41 lines · 1.3 KB · Rust
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use gpui::Render;use story::Story; use ui::prelude::*; pub struct OverflowScrollStory; impl Render for OverflowScrollStory {    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {        Story::container()            .child(Story::title("Overflow Scroll"))            .child(Story::label("`overflow_x_scroll`"))            .child(                h_flex()                    .id("overflow_x_scroll")                    .gap_2()                    .overflow_x_scroll()                    .children((0..100).map(|i| {                        div()                            .p_4()                            .debug_bg_cyan()                            .child(SharedString::from(format!("Child {}", i + 1)))                    })),            )            .child(Story::label("`overflow_y_scroll`"))            .child(                v_flex()                    .w_full()                    .flex_1()                    .id("overflow_y_scroll")                    .gap_2()                    .overflow_y_scroll()                    .children((0..100).map(|i| {                        div()                            .p_4()                            .debug_bg_green()                            .child(SharedString::from(format!("Child {}", i + 1)))                    })),            )    }}