#![allow(missing_docs)] use gpui::AnyElement;use smallvec::SmallVec; use crate::{prelude::*, ListHeader}; /// A group of settings.#[derive(IntoElement)]pub struct SettingsGroup { header: SharedString, children: SmallVec<[AnyElement; 2]>,} impl SettingsGroup { pub fn new(header: impl Into<SharedString>) -> Self { Self { header: header.into(), children: SmallVec::new(), } }} impl ParentElement for SettingsGroup { fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) { self.children.extend(elements) }} impl RenderOnce for SettingsGroup { fn render(self, _cx: &mut WindowContext) -> impl IntoElement { v_flex() .p_1() .gap_2() .child(ListHeader::new(self.header)) .children(self.children) }}
#![allow(missing_docs)]
use gpui::AnyElement;
use smallvec::SmallVec;
use crate::{prelude::*, ListHeader};
/// A group of settings.
#[derive(IntoElement)]
pub struct SettingsGroup {
header: SharedString,
children: SmallVec<[AnyElement; 2]>,
}
impl SettingsGroup {
pub fn new(header: impl Into<SharedString>) -> Self {
Self {
header: header.into(),
children: SmallVec::new(),
}
}
}
impl ParentElement for SettingsGroup {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements)
}
}
impl RenderOnce for SettingsGroup {
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
v_flex()
.p_1()
.gap_2()
.child(ListHeader::new(self.header))
.children(self.children)
}
}