37 lines · 1.1 KB · Rust
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use fs::Fs;use gpui::{AppContext, RenderOnce, SharedString}; use crate::{update_settings_file, Settings}; /// A UI control that can be used to edit a setting.pub trait EditableSettingControl: RenderOnce {    /// The type of the setting value.    type Value: Send;     /// The settings type to which this setting belongs.    type Settings: Settings;     /// Returns the name of this setting.    fn name(&self) -> SharedString;     /// Reads the setting value from the settings.    fn read(cx: &AppContext) -> Self::Value;     /// Applies the given setting file to the settings file contents.    ///    /// This will be called when writing the setting value back to the settings file.    fn apply(        settings: &mut <Self::Settings as Settings>::FileContent,        value: Self::Value,        cx: &AppContext,    );     /// Writes the given setting value to the settings files.    fn write(value: Self::Value, cx: &AppContext) {        let fs = <dyn Fs>::global(cx);         update_settings_file::<Self::Settings>(fs, cx, move |settings, cx| {            Self::apply(settings, value, cx);        });    }}