use blade_graphics as gpu;use std::sync::Arc; #[cfg_attr(target_os = "macos", derive(Clone))]pub struct BladeContext { pub(super) gpu: Arc<gpu::Context>,} impl BladeContext { pub fn new() -> anyhow::Result<Self> { let gpu = Arc::new( unsafe { gpu::Context::init(gpu::ContextDesc { presentation: true, validation: false, device_id: 0, //TODO: hook up to user settings ..Default::default() }) } .map_err(|e| anyhow::anyhow!("{:?}", e))?, ); Ok(Self { gpu }) }}
use blade_graphics as gpu;
use std::sync::Arc;
#[cfg_attr(target_os = "macos", derive(Clone))]
pub struct BladeContext {
pub(super) gpu: Arc<gpu::Context>,
}
impl BladeContext {
pub fn new() -> anyhow::Result<Self> {
let gpu = Arc::new(
unsafe {
gpu::Context::init(gpu::ContextDesc {
presentation: true,
validation: false,
device_id: 0, //TODO: hook up to user settings
..Default::default()
})
}
.map_err(|e| anyhow::anyhow!("{:?}", e))?,
);
Ok(Self { gpu })
}
}