/// Severity levels that determine the style of the component./// Usually, it affects the background. Most of the time,/// it also follows with an icon corresponding the severity level.#[derive(Debug, Clone, Copy, PartialEq, Eq)]pub enum Severity { Info, Success, Warning, Error,}
/// Severity levels that determine the style of the component.
/// Usually, it affects the background. Most of the time,
/// it also follows with an icon corresponding the severity level.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Severity {
Info,
Success,
Warning,
Error,
}