414 lines · 11.6 KB · Rust
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use crate::{Instant, Priority, RunnableMeta, Scheduler, SessionId, Timer};use std::{    future::Future,    marker::PhantomData,    mem::ManuallyDrop,    panic::Location,    pin::Pin,    rc::Rc,    sync::{        Arc,        atomic::{AtomicBool, Ordering},    },    task::{Context, Poll},    thread::{self, ThreadId},    time::Duration,}; #[derive(Clone)]pub struct ForegroundExecutor {    session_id: SessionId,    scheduler: Arc<dyn Scheduler>,    closed: Arc<AtomicBool>,    not_send: PhantomData<Rc<()>>,} impl ForegroundExecutor {    pub fn new(session_id: SessionId, scheduler: Arc<dyn Scheduler>) -> Self {        Self {            session_id,            scheduler,            closed: Arc::new(AtomicBool::new(false)),            not_send: PhantomData,        }    }     pub fn session_id(&self) -> SessionId {        self.session_id    }     pub fn scheduler(&self) -> &Arc<dyn Scheduler> {        &self.scheduler    }     /// Returns the closed flag for this executor.    pub fn closed(&self) -> &Arc<AtomicBool> {        &self.closed    }     /// Close this executor. Tasks will not run after this is called.    pub fn close(&self) {        self.closed.store(true, Ordering::SeqCst);    }     #[track_caller]    pub fn spawn<F>(&self, future: F) -> Task<F::Output>    where        F: Future + 'static,        F::Output: 'static,    {        let session_id = self.session_id;        let scheduler = Arc::clone(&self.scheduler);        let location = Location::caller();        let closed = self.closed.clone();        let (runnable, task) = spawn_local_with_source_location(            future,            move |runnable| {                scheduler.schedule_foreground(session_id, runnable);            },            RunnableMeta { location, closed },        );        runnable.schedule();        Task(TaskState::Spawned(task))    }     pub fn block_on<Fut: Future>(&self, future: Fut) -> Fut::Output {        use std::cell::Cell;         let output = Cell::new(None);        let future = async {            output.set(Some(future.await));        };        let mut future = std::pin::pin!(future);         self.scheduler            .block(Some(self.session_id), future.as_mut(), None);         output.take().expect("block_on future did not complete")    }     /// Block until the future completes or timeout occurs.    /// Returns Ok(output) if completed, Err(future) if timed out.    pub fn block_with_timeout<Fut: Future>(        &self,        timeout: Duration,        future: Fut,    ) -> Result<Fut::Output, impl Future<Output = Fut::Output> + use<Fut>> {        use std::cell::Cell;         let output = Cell::new(None);        let mut future = Box::pin(future);         {            let future_ref = &mut future;            let wrapper = async {                output.set(Some(future_ref.await));            };            let mut wrapper = std::pin::pin!(wrapper);             self.scheduler                .block(Some(self.session_id), wrapper.as_mut(), Some(timeout));        }         match output.take() {            Some(value) => Ok(value),            None => Err(future),        }    }     #[track_caller]    pub fn timer(&self, duration: Duration) -> Timer {        self.scheduler.timer(duration)    }     pub fn now(&self) -> Instant {        self.scheduler.clock().now()    }} #[derive(Clone)]pub struct BackgroundExecutor {    scheduler: Arc<dyn Scheduler>,    closed: Arc<AtomicBool>,} impl BackgroundExecutor {    pub fn new(scheduler: Arc<dyn Scheduler>) -> Self {        Self {            scheduler,            closed: Arc::new(AtomicBool::new(false)),        }    }     /// Returns the closed flag for this executor.    pub fn closed(&self) -> &Arc<AtomicBool> {        &self.closed    }     /// Close this executor. Tasks will not run after this is called.    pub fn close(&self) {        self.closed.store(true, Ordering::SeqCst);    }     #[track_caller]    pub fn spawn<F>(&self, future: F) -> Task<F::Output>    where        F: Future + Send + 'static,        F::Output: Send + 'static,    {        self.spawn_with_priority(Priority::default(), future)    }     #[track_caller]    pub fn spawn_with_priority<F>(&self, priority: Priority, future: F) -> Task<F::Output>    where        F: Future + Send + 'static,        F::Output: Send + 'static,    {        let scheduler = Arc::clone(&self.scheduler);        let location = Location::caller();        let closed = self.closed.clone();        let (runnable, task) = async_task::Builder::new()            .metadata(RunnableMeta { location, closed })            .spawn(                move |_| future,                move |runnable| {                    scheduler.schedule_background_with_priority(runnable, priority);                },            );        runnable.schedule();        Task(TaskState::Spawned(task))    }     /// Spawns a future on a dedicated realtime thread for audio processing.    #[track_caller]    pub fn spawn_realtime<F>(&self, future: F) -> Task<F::Output>    where        F: Future + Send + 'static,        F::Output: Send + 'static,    {        let location = Location::caller();        let closed = self.closed.clone();        let (tx, rx) = flume::bounded::<async_task::Runnable<RunnableMeta>>(1);         self.scheduler.spawn_realtime(Box::new(move || {            while let Ok(runnable) = rx.recv() {                if runnable.metadata().is_closed() {                    continue;                }                runnable.run();            }        }));         let (runnable, task) = async_task::Builder::new()            .metadata(RunnableMeta { location, closed })            .spawn(                move |_| future,                move |runnable| {                    let _ = tx.send(runnable);                },            );        runnable.schedule();        Task(TaskState::Spawned(task))    }     #[track_caller]    pub fn timer(&self, duration: Duration) -> Timer {        self.scheduler.timer(duration)    }     pub fn now(&self) -> Instant {        self.scheduler.clock().now()    }     pub fn scheduler(&self) -> &Arc<dyn Scheduler> {        &self.scheduler    }} /// Task is a primitive that allows work to happen in the background.////// It implements [`Future`] so you can `.await` on it.////// If you drop a task it will be cancelled immediately. Calling [`Task::detach`] allows/// the task to continue running, but with no way to return a value.#[must_use]#[derive(Debug)]pub struct Task<T>(TaskState<T>); #[derive(Debug)]enum TaskState<T> {    /// A task that is ready to return a value    Ready(Option<T>),     /// A task that is currently running.    Spawned(async_task::Task<T, RunnableMeta>),} impl<T> Task<T> {    /// Creates a new task that will resolve with the value    pub fn ready(val: T) -> Self {        Task(TaskState::Ready(Some(val)))    }     /// Creates a Task from an async_task::Task    pub fn from_async_task(task: async_task::Task<T, RunnableMeta>) -> Self {        Task(TaskState::Spawned(task))    }     pub fn is_ready(&self) -> bool {        match &self.0 {            TaskState::Ready(_) => true,            TaskState::Spawned(task) => task.is_finished(),        }    }     /// Detaching a task runs it to completion in the background    pub fn detach(self) {        match self {            Task(TaskState::Ready(_)) => {}            Task(TaskState::Spawned(task)) => task.detach(),        }    }     /// Converts this task into a fallible task that returns `Option<T>`.    pub fn fallible(self) -> FallibleTask<T> {        FallibleTask(match self.0 {            TaskState::Ready(val) => FallibleTaskState::Ready(val),            TaskState::Spawned(task) => FallibleTaskState::Spawned(task.fallible()),        })    }} /// A task that returns `Option<T>` instead of panicking when cancelled.#[must_use]pub struct FallibleTask<T>(FallibleTaskState<T>); enum FallibleTaskState<T> {    /// A task that is ready to return a value    Ready(Option<T>),     /// A task that is currently running (wraps async_task::FallibleTask).    Spawned(async_task::FallibleTask<T, RunnableMeta>),} impl<T> FallibleTask<T> {    /// Creates a new fallible task that will resolve with the value.    pub fn ready(val: T) -> Self {        FallibleTask(FallibleTaskState::Ready(Some(val)))    }     /// Detaching a task runs it to completion in the background.    pub fn detach(self) {        match self.0 {            FallibleTaskState::Ready(_) => {}            FallibleTaskState::Spawned(task) => task.detach(),        }    }} impl<T> Future for FallibleTask<T> {    type Output = Option<T>;     fn poll(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output> {        match unsafe { self.get_unchecked_mut() } {            FallibleTask(FallibleTaskState::Ready(val)) => Poll::Ready(val.take()),            FallibleTask(FallibleTaskState::Spawned(task)) => Pin::new(task).poll(cx),        }    }} impl<T> std::fmt::Debug for FallibleTask<T> {    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {        match &self.0 {            FallibleTaskState::Ready(_) => f.debug_tuple("FallibleTask::Ready").finish(),            FallibleTaskState::Spawned(task) => {                f.debug_tuple("FallibleTask::Spawned").field(task).finish()            }        }    }} impl<T> Future for Task<T> {    type Output = T;     fn poll(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output> {        match unsafe { self.get_unchecked_mut() } {            Task(TaskState::Ready(val)) => Poll::Ready(val.take().unwrap()),            Task(TaskState::Spawned(task)) => Pin::new(task).poll(cx),        }    }} /// Variant of `async_task::spawn_local` that includes the source location of the spawn in panics.#[track_caller]fn spawn_local_with_source_location<Fut, S>(    future: Fut,    schedule: S,    metadata: RunnableMeta,) -> (    async_task::Runnable<RunnableMeta>,    async_task::Task<Fut::Output, RunnableMeta>,)where    Fut: Future + 'static,    Fut::Output: 'static,    S: async_task::Schedule<RunnableMeta> + Send + Sync + 'static,{    #[inline]    fn thread_id() -> ThreadId {        std::thread_local! {            static ID: ThreadId = thread::current().id();        }        ID.try_with(|id| *id)            .unwrap_or_else(|_| thread::current().id())    }     struct Checked<F> {        id: ThreadId,        inner: ManuallyDrop<F>,        location: &'static Location<'static>,    }     impl<F> Drop for Checked<F> {        fn drop(&mut self) {            assert_eq!(                self.id,                thread_id(),                "local task dropped by a thread that didn't spawn it. Task spawned at {}",                self.location            );            unsafe {                ManuallyDrop::drop(&mut self.inner);            }        }    }     impl<F: Future> Future for Checked<F> {        type Output = F::Output;         fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {            assert!(                self.id == thread_id(),                "local task polled by a thread that didn't spawn it. Task spawned at {}",                self.location            );            unsafe { self.map_unchecked_mut(|c| &mut *c.inner).poll(cx) }        }    }     let location = metadata.location;     unsafe {        async_task::Builder::new()            .metadata(metadata)            .spawn_unchecked(                move |_| Checked {                    id: thread_id(),                    inner: ManuallyDrop::new(future),                    location,                },                schedule,            )    }}