// todo("windows"): remove#![cfg_attr(windows, allow(dead_code))] use crate::{ AtlasTextureId, AtlasTile, Background, Bounds, ContentMask, Corners, Edges, Hsla, Pixels, Point, Radians, ScaledPixels, Size, bounds_tree::BoundsTree, point,};use std::{fmt::Debug, iter::Peekable, ops::Range, slice}; #[allow(non_camel_case_types, unused)]pub(crate) type PathVertex_ScaledPixels = PathVertex<ScaledPixels>; pub(crate) type DrawOrder = u32; #[derive(Default)]pub(crate) struct Scene { pub(crate) paint_operations: Vec<PaintOperation>, primitive_bounds: BoundsTree<ScaledPixels>, layer_stack: Vec<DrawOrder>, pub(crate) shadows: Vec<Shadow>, pub(crate) quads: Vec<Quad>, pub(crate) paths: Vec<Path<ScaledPixels>>, pub(crate) underlines: Vec<Underline>, pub(crate) monochrome_sprites: Vec<MonochromeSprite>, pub(crate) polychrome_sprites: Vec<PolychromeSprite>, pub(crate) surfaces: Vec<PaintSurface>,} impl Scene { pub fn clear(&mut self) { self.paint_operations.clear(); self.primitive_bounds.clear(); self.layer_stack.clear(); self.paths.clear(); self.shadows.clear(); self.quads.clear(); self.underlines.clear(); self.monochrome_sprites.clear(); self.polychrome_sprites.clear(); self.surfaces.clear(); } #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] pub fn paths(&self) -> &[Path<ScaledPixels>] { &self.paths } pub fn len(&self) -> usize { self.paint_operations.len() } pub fn push_layer(&mut self, bounds: Bounds<ScaledPixels>) { let order = self.primitive_bounds.insert(bounds); self.layer_stack.push(order); self.paint_operations .push(PaintOperation::StartLayer(bounds)); } pub fn pop_layer(&mut self) { self.layer_stack.pop(); self.paint_operations.push(PaintOperation::EndLayer); } pub fn insert_primitive(&mut self, primitive: impl Into<Primitive>) { let mut primitive = primitive.into(); let clipped_bounds = primitive .bounds() .intersect(&primitive.content_mask().bounds); if clipped_bounds.is_empty() { return; } let order = self .layer_stack .last() .copied() .unwrap_or_else(|| self.primitive_bounds.insert(clipped_bounds)); match &mut primitive { Primitive::Shadow(shadow) => { shadow.order = order; self.shadows.push(shadow.clone()); } Primitive::Quad(quad) => { quad.order = order; self.quads.push(quad.clone()); } Primitive::Path(path) => { path.order = order; path.id = PathId(self.paths.len()); self.paths.push(path.clone()); } Primitive::Underline(underline) => { underline.order = order; self.underlines.push(underline.clone()); } Primitive::MonochromeSprite(sprite) => { sprite.order = order; self.monochrome_sprites.push(sprite.clone()); } Primitive::PolychromeSprite(sprite) => { sprite.order = order; self.polychrome_sprites.push(sprite.clone()); } Primitive::Surface(surface) => { surface.order = order; self.surfaces.push(surface.clone()); } } self.paint_operations .push(PaintOperation::Primitive(primitive)); } pub fn replay(&mut self, range: Range<usize>, prev_scene: &Scene) { for operation in &prev_scene.paint_operations[range] { match operation { PaintOperation::Primitive(primitive) => self.insert_primitive(primitive.clone()), PaintOperation::StartLayer(bounds) => self.push_layer(*bounds), PaintOperation::EndLayer => self.pop_layer(), } } } pub fn finish(&mut self) { self.shadows.sort_by_key(|shadow| shadow.order); self.quads.sort_by_key(|quad| quad.order); self.paths.sort_by_key(|path| path.order); self.underlines.sort_by_key(|underline| underline.order); self.monochrome_sprites .sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id)); self.polychrome_sprites .sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id)); self.surfaces.sort_by_key(|surface| surface.order); } #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] pub(crate) fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> { BatchIterator { shadows: &self.shadows, shadows_start: 0, shadows_iter: self.shadows.iter().peekable(), quads: &self.quads, quads_start: 0, quads_iter: self.quads.iter().peekable(), paths: &self.paths, paths_start: 0, paths_iter: self.paths.iter().peekable(), underlines: &self.underlines, underlines_start: 0, underlines_iter: self.underlines.iter().peekable(), monochrome_sprites: &self.monochrome_sprites, monochrome_sprites_start: 0, monochrome_sprites_iter: self.monochrome_sprites.iter().peekable(), polychrome_sprites: &self.polychrome_sprites, polychrome_sprites_start: 0, polychrome_sprites_iter: self.polychrome_sprites.iter().peekable(), surfaces: &self.surfaces, surfaces_start: 0, surfaces_iter: self.surfaces.iter().peekable(), } }} #[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Default)]#[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code))]pub(crate) enum PrimitiveKind { Shadow, #[default] Quad, Path, Underline, MonochromeSprite, PolychromeSprite, Surface,} pub(crate) enum PaintOperation { Primitive(Primitive), StartLayer(Bounds<ScaledPixels>), EndLayer,} #[derive(Clone)]pub(crate) enum Primitive { Shadow(Shadow), Quad(Quad), Path(Path<ScaledPixels>), Underline(Underline), MonochromeSprite(MonochromeSprite), PolychromeSprite(PolychromeSprite), Surface(PaintSurface),} impl Primitive { pub fn bounds(&self) -> &Bounds<ScaledPixels> { match self { Primitive::Shadow(shadow) => &shadow.bounds, Primitive::Quad(quad) => &quad.bounds, Primitive::Path(path) => &path.bounds, Primitive::Underline(underline) => &underline.bounds, Primitive::MonochromeSprite(sprite) => &sprite.bounds, Primitive::PolychromeSprite(sprite) => &sprite.bounds, Primitive::Surface(surface) => &surface.bounds, } } pub fn content_mask(&self) -> &ContentMask<ScaledPixels> { match self { Primitive::Shadow(shadow) => &shadow.content_mask, Primitive::Quad(quad) => &quad.content_mask, Primitive::Path(path) => &path.content_mask, Primitive::Underline(underline) => &underline.content_mask, Primitive::MonochromeSprite(sprite) => &sprite.content_mask, Primitive::PolychromeSprite(sprite) => &sprite.content_mask, Primitive::Surface(surface) => &surface.content_mask, } }} #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code))]struct BatchIterator<'a> { shadows: &'a [Shadow], shadows_start: usize, shadows_iter: Peekable<slice::Iter<'a, Shadow>>, quads: &'a [Quad], quads_start: usize, quads_iter: Peekable<slice::Iter<'a, Quad>>, paths: &'a [Path<ScaledPixels>], paths_start: usize, paths_iter: Peekable<slice::Iter<'a, Path<ScaledPixels>>>, underlines: &'a [Underline], underlines_start: usize, underlines_iter: Peekable<slice::Iter<'a, Underline>>, monochrome_sprites: &'a [MonochromeSprite], monochrome_sprites_start: usize, monochrome_sprites_iter: Peekable<slice::Iter<'a, MonochromeSprite>>, polychrome_sprites: &'a [PolychromeSprite], polychrome_sprites_start: usize, polychrome_sprites_iter: Peekable<slice::Iter<'a, PolychromeSprite>>, surfaces: &'a [PaintSurface], surfaces_start: usize, surfaces_iter: Peekable<slice::Iter<'a, PaintSurface>>,} impl<'a> Iterator for BatchIterator<'a> { type Item = PrimitiveBatch<'a>; fn next(&mut self) -> Option<Self::Item> { let mut orders_and_kinds = [ ( self.shadows_iter.peek().map(|s| s.order), PrimitiveKind::Shadow, ), (self.quads_iter.peek().map(|q| q.order), PrimitiveKind::Quad), (self.paths_iter.peek().map(|q| q.order), PrimitiveKind::Path), ( self.underlines_iter.peek().map(|u| u.order), PrimitiveKind::Underline, ), ( self.monochrome_sprites_iter.peek().map(|s| s.order), PrimitiveKind::MonochromeSprite, ), ( self.polychrome_sprites_iter.peek().map(|s| s.order), PrimitiveKind::PolychromeSprite, ), ( self.surfaces_iter.peek().map(|s| s.order), PrimitiveKind::Surface, ), ]; orders_and_kinds.sort_by_key(|(order, kind)| (order.unwrap_or(u32::MAX), *kind)); let first = orders_and_kinds[0]; let second = orders_and_kinds[1]; let (batch_kind, max_order_and_kind) = if first.0.is_some() { (first.1, (second.0.unwrap_or(u32::MAX), second.1)) } else { return None; }; match batch_kind { PrimitiveKind::Shadow => { let shadows_start = self.shadows_start; let mut shadows_end = shadows_start + 1; self.shadows_iter.next(); while self .shadows_iter .next_if(|shadow| (shadow.order, batch_kind) < max_order_and_kind) .is_some() { shadows_end += 1; } self.shadows_start = shadows_end; Some(PrimitiveBatch::Shadows( &self.shadows[shadows_start..shadows_end], )) } PrimitiveKind::Quad => { let quads_start = self.quads_start; let mut quads_end = quads_start + 1; self.quads_iter.next(); while self .quads_iter .next_if(|quad| (quad.order, batch_kind) < max_order_and_kind) .is_some() { quads_end += 1; } self.quads_start = quads_end; Some(PrimitiveBatch::Quads(&self.quads[quads_start..quads_end])) } PrimitiveKind::Path => { let paths_start = self.paths_start; let mut paths_end = paths_start + 1; self.paths_iter.next(); while self .paths_iter .next_if(|path| (path.order, batch_kind) < max_order_and_kind) .is_some() { paths_end += 1; } self.paths_start = paths_end; Some(PrimitiveBatch::Paths(&self.paths[paths_start..paths_end])) } PrimitiveKind::Underline => { let underlines_start = self.underlines_start; let mut underlines_end = underlines_start + 1; self.underlines_iter.next(); while self .underlines_iter .next_if(|underline| (underline.order, batch_kind) < max_order_and_kind) .is_some() { underlines_end += 1; } self.underlines_start = underlines_end; Some(PrimitiveBatch::Underlines( &self.underlines[underlines_start..underlines_end], )) } PrimitiveKind::MonochromeSprite => { let texture_id = self.monochrome_sprites_iter.peek().unwrap().tile.texture_id; let sprites_start = self.monochrome_sprites_start; let mut sprites_end = sprites_start + 1; self.monochrome_sprites_iter.next(); while self .monochrome_sprites_iter .next_if(|sprite| { (sprite.order, batch_kind) < max_order_and_kind && sprite.tile.texture_id == texture_id }) .is_some() { sprites_end += 1; } self.monochrome_sprites_start = sprites_end; Some(PrimitiveBatch::MonochromeSprites { texture_id, sprites: &self.monochrome_sprites[sprites_start..sprites_end], }) } PrimitiveKind::PolychromeSprite => { let texture_id = self.polychrome_sprites_iter.peek().unwrap().tile.texture_id; let sprites_start = self.polychrome_sprites_start; let mut sprites_end = self.polychrome_sprites_start + 1; self.polychrome_sprites_iter.next(); while self .polychrome_sprites_iter .next_if(|sprite| { (sprite.order, batch_kind) < max_order_and_kind && sprite.tile.texture_id == texture_id }) .is_some() { sprites_end += 1; } self.polychrome_sprites_start = sprites_end; Some(PrimitiveBatch::PolychromeSprites { texture_id, sprites: &self.polychrome_sprites[sprites_start..sprites_end], }) } PrimitiveKind::Surface => { let surfaces_start = self.surfaces_start; let mut surfaces_end = surfaces_start + 1; self.surfaces_iter.next(); while self .surfaces_iter .next_if(|surface| (surface.order, batch_kind) < max_order_and_kind) .is_some() { surfaces_end += 1; } self.surfaces_start = surfaces_end; Some(PrimitiveBatch::Surfaces( &self.surfaces[surfaces_start..surfaces_end], )) } } }} #[derive(Debug)]#[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code))]pub(crate) enum PrimitiveBatch<'a> { Shadows(&'a [Shadow]), Quads(&'a [Quad]), Paths(&'a [Path<ScaledPixels>]), Underlines(&'a [Underline]), MonochromeSprites { texture_id: AtlasTextureId, sprites: &'a [MonochromeSprite], }, PolychromeSprites { texture_id: AtlasTextureId, sprites: &'a [PolychromeSprite], }, Surfaces(&'a [PaintSurface]),} #[derive(Default, Debug, Clone)]#[repr(C)]pub(crate) struct Quad { pub order: DrawOrder, pub border_style: BorderStyle, pub bounds: Bounds<ScaledPixels>, pub content_mask: ContentMask<ScaledPixels>, pub background: Background, pub border_color: Hsla, pub corner_radii: Corners<ScaledPixels>, pub border_widths: Edges<ScaledPixels>,} impl From<Quad> for Primitive { fn from(quad: Quad) -> Self { Primitive::Quad(quad) }} #[derive(Debug, Clone)]#[repr(C)]pub(crate) struct Underline { pub order: DrawOrder, pub pad: u32, // align to 8 bytes pub bounds: Bounds<ScaledPixels>, pub content_mask: ContentMask<ScaledPixels>, pub color: Hsla, pub thickness: ScaledPixels, pub wavy: bool,} impl From<Underline> for Primitive { fn from(underline: Underline) -> Self { Primitive::Underline(underline) }} #[derive(Debug, Clone)]#[repr(C)]pub(crate) struct Shadow { pub order: DrawOrder, pub blur_radius: ScaledPixels, pub bounds: Bounds<ScaledPixels>, pub corner_radii: Corners<ScaledPixels>, pub content_mask: ContentMask<ScaledPixels>, pub color: Hsla,}Lines 1–500 of 826. 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// todo("windows"): remove #![cfg_attr(windows, allow(dead_code))] use crate::{ AtlasTextureId, AtlasTile, Background, Bounds, ContentMask, Corners, Edges, Hsla, Pixels, Point, Radians, ScaledPixels, Size, bounds_tree::BoundsTree, point, }; use std::{fmt::Debug, iter::Peekable, ops::Range, slice}; #[allow(non_camel_case_types, unused)] pub(crate) type PathVertex_ScaledPixels = PathVertex<ScaledPixels>; pub(crate) type DrawOrder = u32; #[derive(Default)] pub(crate) struct Scene { pub(crate) paint_operations: Vec<PaintOperation>, primitive_bounds: BoundsTree<ScaledPixels>, layer_stack: Vec<DrawOrder>, pub(crate) shadows: Vec<Shadow>, pub(crate) quads: Vec<Quad>, pub(crate) paths: Vec<Path<ScaledPixels>>, pub(crate) underlines: Vec<Underline>, pub(crate) monochrome_sprites: Vec<MonochromeSprite>, pub(crate) polychrome_sprites: Vec<PolychromeSprite>, pub(crate) surfaces: Vec<PaintSurface>, } impl Scene { pub fn clear(&mut self) { self.paint_operations.clear(); self.primitive_bounds.clear(); self.layer_stack.clear(); self.paths.clear(); self.shadows.clear(); self.quads.clear(); self.underlines.clear(); self.monochrome_sprites.clear(); self.polychrome_sprites.clear(); self.surfaces.clear(); } #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] pub fn paths(&self) -> &[Path<ScaledPixels>] { &self.paths } pub fn len(&self) -> usize { self.paint_operations.len() } pub fn push_layer(&mut self, bounds: Bounds<ScaledPixels>) { let order = self.primitive_bounds.insert(bounds); self.layer_stack.push(order); self.paint_operations .push(PaintOperation::StartLayer(bounds)); } pub fn pop_layer(&mut self) { self.layer_stack.pop(); self.paint_operations.push(PaintOperation::EndLayer); } pub fn insert_primitive(&mut self, primitive: impl Into<Primitive>) { let mut primitive = primitive.into(); let clipped_bounds = primitive .bounds() .intersect(&primitive.content_mask().bounds); if clipped_bounds.is_empty() { return; } let order = self .layer_stack .last() .copied() .unwrap_or_else(|| self.primitive_bounds.insert(clipped_bounds)); match &mut primitive { Primitive::Shadow(shadow) => { shadow.order = order; self.shadows.push(shadow.clone()); } Primitive::Quad(quad) => { quad.order = order; self.quads.push(quad.clone()); } Primitive::Path(path) => { path.order = order; path.id = PathId(self.paths.len()); self.paths.push(path.clone()); } Primitive::Underline(underline) => { underline.order = order; self.underlines.push(underline.clone()); } Primitive::MonochromeSprite(sprite) => { sprite.order = order; self.monochrome_sprites.push(sprite.clone()); } Primitive::PolychromeSprite(sprite) => { sprite.order = order; self.polychrome_sprites.push(sprite.clone()); } Primitive::Surface(surface) => { surface.order = order; self.surfaces.push(surface.clone()); } } self.paint_operations .push(PaintOperation::Primitive(primitive)); } pub fn replay(&mut self, range: Range<usize>, prev_scene: &Scene) { for operation in &prev_scene.paint_operations[range] { match operation { PaintOperation::Primitive(primitive) => self.insert_primitive(primitive.clone()), PaintOperation::StartLayer(bounds) => self.push_layer(*bounds), PaintOperation::EndLayer => self.pop_layer(), } } } pub fn finish(&mut self) { self.shadows.sort_by_key(|shadow| shadow.order); self.quads.sort_by_key(|quad| quad.order); self.paths.sort_by_key(|path| path.order); self.underlines.sort_by_key(|underline| underline.order); self.monochrome_sprites .sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id)); self.polychrome_sprites .sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id)); self.surfaces.sort_by_key(|surface| surface.order); } #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] pub(crate) fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> { BatchIterator { shadows: &self.shadows, shadows_start: 0, shadows_iter: self.shadows.iter().peekable(), quads: &self.quads, quads_start: 0, quads_iter: self.quads.iter().peekable(), paths: &self.paths, paths_start: 0, paths_iter: self.paths.iter().peekable(), underlines: &self.underlines, underlines_start: 0, underlines_iter: self.underlines.iter().peekable(), monochrome_sprites: &self.monochrome_sprites, monochrome_sprites_start: 0, monochrome_sprites_iter: self.monochrome_sprites.iter().peekable(), polychrome_sprites: &self.polychrome_sprites, polychrome_sprites_start: 0, polychrome_sprites_iter: self.polychrome_sprites.iter().peekable(), surfaces: &self.surfaces, surfaces_start: 0, surfaces_iter: self.surfaces.iter().peekable(), } } } #[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Default)] #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] pub(crate) enum PrimitiveKind { Shadow, #[default] Quad, Path, Underline, MonochromeSprite, PolychromeSprite, Surface, } pub(crate) enum PaintOperation { Primitive(Primitive), StartLayer(Bounds<ScaledPixels>), EndLayer, } #[derive(Clone)] pub(crate) enum Primitive { Shadow(Shadow), Quad(Quad), Path(Path<ScaledPixels>), Underline(Underline), MonochromeSprite(MonochromeSprite), PolychromeSprite(PolychromeSprite), Surface(PaintSurface), } impl Primitive { pub fn bounds(&self) -> &Bounds<ScaledPixels> { match self { Primitive::Shadow(shadow) => &shadow.bounds, Primitive::Quad(quad) => &quad.bounds, Primitive::Path(path) => &path.bounds, Primitive::Underline(underline) => &underline.bounds, Primitive::MonochromeSprite(sprite) => &sprite.bounds, Primitive::PolychromeSprite(sprite) => &sprite.bounds, Primitive::Surface(surface) => &surface.bounds, } } pub fn content_mask(&self) -> &ContentMask<ScaledPixels> { match self { Primitive::Shadow(shadow) => &shadow.content_mask, Primitive::Quad(quad) => &quad.content_mask, Primitive::Path(path) => &path.content_mask, Primitive::Underline(underline) => &underline.content_mask, Primitive::MonochromeSprite(sprite) => &sprite.content_mask, Primitive::PolychromeSprite(sprite) => &sprite.content_mask, Primitive::Surface(surface) => &surface.content_mask, } } } #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] struct BatchIterator<'a> { shadows: &'a [Shadow], shadows_start: usize, shadows_iter: Peekable<slice::Iter<'a, Shadow>>, quads: &'a [Quad], quads_start: usize, quads_iter: Peekable<slice::Iter<'a, Quad>>, paths: &'a [Path<ScaledPixels>], paths_start: usize, paths_iter: Peekable<slice::Iter<'a, Path<ScaledPixels>>>, underlines: &'a [Underline], underlines_start: usize, underlines_iter: Peekable<slice::Iter<'a, Underline>>, monochrome_sprites: &'a [MonochromeSprite], monochrome_sprites_start: usize, monochrome_sprites_iter: Peekable<slice::Iter<'a, MonochromeSprite>>, polychrome_sprites: &'a [PolychromeSprite], polychrome_sprites_start: usize, polychrome_sprites_iter: Peekable<slice::Iter<'a, PolychromeSprite>>, surfaces: &'a [PaintSurface], surfaces_start: usize, surfaces_iter: Peekable<slice::Iter<'a, PaintSurface>>, } impl<'a> Iterator for BatchIterator<'a> { type Item = PrimitiveBatch<'a>; fn next(&mut self) -> Option<Self::Item> { let mut orders_and_kinds = [ ( self.shadows_iter.peek().map(|s| s.order), PrimitiveKind::Shadow, ), (self.quads_iter.peek().map(|q| q.order), PrimitiveKind::Quad), (self.paths_iter.peek().map(|q| q.order), PrimitiveKind::Path), ( self.underlines_iter.peek().map(|u| u.order), PrimitiveKind::Underline, ), ( self.monochrome_sprites_iter.peek().map(|s| s.order), PrimitiveKind::MonochromeSprite, ), ( self.polychrome_sprites_iter.peek().map(|s| s.order), PrimitiveKind::PolychromeSprite, ), ( self.surfaces_iter.peek().map(|s| s.order), PrimitiveKind::Surface, ), ]; orders_and_kinds.sort_by_key(|(order, kind)| (order.unwrap_or(u32::MAX), *kind)); let first = orders_and_kinds[0]; let second = orders_and_kinds[1]; let (batch_kind, max_order_and_kind) = if first.0.is_some() { (first.1, (second.0.unwrap_or(u32::MAX), second.1)) } else { return None; }; match batch_kind { PrimitiveKind::Shadow => { let shadows_start = self.shadows_start; let mut shadows_end = shadows_start + 1; self.shadows_iter.next(); while self .shadows_iter .next_if(|shadow| (shadow.order, batch_kind) < max_order_and_kind) .is_some() { shadows_end += 1; } self.shadows_start = shadows_end; Some(PrimitiveBatch::Shadows( &self.shadows[shadows_start..shadows_end], )) } PrimitiveKind::Quad => { let quads_start = self.quads_start; let mut quads_end = quads_start + 1; self.quads_iter.next(); while self .quads_iter .next_if(|quad| (quad.order, batch_kind) < max_order_and_kind) .is_some() { quads_end += 1; } self.quads_start = quads_end; Some(PrimitiveBatch::Quads(&self.quads[quads_start..quads_end])) } PrimitiveKind::Path => { let paths_start = self.paths_start; let mut paths_end = paths_start + 1; self.paths_iter.next(); while self .paths_iter .next_if(|path| (path.order, batch_kind) < max_order_and_kind) .is_some() { paths_end += 1; } self.paths_start = paths_end; Some(PrimitiveBatch::Paths(&self.paths[paths_start..paths_end])) } PrimitiveKind::Underline => { let underlines_start = self.underlines_start; let mut underlines_end = underlines_start + 1; self.underlines_iter.next(); while self .underlines_iter .next_if(|underline| (underline.order, batch_kind) < max_order_and_kind) .is_some() { underlines_end += 1; } self.underlines_start = underlines_end; Some(PrimitiveBatch::Underlines( &self.underlines[underlines_start..underlines_end], )) } PrimitiveKind::MonochromeSprite => { let texture_id = self.monochrome_sprites_iter.peek().unwrap().tile.texture_id; let sprites_start = self.monochrome_sprites_start; let mut sprites_end = sprites_start + 1; self.monochrome_sprites_iter.next(); while self .monochrome_sprites_iter .next_if(|sprite| { (sprite.order, batch_kind) < max_order_and_kind && sprite.tile.texture_id == texture_id }) .is_some() { sprites_end += 1; } self.monochrome_sprites_start = sprites_end; Some(PrimitiveBatch::MonochromeSprites { texture_id, sprites: &self.monochrome_sprites[sprites_start..sprites_end], }) } PrimitiveKind::PolychromeSprite => { let texture_id = self.polychrome_sprites_iter.peek().unwrap().tile.texture_id; let sprites_start = self.polychrome_sprites_start; let mut sprites_end = self.polychrome_sprites_start + 1; self.polychrome_sprites_iter.next(); while self .polychrome_sprites_iter .next_if(|sprite| { (sprite.order, batch_kind) < max_order_and_kind && sprite.tile.texture_id == texture_id }) .is_some() { sprites_end += 1; } self.polychrome_sprites_start = sprites_end; Some(PrimitiveBatch::PolychromeSprites { texture_id, sprites: &self.polychrome_sprites[sprites_start..sprites_end], }) } PrimitiveKind::Surface => { let surfaces_start = self.surfaces_start; let mut surfaces_end = surfaces_start + 1; self.surfaces_iter.next(); while self .surfaces_iter .next_if(|surface| (surface.order, batch_kind) < max_order_and_kind) .is_some() { surfaces_end += 1; } self.surfaces_start = surfaces_end; Some(PrimitiveBatch::Surfaces( &self.surfaces[surfaces_start..surfaces_end], )) } } } } #[derive(Debug)] #[cfg_attr( all( any(target_os = "linux", target_os = "freebsd"), not(any(feature = "x11", feature = "wayland")) ), allow(dead_code) )] pub(crate) enum PrimitiveBatch<'a> { Shadows(&'a [Shadow]), Quads(&'a [Quad]), Paths(&'a [Path<ScaledPixels>]), Underlines(&'a [Underline]), MonochromeSprites { texture_id: AtlasTextureId, sprites: &'a [MonochromeSprite], }, PolychromeSprites { texture_id: AtlasTextureId, sprites: &'a [PolychromeSprite], }, Surfaces(&'a [PaintSurface]), } #[derive(Default, Debug, Clone)] #[repr(C)] pub(crate) struct Quad { pub order: DrawOrder, pub border_style: BorderStyle, pub bounds: Bounds<ScaledPixels>, pub content_mask: ContentMask<ScaledPixels>, pub background: Background, pub border_color: Hsla, pub corner_radii: Corners<ScaledPixels>, pub border_widths: Edges<ScaledPixels>, } impl From<Quad> for Primitive { fn from(quad: Quad) -> Self { Primitive::Quad(quad) } } #[derive(Debug, Clone)] #[repr(C)] pub(crate) struct Underline { pub order: DrawOrder, pub pad: u32, // align to 8 bytes pub bounds: Bounds<ScaledPixels>, pub content_mask: ContentMask<ScaledPixels>, pub color: Hsla, pub thickness: ScaledPixels, pub wavy: bool, } impl From<Underline> for Primitive { fn from(underline: Underline) -> Self { Primitive::Underline(underline) } } #[derive(Debug, Clone)] #[repr(C)] pub(crate) struct Shadow { pub order: DrawOrder, pub blur_radius: ScaledPixels, pub bounds: Bounds<ScaledPixels>, pub corner_radii: Corners<ScaledPixels>, pub content_mask: ContentMask<ScaledPixels>, pub color: Hsla, }