use gpui::Render;use story::Story; use ui::prelude::*; pub struct OverflowScrollStory; impl Render for OverflowScrollStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { Story::container() .child(Story::title("Overflow Scroll")) .child(Story::label("`overflow_x_scroll`")) .child( h_flex() .id("overflow_x_scroll") .gap_2() .overflow_x_scroll() .children((0..100).map(|i| { div() .p_4() .debug_bg_cyan() .child(SharedString::from(format!("Child {}", i + 1))) })), ) .child(Story::label("`overflow_y_scroll`")) .child( v_flex() .w_full() .flex_1() .id("overflow_y_scroll") .gap_2() .overflow_y_scroll() .children((0..100).map(|i| { div() .p_4() .debug_bg_green() .child(SharedString::from(format!("Child {}", i + 1))) })), ) }}
use gpui::Render;
use story::Story;
use ui::prelude::*;
pub struct OverflowScrollStory;
impl Render for OverflowScrollStory {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Story::container()
.child(Story::title("Overflow Scroll"))
.child(Story::label("`overflow_x_scroll`"))
.child(
h_flex()
.id("overflow_x_scroll")
.gap_2()
.overflow_x_scroll()
.children((0..100).map(|i| {
div()
.p_4()
.debug_bg_cyan()
.child(SharedString::from(format!("Child {}", i + 1)))
})),
)
.child(Story::label("`overflow_y_scroll`"))
.child(
v_flex()
.w_full()
.flex_1()
.id("overflow_y_scroll")
.gap_2()
.overflow_y_scroll()
.children((0..100).map(|i| {
div()
.p_4()
.debug_bg_green()
.child(SharedString::from(format!("Child {}", i + 1)))
})),
)
}
}