use crate::{App, Bounds, Context, Entity, InputHandler, Pixels, UTF16Selection, Window};use std::ops::Range; /// Implement this trait to allow views to handle textual input when implementing an editor, field, etc.////// Once your view implements this trait, you can use it to construct an [`ElementInputHandler<V>`]./// This input handler can then be assigned during paint by calling [`Window::handle_input`].////// See [`InputHandler`] for details on how to implement each method.pub trait EntityInputHandler: 'static + Sized { /// See [`InputHandler::text_for_range`] for details fn text_for_range( &mut self, range: Range<usize>, adjusted_range: &mut Option<Range<usize>>, window: &mut Window, cx: &mut Context<Self>, ) -> Option<String>; /// See [`InputHandler::selected_text_range`] for details fn selected_text_range( &mut self, ignore_disabled_input: bool, window: &mut Window, cx: &mut Context<Self>, ) -> Option<UTF16Selection>; /// See [`InputHandler::marked_text_range`] for details fn marked_text_range( &self, window: &mut Window, cx: &mut Context<Self>, ) -> Option<Range<usize>>; /// See [`InputHandler::unmark_text`] for details fn unmark_text(&mut self, window: &mut Window, cx: &mut Context<Self>); /// See [`InputHandler::replace_text_in_range`] for details fn replace_text_in_range( &mut self, range: Option<Range<usize>>, text: &str, window: &mut Window, cx: &mut Context<Self>, ); /// See [`InputHandler::replace_and_mark_text_in_range`] for details fn replace_and_mark_text_in_range( &mut self, range: Option<Range<usize>>, new_text: &str, new_selected_range: Option<Range<usize>>, window: &mut Window, cx: &mut Context<Self>, ); /// See [`InputHandler::bounds_for_range`] for details fn bounds_for_range( &mut self, range_utf16: Range<usize>, element_bounds: Bounds<Pixels>, window: &mut Window, cx: &mut Context<Self>, ) -> Option<Bounds<Pixels>>; /// See [`InputHandler::character_index_for_point`] for details fn character_index_for_point( &mut self, point: crate::Point<Pixels>, window: &mut Window, cx: &mut Context<Self>, ) -> Option<usize>; /// See [`InputHandler::accepts_text_input`] for details fn accepts_text_input(&self, _window: &mut Window, _cx: &mut Context<Self>) -> bool { true }} /// The canonical implementation of [`crate::PlatformInputHandler`]. Call [`Window::handle_input`]/// with an instance during your element's paint.pub struct ElementInputHandler<V> { view: Entity<V>, element_bounds: Bounds<Pixels>,} impl<V: 'static> ElementInputHandler<V> { /// Used in [`Element::paint`][element_paint] with the element's bounds, a `Window`, and a `App` context. /// /// [element_paint]: crate::Element::paint pub fn new(element_bounds: Bounds<Pixels>, view: Entity<V>) -> Self { ElementInputHandler { view, element_bounds, } }} impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> { fn selected_text_range( &mut self, ignore_disabled_input: bool, window: &mut Window, cx: &mut App, ) -> Option<UTF16Selection> { self.view.update(cx, |view, cx| { view.selected_text_range(ignore_disabled_input, window, cx) }) } fn marked_text_range(&mut self, window: &mut Window, cx: &mut App) -> Option<Range<usize>> { self.view .update(cx, |view, cx| view.marked_text_range(window, cx)) } fn text_for_range( &mut self, range_utf16: Range<usize>, adjusted_range: &mut Option<Range<usize>>, window: &mut Window, cx: &mut App, ) -> Option<String> { self.view.update(cx, |view, cx| { view.text_for_range(range_utf16, adjusted_range, window, cx) }) } fn replace_text_in_range( &mut self, replacement_range: Option<Range<usize>>, text: &str, window: &mut Window, cx: &mut App, ) { self.view.update(cx, |view, cx| { view.replace_text_in_range(replacement_range, text, window, cx) }); } fn replace_and_mark_text_in_range( &mut self, range_utf16: Option<Range<usize>>, new_text: &str, new_selected_range: Option<Range<usize>>, window: &mut Window, cx: &mut App, ) { self.view.update(cx, |view, cx| { view.replace_and_mark_text_in_range( range_utf16, new_text, new_selected_range, window, cx, ) }); } fn unmark_text(&mut self, window: &mut Window, cx: &mut App) { self.view .update(cx, |view, cx| view.unmark_text(window, cx)); } fn bounds_for_range( &mut self, range_utf16: Range<usize>, window: &mut Window, cx: &mut App, ) -> Option<Bounds<Pixels>> { self.view.update(cx, |view, cx| { view.bounds_for_range(range_utf16, self.element_bounds, window, cx) }) } fn character_index_for_point( &mut self, point: crate::Point<Pixels>, window: &mut Window, cx: &mut App, ) -> Option<usize> { self.view.update(cx, |view, cx| { view.character_index_for_point(point, window, cx) }) } fn accepts_text_input(&mut self, window: &mut Window, cx: &mut App) -> bool { self.view .update(cx, |view, cx| view.accepts_text_input(window, cx)) }}
use crate::{App, Bounds, Context, Entity, InputHandler, Pixels, UTF16Selection, Window};
use std::ops::Range;
/// Implement this trait to allow views to handle textual input when implementing an editor, field, etc.
///
/// Once your view implements this trait, you can use it to construct an [`ElementInputHandler<V>`].
/// This input handler can then be assigned during paint by calling [`Window::handle_input`].
///
/// See [`InputHandler`] for details on how to implement each method.
pub trait EntityInputHandler: 'static + Sized {
/// See [`InputHandler::text_for_range`] for details
fn text_for_range(
&mut self,
range: Range<usize>,
adjusted_range: &mut Option<Range<usize>>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<String>;
/// See [`InputHandler::selected_text_range`] for details
fn selected_text_range(
&mut self,
ignore_disabled_input: bool,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<UTF16Selection>;
/// See [`InputHandler::marked_text_range`] for details
fn marked_text_range(
&self,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<Range<usize>>;
/// See [`InputHandler::unmark_text`] for details
fn unmark_text(&mut self, window: &mut Window, cx: &mut Context<Self>);
/// See [`InputHandler::replace_text_in_range`] for details
fn replace_text_in_range(
&mut self,
range: Option<Range<usize>>,
text: &str,
window: &mut Window,
cx: &mut Context<Self>,
);
/// See [`InputHandler::replace_and_mark_text_in_range`] for details
fn replace_and_mark_text_in_range(
&mut self,
range: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
window: &mut Window,
cx: &mut Context<Self>,
);
/// See [`InputHandler::bounds_for_range`] for details
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
element_bounds: Bounds<Pixels>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<Bounds<Pixels>>;
/// See [`InputHandler::character_index_for_point`] for details
fn character_index_for_point(
&mut self,
point: crate::Point<Pixels>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<usize>;
/// See [`InputHandler::accepts_text_input`] for details
fn accepts_text_input(&self, _window: &mut Window, _cx: &mut Context<Self>) -> bool {
true
}
}
/// The canonical implementation of [`crate::PlatformInputHandler`]. Call [`Window::handle_input`]
/// with an instance during your element's paint.
pub struct ElementInputHandler<V> {
view: Entity<V>,
element_bounds: Bounds<Pixels>,
}
impl<V: 'static> ElementInputHandler<V> {
/// Used in [`Element::paint`][element_paint] with the element's bounds, a `Window`, and a `App` context.
///
/// [element_paint]: crate::Element::paint
pub fn new(element_bounds: Bounds<Pixels>, view: Entity<V>) -> Self {
ElementInputHandler {
view,
element_bounds,
}
}
}
impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> {
fn selected_text_range(
&mut self,
ignore_disabled_input: bool,
window: &mut Window,
cx: &mut App,
) -> Option<UTF16Selection> {
self.view.update(cx, |view, cx| {
view.selected_text_range(ignore_disabled_input, window, cx)
})
}
fn marked_text_range(&mut self, window: &mut Window, cx: &mut App) -> Option<Range<usize>> {
self.view
.update(cx, |view, cx| view.marked_text_range(window, cx))
}
fn text_for_range(
&mut self,
range_utf16: Range<usize>,
adjusted_range: &mut Option<Range<usize>>,
window: &mut Window,
cx: &mut App,
) -> Option<String> {
self.view.update(cx, |view, cx| {
view.text_for_range(range_utf16, adjusted_range, window, cx)
})
}
fn replace_text_in_range(
&mut self,
replacement_range: Option<Range<usize>>,
text: &str,
window: &mut Window,
cx: &mut App,
) {
self.view.update(cx, |view, cx| {
view.replace_text_in_range(replacement_range, text, window, cx)
});
}
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
window: &mut Window,
cx: &mut App,
) {
self.view.update(cx, |view, cx| {
view.replace_and_mark_text_in_range(
range_utf16,
new_text,
new_selected_range,
window,
cx,
)
});
}
fn unmark_text(&mut self, window: &mut Window, cx: &mut App) {
self.view
.update(cx, |view, cx| view.unmark_text(window, cx));
}
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
window: &mut Window,
cx: &mut App,
) -> Option<Bounds<Pixels>> {
self.view.update(cx, |view, cx| {
view.bounds_for_range(range_utf16, self.element_bounds, window, cx)
})
}
fn character_index_for_point(
&mut self,
point: crate::Point<Pixels>,
window: &mut Window,
cx: &mut App,
) -> Option<usize> {
self.view.update(cx, |view, cx| {
view.character_index_for_point(point, window, cx)
})
}
fn accepts_text_input(&mut self, window: &mut Window, cx: &mut App) -> bool {
self.view
.update(cx, |view, cx| view.accepts_text_input(window, cx))
}
}