use std::sync::Arc; use editor::{Editor, EditorEvent};use gpui::{prelude::*, App, Entity, FocusHandle, Focusable};use ui::prelude::*; /// The head of a [`Picker`](crate::Picker).pub(crate) enum Head { /// Picker has an editor that allows the user to filter the list. Editor(Entity<Editor>), /// Picker has no head, it's just a list of items. Empty(Entity<EmptyHead>),} impl Head { pub fn editor<V: 'static>( placeholder_text: Arc<str>, edit_handler: impl FnMut(&mut V, &Entity<Editor>, &EditorEvent, &mut Window, &mut Context<V>) + 'static, window: &mut Window, cx: &mut Context<V>, ) -> Self { let editor = cx.new(|cx| { let mut editor = Editor::single_line(window, cx); editor.set_placeholder_text(placeholder_text, cx); editor }); cx.subscribe_in(&editor, window, edit_handler).detach(); Self::Editor(editor) } pub fn empty<V: 'static>( blur_handler: impl FnMut(&mut V, &mut Window, &mut Context<V>) + 'static, window: &mut Window, cx: &mut Context<V>, ) -> Self { let head = cx.new(EmptyHead::new); cx.on_blur(&head.focus_handle(cx), window, blur_handler) .detach(); Self::Empty(head) }} /// An invisible element that can hold focus.pub(crate) struct EmptyHead { focus_handle: FocusHandle,} impl EmptyHead { fn new(cx: &mut Context<Self>) -> Self { Self { focus_handle: cx.focus_handle(), } }} impl Render for EmptyHead { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { div().track_focus(&self.focus_handle(cx)) }} impl Focusable for EmptyHead { fn focus_handle(&self, _: &App) -> FocusHandle { self.focus_handle.clone() }}
use std::sync::Arc;
use editor::{Editor, EditorEvent};
use gpui::{prelude::*, App, Entity, FocusHandle, Focusable};
use ui::prelude::*;
/// The head of a [`Picker`](crate::Picker).
pub(crate) enum Head {
/// Picker has an editor that allows the user to filter the list.
Editor(Entity<Editor>),
/// Picker has no head, it's just a list of items.
Empty(Entity<EmptyHead>),
}
impl Head {
pub fn editor<V: 'static>(
placeholder_text: Arc<str>,
edit_handler: impl FnMut(&mut V, &Entity<Editor>, &EditorEvent, &mut Window, &mut Context<V>)
+ 'static,
window: &mut Window,
cx: &mut Context<V>,
) -> Self {
let editor = cx.new(|cx| {
let mut editor = Editor::single_line(window, cx);
editor.set_placeholder_text(placeholder_text, cx);
editor
});
cx.subscribe_in(&editor, window, edit_handler).detach();
Self::Editor(editor)
}
pub fn empty<V: 'static>(
blur_handler: impl FnMut(&mut V, &mut Window, &mut Context<V>) + 'static,
window: &mut Window,
cx: &mut Context<V>,
) -> Self {
let head = cx.new(EmptyHead::new);
cx.on_blur(&head.focus_handle(cx), window, blur_handler)
.detach();
Self::Empty(head)
}
}
/// An invisible element that can hold focus.
pub(crate) struct EmptyHead {
focus_handle: FocusHandle,
}
impl EmptyHead {
fn new(cx: &mut Context<Self>) -> Self {
Self {
focus_handle: cx.focus_handle(),
}
}
}
impl Render for EmptyHead {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div().track_focus(&self.focus_handle(cx))
}
}
impl Focusable for EmptyHead {
fn focus_handle(&self, _: &App) -> FocusHandle {
self.focus_handle.clone()
}
}