use dap_types::SteppingGranularity;use gpui::{App, Global};use schemars::JsonSchema;use serde::{Deserialize, Serialize};use settings::{Settings, SettingsSources, SettingsUi};#[derive(Copy, Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq, SettingsUi)]#[serde(rename_all = "snake_case")]pub enum DebugPanelDockPosition { Left, Bottom, Right,}#[derive(Serialize, Deserialize, JsonSchema, Clone, Copy, SettingsUi)]#[serde(default)]// todo(settings_ui) @ben: I'm pretty sure not having the fields be optional here is a bug,// it means the defaults will override previously set values if a single key is missing#[settings_ui(group = "Debugger", path = "debugger")]pub struct DebuggerSettings { /// Determines the stepping granularity. /// /// Default: line #[settings_ui(skip)] pub stepping_granularity: SteppingGranularity, /// Whether the breakpoints should be reused across Zed sessions. /// /// Default: true pub save_breakpoints: bool, /// Whether to show the debug button in the status bar. /// /// Default: true pub button: bool, /// Time in milliseconds until timeout error when connecting to a TCP debug adapter /// /// Default: 2000ms pub timeout: u64, /// Whether to log messages between active debug adapters and Zed /// /// Default: true pub log_dap_communications: bool, /// Whether to format dap messages in when adding them to debug adapter logger /// /// Default: true pub format_dap_log_messages: bool, /// The dock position of the debug panel /// /// Default: Bottom pub dock: DebugPanelDockPosition,}impl Default for DebuggerSettings { fn default() -> Self { Self { button: true, save_breakpoints: true, stepping_granularity: SteppingGranularity::Line, timeout: 2000, log_dap_communications: true, format_dap_log_messages: true, dock: DebugPanelDockPosition::Bottom, } }}impl Settings for DebuggerSettings { const KEY: Option<&'static str> = Some("debugger"); type FileContent = Self; fn load(sources: SettingsSources<Self::FileContent>, _: &mut App) -> anyhow::Result<Self> { sources.json_merge() } fn import_from_vscode(_vscode: &settings::VsCodeSettings, _current: &mut Self::FileContent) {}}impl Global for DebuggerSettings {}
use dap_types::SteppingGranularity;
use gpui::{App, Global};
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use settings::{Settings, SettingsSources, SettingsUi};
#[derive(Copy, Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq, SettingsUi)]
#[serde(rename_all = "snake_case")]
pub enum DebugPanelDockPosition {
Left,
Bottom,
Right,
}
#[derive(Serialize, Deserialize, JsonSchema, Clone, Copy, SettingsUi)]
#[serde(default)]
// todo(settings_ui) @ben: I'm pretty sure not having the fields be optional here is a bug,
// it means the defaults will override previously set values if a single key is missing
#[settings_ui(group = "Debugger", path = "debugger")]
pub struct DebuggerSettings {
/// Determines the stepping granularity.
///
/// Default: line
#[settings_ui(skip)]
pub stepping_granularity: SteppingGranularity,
/// Whether the breakpoints should be reused across Zed sessions.
///
/// Default: true
pub save_breakpoints: bool,
/// Whether to show the debug button in the status bar.
///
/// Default: true
pub button: bool,
/// Time in milliseconds until timeout error when connecting to a TCP debug adapter
///
/// Default: 2000ms
pub timeout: u64,
/// Whether to log messages between active debug adapters and Zed
///
/// Default: true
pub log_dap_communications: bool,
/// Whether to format dap messages in when adding them to debug adapter logger
///
/// Default: true
pub format_dap_log_messages: bool,
/// The dock position of the debug panel
///
/// Default: Bottom
pub dock: DebugPanelDockPosition,
}
impl Default for DebuggerSettings {
fn default() -> Self {
Self {
button: true,
save_breakpoints: true,
stepping_granularity: SteppingGranularity::Line,
timeout: 2000,
log_dap_communications: true,
format_dap_log_messages: true,
dock: DebugPanelDockPosition::Bottom,
}
}
}
impl Settings for DebuggerSettings {
const KEY: Option<&'static str> = Some("debugger");
type FileContent = Self;
fn load(sources: SettingsSources<Self::FileContent>, _: &mut App) -> anyhow::Result<Self> {
sources.json_merge()
}
fn import_from_vscode(_vscode: &settings::VsCodeSettings, _current: &mut Self::FileContent) {}
}
impl Global for DebuggerSettings {}