use gpui::{FocusHandle, Focusable};use ui::{ h_flex, Color, Context, IntoElement, Label, LabelCommon, ParentElement, Render, Styled, Window,}; pub(crate) struct FailedState { focus_handle: FocusHandle,}impl FailedState { pub(super) fn new(cx: &mut Context<Self>) -> Self { Self { focus_handle: cx.focus_handle(), } }} impl Focusable for FailedState { fn focus_handle(&self, _: &ui::App) -> FocusHandle { self.focus_handle.clone() }}impl Render for FailedState { fn render(&mut self, _: &mut Window, _: &mut Context<'_, Self>) -> impl IntoElement { h_flex() .size_full() .items_center() .justify_center() .child(Label::new("Failed to spawn debugging session").color(Color::Error)) }}
use gpui::{FocusHandle, Focusable};
use ui::{
h_flex, Color, Context, IntoElement, Label, LabelCommon, ParentElement, Render, Styled, Window,
};
pub(crate) struct FailedState {
focus_handle: FocusHandle,
}
impl FailedState {
pub(super) fn new(cx: &mut Context<Self>) -> Self {
Self {
focus_handle: cx.focus_handle(),
}
}
}
impl Focusable for FailedState {
fn focus_handle(&self, _: &ui::App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for FailedState {
fn render(&mut self, _: &mut Window, _: &mut Context<'_, Self>) -> impl IntoElement {
h_flex()
.size_full()
.items_center()
.justify_center()
.child(Label::new("Failed to spawn debugging session").color(Color::Error))
}
}