use gpui::{ div, AnyElement, App, Bounds, Div, DivFrameState, Element, ElementId, GlobalElementId, Hitbox, InteractiveElement as _, IntoElement, LayoutId, ParentElement, Pixels, StyleRefinement, Styled, Window,}; /// An element that sets a particular rem size for its children.pub struct WithRemSize { div: Div, rem_size: Pixels,} impl WithRemSize { /// Create a new [WithRemSize] element, which sets a /// particular rem size for its children. pub fn new(rem_size: impl Into<Pixels>) -> Self { Self { div: div(), rem_size: rem_size.into(), } } /// Block the mouse from interacting with this element or any of its children /// The fluent API equivalent to [`Interactivity::occlude_mouse`] /// /// [`Interactivity::occlude_mouse`]: gpui::Interactivity::occlude_mouse pub fn occlude(mut self) -> Self { self.div = self.div.occlude(); self }} impl Styled for WithRemSize { fn style(&mut self) -> &mut StyleRefinement { self.div.style() }} impl ParentElement for WithRemSize { fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) { self.div.extend(elements) }} impl Element for WithRemSize { type RequestLayoutState = DivFrameState; type PrepaintState = Option<Hitbox>; fn id(&self) -> Option<ElementId> { Element::id(&self.div) } fn request_layout( &mut self, id: Option<&GlobalElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState) { window.with_rem_size(Some(self.rem_size), |window| { self.div.request_layout(id, window, cx) }) } fn prepaint( &mut self, id: Option<&GlobalElementId>, bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Self::PrepaintState { window.with_rem_size(Some(self.rem_size), |window| { self.div.prepaint(id, bounds, request_layout, window, cx) }) } fn paint( &mut self, id: Option<&GlobalElementId>, bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, prepaint: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, ) { window.with_rem_size(Some(self.rem_size), |window| { self.div .paint(id, bounds, request_layout, prepaint, window, cx) }) }} impl IntoElement for WithRemSize { type Element = Self; fn into_element(self) -> Self::Element { self }}
use gpui::{
div, AnyElement, App, Bounds, Div, DivFrameState, Element, ElementId, GlobalElementId, Hitbox,
InteractiveElement as _, IntoElement, LayoutId, ParentElement, Pixels, StyleRefinement, Styled,
Window,
};
/// An element that sets a particular rem size for its children.
pub struct WithRemSize {
div: Div,
rem_size: Pixels,
}
impl WithRemSize {
/// Create a new [WithRemSize] element, which sets a
/// particular rem size for its children.
pub fn new(rem_size: impl Into<Pixels>) -> Self {
Self {
div: div(),
rem_size: rem_size.into(),
}
}
/// Block the mouse from interacting with this element or any of its children
/// The fluent API equivalent to [`Interactivity::occlude_mouse`]
///
/// [`Interactivity::occlude_mouse`]: gpui::Interactivity::occlude_mouse
pub fn occlude(mut self) -> Self {
self.div = self.div.occlude();
self
}
}
impl Styled for WithRemSize {
fn style(&mut self) -> &mut StyleRefinement {
self.div.style()
}
}
impl ParentElement for WithRemSize {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.div.extend(elements)
}
}
impl Element for WithRemSize {
type RequestLayoutState = DivFrameState;
type PrepaintState = Option<Hitbox>;
fn id(&self) -> Option<ElementId> {
Element::id(&self.div)
}
fn request_layout(
&mut self,
id: Option<&GlobalElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
window.with_rem_size(Some(self.rem_size), |window| {
self.div.request_layout(id, window, cx)
})
}
fn prepaint(
&mut self,
id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
window.with_rem_size(Some(self.rem_size), |window| {
self.div.prepaint(id, bounds, request_layout, window, cx)
})
}
fn paint(
&mut self,
id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
window.with_rem_size(Some(self.rem_size), |window| {
self.div
.paint(id, bounds, request_layout, prepaint, window, cx)
})
}
}
impl IntoElement for WithRemSize {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}