion::SentenceBackward, cx) }); Vim::action(editor, cx, |vim, _: &StartOfDocument, cx| { vim.motion(Motion::StartOfDocument, cx) }); Vim::action(editor, cx, |vim, _: &EndOfDocument, cx| { vim.motion(Motion::EndOfDocument, cx) }); Vim::action(editor, cx, |vim, _: &Matching, cx| { vim.motion(Motion::Matching, cx) }); Vim::action( editor, cx, |vim, &NextWordStart { ignore_punctuation }: &NextWordStart, cx| { vim.motion(Motion::NextWordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &NextWordEnd { ignore_punctuation }: &NextWordEnd, cx| { vim.motion(Motion::NextWordEnd { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousWordStart { ignore_punctuation }: &PreviousWordStart, cx| { vim.motion(Motion::PreviousWordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousWordEnd { ignore_punctuation }, cx| { vim.motion(Motion::PreviousWordEnd { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &NextSubwordStart { ignore_punctuation }: &NextSubwordStart, cx| { vim.motion(Motion::NextSubwordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &NextSubwordEnd { ignore_punctuation }: &NextSubwordEnd, cx| { vim.motion(Motion::NextSubwordEnd { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousSubwordStart { ignore_punctuation }: &PreviousSubwordStart, cx| { vim.motion(Motion::PreviousSubwordStart { ignore_punctuation }, cx) }, ); Vim::action( editor, cx, |vim, &PreviousSubwordEnd { ignore_punctuation }, cx| { vim.motion(Motion::PreviousSubwordEnd { ignore_punctuation }, cx) }, ); Vim::action(editor, cx, |vim, &NextLineStart, cx| { vim.motion(Motion::NextLineStart, cx) }); Vim::action(editor, cx, |vim, &PreviousLineStart, cx| { vim.motion(Motion::PreviousLineStart, cx) }); Vim::action(editor, cx, |vim, &StartOfLineDownward, cx| { vim.motion(Motion::StartOfLineDownward, cx) }); Vim::action(editor, cx, |vim, &EndOfLineDownward, cx| { vim.motion(Motion::EndOfLineDownward, cx) }); Vim::action(editor, cx, |vim, &GoToColumn, cx| { vim.motion(Motion::GoToColumn, cx) }); Vim::action(editor, cx, |vim, _: &RepeatFind, cx| { if let Some(last_find) = Vim::globals(cx).last_find.clone().map(Box::new) { vim.motion(Motion::RepeatFind { last_find }, cx); } }); Vim::action(editor, cx, |vim, _: &RepeatFindReversed, cx| { if let Some(last_find) = Vim::globals(cx).last_find.clone().map(Box::new) { vim.motion(Motion::RepeatFindReversed { last_find }, cx); } }); Vim::action(editor, cx, |vim, &WindowTop, cx| { vim.motion(Motion::WindowTop, cx) }); Vim::action(editor, cx, |vim, &WindowMiddle, cx| { vim.motion(Motion::WindowMiddle, cx) }); Vim::action(editor, cx, |vim, &WindowBottom, cx| { vim.motion(Motion::WindowBottom, cx) }); } impl Vim { pub(crate) fn search_motion(&mut self, m: Motion, cx: &mut ViewContext<Self>) { if let Motion::ZedSearchResult { prior_selections, .. } = &m { match self.mode { Mode::Visual | Mode::VisualLine | Mode::VisualBlock => { if !prior_selections.is_empty() { self.update_editor(cx, |_, editor, cx| { editor.change_selections(Some(Autoscroll::fit()), cx, |s| { s.select_ranges(prior_selections.iter().cloned()) }) }); } } Mode::Normal | Mode::Replace | Mode::Insert => { if self.active_operator().is_none() { return; } } } } self.motion(m, cx) } pub(crate) fn motion(&mut self, motion: Motion, cx: &mut ViewContext<Self>) { if let Some(Operator::FindForward { .. }) | Some(Operator::FindBackward { .. }) = self.active_operator() { self.pop_operator(cx); } let count = self.take_count(cx); let active_operator = self.active_operator(); let mut waiting_operator: Option<Operator> = None; match self.mode { Mode::Normal | Mode::Replace | Mode::Insert => { if active_operator == Some(Operator::AddSurrounds { target: None }) { waiting_operator = Some(Operator::AddSurrounds { target: Some(SurroundsType::Motion(motion)), }); } else { self.normal_motion(motion.clone(), active_operator.clone(), count, cx) } } Mode::Visual | Mode::VisualLine | Mode::VisualBlock => { self.visual_motion(motion.clone(), count, cx) } } self.clear_operator(cx); if let Some(operator) = waiting_operator { self.push_operator(operator, cx); self.pre_count = count } } } // Motion handling is specified here: // https://github.com/vim/vim/blob/master/runtime/doc/motion.txt impl Motion { pub fn linewise(&self) -> bool { use Motion::*; match self { Down { .. } | Up { .. } | StartOfDocument | EndOfDocument | CurrentLine | NextLineStart | PreviousLineStart | StartOfLineDownward | SentenceBackward | SentenceForward | StartOfParagraph | EndOfParagraph