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mod active_buffer_language; pub use active_buffer_language::ActiveBufferLanguage;use anyhow::Context as _;use editor::Editor;use fuzzy::{StringMatch, StringMatchCandidate, match_strings};use gpui::{    App, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable, ParentElement,    Render, Styled, WeakEntity, Window, actions,};use language::{Buffer, LanguageMatcher, LanguageName, LanguageRegistry};use open_path_prompt::file_finder_settings::FileFinderSettings;use picker::{Picker, PickerDelegate};use project::Project;use settings::Settings;use std::{ops::Not as _, path::Path, sync::Arc};use ui::{HighlightedLabel, ListItem, ListItemSpacing, prelude::*};use util::ResultExt;use workspace::{ModalView, Workspace}; actions!(    language_selector,    [        /// Toggles the language selector modal.        Toggle    ]); pub fn init(cx: &mut App) {    cx.observe_new(LanguageSelector::register).detach();} pub struct LanguageSelector {    picker: Entity<Picker<LanguageSelectorDelegate>>,} impl LanguageSelector {    fn register(        workspace: &mut Workspace,        _window: Option<&mut Window>,        _: &mut Context<Workspace>,    ) {        workspace.register_action(move |workspace, _: &Toggle, window, cx| {            Self::toggle(workspace, window, cx);        });    }     fn toggle(        workspace: &mut Workspace,        window: &mut Window,        cx: &mut Context<Workspace>,    ) -> Option<()> {        let registry = workspace.app_state().languages.clone();        let (_, buffer, _) = workspace            .active_item(cx)?            .act_as::<Editor>(cx)?            .read(cx)            .active_excerpt(cx)?;        let project = workspace.project().clone();         workspace.toggle_modal(window, cx, move |window, cx| {            LanguageSelector::new(buffer, project, registry, window, cx)        });        Some(())    }     fn new(        buffer: Entity<Buffer>,        project: Entity<Project>,        language_registry: Arc<LanguageRegistry>,        window: &mut Window,        cx: &mut Context<Self>,    ) -> Self {        let current_language_name = buffer            .read(cx)            .language()            .map(|language| language.name().as_ref().to_string());        let delegate = LanguageSelectorDelegate::new(            cx.entity().downgrade(),            buffer,            project,            language_registry,            current_language_name,        );         let picker = cx.new(|cx| Picker::uniform_list(delegate, window, cx));        Self { picker }    }} impl Render for LanguageSelector {    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {        v_flex()            .key_context("LanguageSelector")            .w(rems(34.))            .child(self.picker.clone())    }} impl Focusable for LanguageSelector {    fn focus_handle(&self, cx: &App) -> FocusHandle {        self.picker.focus_handle(cx)    }} impl EventEmitter<DismissEvent> for LanguageSelector {}impl ModalView for LanguageSelector {} pub struct LanguageSelectorDelegate {    language_selector: WeakEntity<LanguageSelector>,    buffer: Entity<Buffer>,    project: Entity<Project>,    language_registry: Arc<LanguageRegistry>,    candidates: Vec<StringMatchCandidate>,    matches: Vec<StringMatch>,    selected_index: usize,    current_language_candidate_index: Option<usize>,} impl LanguageSelectorDelegate {    fn new(        language_selector: WeakEntity<LanguageSelector>,        buffer: Entity<Buffer>,        project: Entity<Project>,        language_registry: Arc<LanguageRegistry>,        current_language_name: Option<String>,    ) -> Self {        let candidates = language_registry            .language_names()            .into_iter()            .filter_map(|name| {                language_registry                    .available_language_for_name(name.as_ref())?                    .hidden()                    .not()                    .then_some(name)            })            .enumerate()            .map(|(candidate_id, name)| StringMatchCandidate::new(candidate_id, name.as_ref()))            .collect::<Vec<_>>();         let current_language_candidate_index = current_language_name.as_ref().and_then(|name| {            candidates                .iter()                .position(|candidate| candidate.string == *name)        });         Self {            language_selector,            buffer,            project,            language_registry,            candidates,            matches: vec![],            selected_index: current_language_candidate_index.unwrap_or(0),            current_language_candidate_index,        }    }     fn language_data_for_match(&self, mat: &StringMatch, cx: &App) -> (String, Option<Icon>) {        let mut label = mat.string.clone();        let buffer_language = self.buffer.read(cx).language();        let need_icon = FileFinderSettings::get_global(cx).file_icons;         if let Some(buffer_language) = buffer_language            .filter(|buffer_language| buffer_language.name().as_ref() == mat.string.as_str())        {            label.push_str(" (current)");            let icon = need_icon                .then(|| self.language_icon(&buffer_language.config().matcher, cx))                .flatten();            (label, icon)        } else {            let icon = need_icon                .then(|| {                    let language_name = LanguageName::new(mat.string.as_str());                    self.language_registry                        .available_language_for_name(language_name.as_ref())                        .and_then(|available_language| {                            self.language_icon(available_language.matcher(), cx)                        })                })                .flatten();            (label, icon)        }    }     fn language_icon(&self, matcher: &LanguageMatcher, cx: &App) -> Option<Icon> {        matcher            .path_suffixes            .iter()            .find_map(|extension| file_icons::FileIcons::get_icon(Path::new(extension), cx))            .map(Icon::from_path)            .map(|icon| icon.color(Color::Muted))    }} impl PickerDelegate for LanguageSelectorDelegate {    type ListItem = ListItem;     fn placeholder_text(&self, _window: &mut Window, _cx: &mut App) -> Arc<str> {        "Select a language…".into()    }     fn match_count(&self) -> usize {        self.matches.len()    }     fn confirm(&mut self, _: bool, window: &mut Window, cx: &mut Context<Picker<Self>>) {        if let Some(mat) = self.matches.get(self.selected_index) {            let language_name = &self.candidates[mat.candidate_id].string;            let language = self.language_registry.language_for_name(language_name);            let project = self.project.downgrade();            let buffer = self.buffer.downgrade();            cx.spawn_in(window, async move |_, cx| {                let language = language.await?;                let project = project.upgrade().context("project was dropped")?;                let buffer = buffer.upgrade().context("buffer was dropped")?;                project.update(cx, |project, cx| {                    project.set_language_for_buffer(&buffer, language, cx);                });                anyhow::Ok(())            })            .detach_and_log_err(cx);        }        self.dismissed(window, cx);    }     fn dismissed(&mut self, _: &mut Window, cx: &mut Context<Picker<Self>>) {        self.language_selector            .update(cx, |_, cx| cx.emit(DismissEvent))            .log_err();    }     fn selected_index(&self) -> usize {        self.selected_index    }     fn set_selected_index(        &mut self,        ix: usize,        _window: &mut Window,        _: &mut Context<Picker<Self>>,    ) {        self.selected_index = ix;    }     fn update_matches(        &mut self,        query: String,        window: &mut Window,        cx: &mut Context<Picker<Self>>,    ) -> gpui::Task<()> {        let background = cx.background_executor().clone();        let candidates = self.candidates.clone();        let query_is_empty = query.is_empty();        cx.spawn_in(window, async move |this, cx| {            let matches = if query_is_empty {                candidates                    .into_iter()                    .enumerate()                    .map(|(index, candidate)| StringMatch {                        candidate_id: index,                        string: candidate.string,                        positions: Vec::new(),                        score: 0.0,                    })                    .collect()            } else {                match_strings(                    &candidates,                    &query,                    false,                    true,                    100,                    &Default::default(),                    background,                )                .await            };             this.update_in(cx, |this, window, cx| {                if matches.is_empty() {                    this.delegate.matches = matches;                    this.delegate.selected_index = 0;                    cx.notify();                    return;                }                 let selected_index = if query_is_empty {                    this.delegate                        .current_language_candidate_index                        .and_then(|current_language_candidate_index| {                            matches.iter().position(|mat| {                                mat.candidate_id == current_language_candidate_index                            })                        })                        .unwrap_or(0)                } else {                    0                };                 this.delegate.matches = matches;                this.set_selected_index(selected_index, None, false, window, cx);                cx.notify();            })            .log_err();        })    }     fn render_match(        &self,        ix: usize,        selected: bool,        _: &mut Window,        cx: &mut Context<Picker<Self>>,    ) -> Option<Self::ListItem> {        let mat = &self.matches.get(ix)?;        let (label, language_icon) = self.language_data_for_match(mat, cx);        Some(            ListItem::new(ix)                .inset(true)                .spacing(ListItemSpacing::Sparse)                .toggle_state(selected)                .start_slot::<Icon>(language_icon)                .child(HighlightedLabel::new(label, mat.positions.clone())),        )    }} #[cfg(test)]mod tests {    use super::*;    use editor::Editor;    use gpui::{TestAppContext, VisualTestContext};    use language::{Language, LanguageConfig};    use project::{Project, ProjectPath};    use serde_json::json;    use std::sync::Arc;    use util::{path, rel_path::rel_path};    use workspace::{AppState, MultiWorkspace, Workspace};     fn init_test(cx: &mut TestAppContext) -> Arc<AppState> {        cx.update(|cx| {            let app_state = AppState::test(cx);            settings::init(cx);            super::init(cx);            editor::init(cx);            app_state        })    }     fn register_test_languages(project: &Entity<Project>, cx: &mut VisualTestContext) {        project.read_with(cx, |project, _| {            let language_registry = project.languages();            for (language_name, path_suffix) in [                ("C", "c"),                ("Go", "go"),                ("Ruby", "rb"),                ("Rust", "rs"),                ("TypeScript", "ts"),            ] {                language_registry.add(Arc::new(Language::new(                    LanguageConfig {                        name: language_name.into(),                        matcher: LanguageMatcher {                            path_suffixes: vec![path_suffix.to_string()],                            ..Default::default()                        },                        ..Default::default()                    },                    None,                )));            }        });    }     async fn open_file_editor(        workspace: &Entity<Workspace>,        project: &Entity<Project>,        file_path: &str,        cx: &mut VisualTestContext,    ) -> Entity<Editor> {        let worktree_id = project.update(cx, |project, cx| {            project                .worktrees(cx)                .next()                .expect("project should have a worktree")                .read(cx)                .id()        });        let project_path = ProjectPath {            worktree_id,            path: rel_path(file_path).into(),        };        let opened_item = workspace            .update_in(cx, |workspace, window, cx| {                workspace.open_path(project_path, None, true, window, cx)            })            .await            .expect("file should open");         cx.update(|_, cx| {            opened_item                .act_as::<Editor>(cx)                .expect("opened item should be an editor")        })    }     async fn open_empty_editor(        workspace: &Entity<Workspace>,        project: &Entity<Project>,        cx: &mut VisualTestContext,    ) -> Entity<Editor> {        let editor = open_new_buffer_editor(workspace, project, cx).await;        // Ensure the buffer has no language after the editor is created        let (_, buffer, _) = editor.read_with(cx, |editor, cx| {            editor                .active_excerpt(cx)                .expect("editor should have an active excerpt")        });        buffer.update(cx, |buffer, cx| {            buffer.set_language(None, cx);        });        editor    }     async fn open_new_buffer_editor(        workspace: &Entity<Workspace>,        project: &Entity<Project>,        cx: &mut VisualTestContext,    ) -> Entity<Editor> {        let create_buffer = project.update(cx, |project, cx| project.create_buffer(None, true, cx));        let buffer = create_buffer.await.expect("empty buffer should be created");        let editor = cx.new_window_entity(|window, cx| {            Editor::for_buffer(buffer.clone(), Some(project.clone()), window, cx)        });        workspace.update_in(cx, |workspace, window, cx| {            workspace.add_item_to_center(Box::new(editor.clone()), window, cx);        });        editor    }     async fn set_editor_language(        project: &Entity<Project>,        editor: &Entity<Editor>,        language_name: &str,        cx: &mut VisualTestContext,    ) {        let language = project            .read_with(cx, |project, _| {                project.languages().language_for_name(language_name)            })            .await            .expect("language should exist in registry");        editor.update(cx, move |editor, cx| {            let (_, buffer, _) = editor                .active_excerpt(cx)                .expect("editor should have an active excerpt");            buffer.update(cx, |buffer, cx| {                buffer.set_language(Some(language), cx);            });        });    }     fn active_picker(        workspace: &Entity<Workspace>,        cx: &mut VisualTestContext,    ) -> Entity<Picker<LanguageSelectorDelegate>> {        workspace.update(cx, |workspace, cx| {            workspace                .active_modal::<LanguageSelector>(cx)                .expect("language selector should be open")                .read(cx)                .picker                .clone()        })    }     fn open_selector(        workspace: &Entity<Workspace>,        cx: &mut VisualTestContext,    ) -> Entity<Picker<LanguageSelectorDelegate>> {        cx.dispatch_action(Toggle);        cx.run_until_parked();        active_picker(workspace, cx)    }     fn close_selector(workspace: &Entity<Workspace>, cx: &mut VisualTestContext) {        cx.dispatch_action(Toggle);        cx.run_until_parked();        workspace.read_with(cx, |workspace, cx| {            assert!(                workspace.active_modal::<LanguageSelector>(cx).is_none(),                "language selector should be closed"            );        });    }     fn assert_selected_language_for_editor(

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