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mod binding;mod context; pub use binding::*;pub use context::*; use crate::{Action, Keystroke, is_no_action};use collections::HashMap;use smallvec::SmallVec;use std::any::TypeId; /// An opaque identifier of which version of the keymap is currently active./// The keymap's version is changed whenever bindings are added or removed.#[derive(Copy, Clone, Eq, PartialEq, Default)]pub struct KeymapVersion(usize); /// A collection of key bindings for the user's application.#[derive(Default)]pub struct Keymap {    bindings: Vec<KeyBinding>,    binding_indices_by_action_id: HashMap<TypeId, SmallVec<[usize; 3]>>,    no_action_binding_indices: Vec<usize>,    version: KeymapVersion,} /// Index of a binding within a keymap.#[derive(Copy, Clone, Debug, Eq, PartialEq)]pub struct BindingIndex(usize); impl Keymap {    /// Create a new keymap with the given bindings.    pub fn new(bindings: Vec<KeyBinding>) -> Self {        let mut this = Self::default();        this.add_bindings(bindings);        this    }     /// Get the current version of the keymap.    pub fn version(&self) -> KeymapVersion {        self.version    }     /// Add more bindings to the keymap.    pub fn add_bindings<T: IntoIterator<Item = KeyBinding>>(&mut self, bindings: T) {        for binding in bindings {            let action_id = binding.action().as_any().type_id();            if is_no_action(&*binding.action) {                self.no_action_binding_indices.push(self.bindings.len());            } else {                self.binding_indices_by_action_id                    .entry(action_id)                    .or_default()                    .push(self.bindings.len());            }            self.bindings.push(binding);        }         self.version.0 += 1;    }     /// Reset this keymap to its initial state.    pub fn clear(&mut self) {        self.bindings.clear();        self.binding_indices_by_action_id.clear();        self.no_action_binding_indices.clear();        self.version.0 += 1;    }     /// Iterate over all bindings, in the order they were added.    pub fn bindings(&self) -> impl DoubleEndedIterator<Item = &KeyBinding> + ExactSizeIterator {        self.bindings.iter()    }     /// Iterate over all bindings for the given action, in the order they were added. For display,    /// the last binding should take precedence.    pub fn bindings_for_action<'a>(        &'a self,        action: &'a dyn Action,    ) -> impl 'a + DoubleEndedIterator<Item = &'a KeyBinding> {        self.bindings_for_action_with_indices(action)            .map(|(_, binding)| binding)    }     /// Like `bindings_for_action_with_indices`, but also returns the binding indices.    pub fn bindings_for_action_with_indices<'a>(        &'a self,        action: &'a dyn Action,    ) -> impl 'a + DoubleEndedIterator<Item = (BindingIndex, &'a KeyBinding)> {        let action_id = action.type_id();        let binding_indices = self            .binding_indices_by_action_id            .get(&action_id)            .map_or(&[] as _, SmallVec::as_slice)            .iter();         binding_indices.filter_map(|ix| {            let binding = &self.bindings[*ix];            if !binding.action().partial_eq(action) {                return None;            }             for null_ix in &self.no_action_binding_indices {                if null_ix > ix {                    let null_binding = &self.bindings[*null_ix];                    if null_binding.keystrokes == binding.keystrokes {                        let null_binding_matches =                            match (&null_binding.context_predicate, &binding.context_predicate) {                                (None, _) => true,                                (Some(_), None) => false,                                (Some(null_predicate), Some(predicate)) => {                                    null_predicate.is_superset(predicate)                                }                            };                        if null_binding_matches {                            return None;                        }                    }                }            }             Some((BindingIndex(*ix), binding))        })    }     /// Returns all bindings that might match the input without checking context. The bindings    /// returned in precedence order (reverse of the order they were added to the keymap).    pub fn all_bindings_for_input(&self, input: &[Keystroke]) -> Vec<KeyBinding> {        self.bindings()            .rev()            .filter_map(|binding| {                binding.match_keystrokes(input).filter(|pending| !pending)?;                Some(binding.clone())            })            .collect()    }     /// Returns a list of bindings that match the given input, and a boolean indicating whether or    /// not more bindings might match if the input was longer. Bindings are returned in precedence    /// order (higher precedence first, reverse of the order they were added to the keymap).    ///    /// Precedence is defined by the depth in the tree (matches on the Editor take precedence over    /// matches on the Pane, then the Workspace, etc.). Bindings with no context are treated as the    /// same as the deepest context.    ///    /// In the case of multiple bindings at the same depth, the ones added to the keymap later take    /// precedence. User bindings are added after built-in bindings so that they take precedence.    ///    /// If a user has disabled a binding with `"x": null` it will not be returned. Disabled bindings    /// are evaluated with the same precedence rules so you can disable a rule in a given context    /// only.    pub fn bindings_for_input(        &self,        input: &[Keystroke],        context_stack: &[KeyContext],    ) -> (SmallVec<[KeyBinding; 1]>, bool) {        let (bindings, pending) = self.bindings_for_input_with_indices(input, context_stack);        let bindings = bindings            .into_iter()            .map(|(_, binding)| binding)            .collect::<SmallVec<[KeyBinding; 1]>>();        (bindings, pending)    }     /// Like `bindings_for_input`, but also returns the binding indices.    pub fn bindings_for_input_with_indices(        &self,        input: &[Keystroke],        context_stack: &[KeyContext],    ) -> (SmallVec<[(BindingIndex, KeyBinding); 1]>, bool) {        let possibilities = self            .bindings()            .enumerate()            .rev()            .filter_map(|(ix, binding)| {                binding                    .match_keystrokes(input)                    .map(|pending| (BindingIndex(ix), binding, pending))            });         let mut bindings: SmallVec<[(BindingIndex, KeyBinding, usize); 1]> = SmallVec::new();         // (pending, is_no_action, depth, keystrokes)        let mut pending_info_opt: Option<(bool, bool, usize, &[Keystroke])> = None;         'outer: for (binding_index, binding, pending) in possibilities {            for depth in (0..=context_stack.len()).rev() {                if self.binding_enabled(binding, &context_stack[0..depth]) {                    let is_no_action = is_no_action(&*binding.action);                    // We only want to consider a binding pending if it has an action                    // This, however, means that if we have both a NoAction binding and a binding                    // with an action at the same depth, we should still set is_pending to true.                    if let Some(pending_info) = pending_info_opt.as_mut() {                        let (                            already_pending,                            pending_is_no_action,                            pending_depth,                            pending_keystrokes,                        ) = *pending_info;                         // We only want to change the pending status if it's not already pending AND if                        // the existing pending status was set by a NoAction binding. This avoids a NoAction                        // binding erroneously setting the pending status to true when a binding with an action                        // already set it to false                        //                        // We also want to change the pending status if the keystrokes don't match,                        // meaning it's different keystrokes than the NoAction that set pending to false                        if pending                            && !already_pending                            && pending_is_no_action                            && (pending_depth == depth                                || pending_keystrokes != binding.keystrokes())                        {                            pending_info.0 = !is_no_action;                        }                    } else {                        pending_info_opt = Some((                            pending && !is_no_action,                            is_no_action,                            depth,                            binding.keystrokes(),                        ));                    }                     if !pending {                        bindings.push((binding_index, binding.clone(), depth));                        continue 'outer;                    }                }            }        }        // sort by descending depth        bindings.sort_by(|a, b| a.2.cmp(&b.2).reverse());        let bindings = bindings            .into_iter()            .map_while(|(binding_index, binding, _)| {                if is_no_action(&*binding.action) {                    None                } else {                    Some((binding_index, binding))                }            })            .collect();         (bindings, pending_info_opt.unwrap_or_default().0)    }     /// Check if the given binding is enabled, given a certain key context.    fn binding_enabled(&self, binding: &KeyBinding, context: &[KeyContext]) -> bool {        // If binding has a context predicate, it must match the current context,        if let Some(predicate) = &binding.context_predicate {            if !predicate.eval(context) {                return false;            }        }         true    }} #[cfg(test)]mod tests {    use super::*;    use crate as gpui;    use gpui::NoAction;     actions!(        test_only,        [ActionAlpha, ActionBeta, ActionGamma, ActionDelta,]    );     #[test]    fn test_keymap() {        let bindings = [            KeyBinding::new("ctrl-a", ActionAlpha {}, None),            KeyBinding::new("ctrl-a", ActionBeta {}, Some("pane")),            KeyBinding::new("ctrl-a", ActionGamma {}, Some("editor && mode==full")),        ];         let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         // global bindings are enabled in all contexts        assert!(keymap.binding_enabled(&bindings[0], &[]));        assert!(keymap.binding_enabled(&bindings[0], &[KeyContext::parse("terminal").unwrap()]));         // contextual bindings are enabled in contexts that match their predicate        assert!(!keymap.binding_enabled(&bindings[1], &[KeyContext::parse("barf x=y").unwrap()]));        assert!(keymap.binding_enabled(&bindings[1], &[KeyContext::parse("pane x=y").unwrap()]));         assert!(!keymap.binding_enabled(&bindings[2], &[KeyContext::parse("editor").unwrap()]));        assert!(keymap.binding_enabled(            &bindings[2],            &[KeyContext::parse("editor mode=full").unwrap()]        ));    }     #[test]    fn test_keymap_disabled() {        let bindings = [            KeyBinding::new("ctrl-a", ActionAlpha {}, Some("editor")),            KeyBinding::new("ctrl-b", ActionAlpha {}, Some("editor")),            KeyBinding::new("ctrl-a", NoAction {}, Some("editor && mode==full")),            KeyBinding::new("ctrl-b", NoAction {}, None),        ];         let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         // binding is only enabled in a specific context        assert!(            keymap                .bindings_for_input(                    &[Keystroke::parse("ctrl-a").unwrap()],                    &[KeyContext::parse("barf").unwrap()],                )                .0                .is_empty()        );        assert!(            !keymap                .bindings_for_input(                    &[Keystroke::parse("ctrl-a").unwrap()],                    &[KeyContext::parse("editor").unwrap()],                )                .0                .is_empty()        );         // binding is disabled in a more specific context        assert!(            keymap                .bindings_for_input(                    &[Keystroke::parse("ctrl-a").unwrap()],                    &[KeyContext::parse("editor mode=full").unwrap()],                )                .0                .is_empty()        );         // binding is globally disabled        assert!(            keymap                .bindings_for_input(                    &[Keystroke::parse("ctrl-b").unwrap()],                    &[KeyContext::parse("barf").unwrap()],                )                .0                .is_empty()        );    }     #[test]    /// Tests for https://github.com/zed-industries/zed/issues/30259    fn test_multiple_keystroke_binding_disabled() {        let bindings = [            KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),            KeyBinding::new("space w w", NoAction {}, Some("editor")),        ];         let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         let space = || Keystroke::parse("space").unwrap();        let w = || Keystroke::parse("w").unwrap();         let space_w = [space(), w()];        let space_w_w = [space(), w(), w()];         let workspace_context = || [KeyContext::parse("workspace").unwrap()];         let editor_workspace_context = || {            [                KeyContext::parse("workspace").unwrap(),                KeyContext::parse("editor").unwrap(),            ]        };         // Ensure `space` results in pending input on the workspace, but not editor        let space_workspace = keymap.bindings_for_input(&[space()], &workspace_context());        assert!(space_workspace.0.is_empty());        assert_eq!(space_workspace.1, true);         let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());        assert!(space_editor.0.is_empty());        assert_eq!(space_editor.1, false);         // Ensure `space w` results in pending input on the workspace, but not editor        let space_w_workspace = keymap.bindings_for_input(&space_w, &workspace_context());        assert!(space_w_workspace.0.is_empty());        assert_eq!(space_w_workspace.1, true);         let space_w_editor = keymap.bindings_for_input(&space_w, &editor_workspace_context());        assert!(space_w_editor.0.is_empty());        assert_eq!(space_w_editor.1, false);         // Ensure `space w w` results in the binding in the workspace, but not in the editor        let space_w_w_workspace = keymap.bindings_for_input(&space_w_w, &workspace_context());        assert!(!space_w_w_workspace.0.is_empty());        assert_eq!(space_w_w_workspace.1, false);         let space_w_w_editor = keymap.bindings_for_input(&space_w_w, &editor_workspace_context());        assert!(space_w_w_editor.0.is_empty());        assert_eq!(space_w_w_editor.1, false);         // Now test what happens if we have another binding defined AFTER the NoAction        // that should result in pending        let bindings = [            KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),            KeyBinding::new("space w w", NoAction {}, Some("editor")),            KeyBinding::new("space w x", ActionAlpha {}, Some("editor")),        ];        let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());        assert!(space_editor.0.is_empty());        assert_eq!(space_editor.1, true);         // Now test what happens if we have another binding defined BEFORE the NoAction        // that should result in pending        let bindings = [            KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),            KeyBinding::new("space w x", ActionAlpha {}, Some("editor")),            KeyBinding::new("space w w", NoAction {}, Some("editor")),        ];        let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());        assert!(space_editor.0.is_empty());        assert_eq!(space_editor.1, true);         // Now test what happens if we have another binding defined at a higher context        // that should result in pending        let bindings = [            KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),            KeyBinding::new("space w x", ActionAlpha {}, Some("workspace")),            KeyBinding::new("space w w", NoAction {}, Some("editor")),        ];        let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());        assert!(space_editor.0.is_empty());        assert_eq!(space_editor.1, true);    }     #[test]    fn test_bindings_for_action() {        let bindings = [            KeyBinding::new("ctrl-a", ActionAlpha {}, Some("pane")),            KeyBinding::new("ctrl-b", ActionBeta {}, Some("editor && mode == full")),            KeyBinding::new("ctrl-c", ActionGamma {}, Some("workspace")),            KeyBinding::new("ctrl-a", NoAction {}, Some("pane && active")),            KeyBinding::new("ctrl-b", NoAction {}, Some("editor")),        ];         let mut keymap = Keymap::default();        keymap.add_bindings(bindings.clone());         assert_bindings(&keymap, &ActionAlpha {}, &["ctrl-a"]);        assert_bindings(&keymap, &ActionBeta {}, &[]);        assert_bindings(&keymap, &ActionGamma {}, &["ctrl-c"]);         #[track_caller]        fn assert_bindings(keymap: &Keymap, action: &dyn Action, expected: &[&str]) {            let actual = keymap                .bindings_for_action(action)                .map(|binding| binding.keystrokes[0].unparse())                .collect::<Vec<_>>();            assert_eq!(actual, expected, "{:?}", action);        }    }}