use std::sync::Arc; use gpui::WindowBackgroundAppearance; use crate::AccentColors; use crate::{ default_color_scales, one_themes::{one_dark, one_family}, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme, ThemeColors, ThemeFamily, ThemeStyles,}; fn zed_pro_daylight() -> Theme { Theme { id: "zed_pro_daylight".to_string(), name: "Zed Pro Daylight".into(), appearance: Appearance::Light, styles: ThemeStyles { window_background_appearance: WindowBackgroundAppearance::Opaque, system: SystemColors::default(), colors: ThemeColors::light(), status: StatusColors::light(), player: PlayerColors::light(), syntax: Arc::new(SyntaxTheme::default()), accents: AccentColors::light(), }, }} pub(crate) fn zed_pro_moonlight() -> Theme { Theme { id: "zed_pro_moonlight".to_string(), name: "Zed Pro Moonlight".into(), appearance: Appearance::Dark, styles: ThemeStyles { window_background_appearance: WindowBackgroundAppearance::Opaque, system: SystemColors::default(), colors: ThemeColors::dark(), status: StatusColors::dark(), player: PlayerColors::dark(), syntax: Arc::new(SyntaxTheme::default()), accents: AccentColors::dark(), }, }} pub fn zed_pro_family() -> ThemeFamily { ThemeFamily { id: "zed_pro".to_string(), name: "Zed Pro".into(), author: "Zed Team".into(), themes: vec![zed_pro_daylight(), zed_pro_moonlight()], scales: default_color_scales(), }} impl Default for ThemeFamily { fn default() -> Self { one_family() }} impl Default for Theme { fn default() -> Self { one_dark() }}
use std::sync::Arc;
use gpui::WindowBackgroundAppearance;
use crate::AccentColors;
use crate::{
default_color_scales,
one_themes::{one_dark, one_family},
Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme, ThemeColors,
ThemeFamily, ThemeStyles,
};
fn zed_pro_daylight() -> Theme {
Theme {
id: "zed_pro_daylight".to_string(),
name: "Zed Pro Daylight".into(),
appearance: Appearance::Light,
styles: ThemeStyles {
window_background_appearance: WindowBackgroundAppearance::Opaque,
system: SystemColors::default(),
colors: ThemeColors::light(),
status: StatusColors::light(),
player: PlayerColors::light(),
syntax: Arc::new(SyntaxTheme::default()),
accents: AccentColors::light(),
},
}
}
pub(crate) fn zed_pro_moonlight() -> Theme {
Theme {
id: "zed_pro_moonlight".to_string(),
name: "Zed Pro Moonlight".into(),
appearance: Appearance::Dark,
styles: ThemeStyles {
window_background_appearance: WindowBackgroundAppearance::Opaque,
system: SystemColors::default(),
colors: ThemeColors::dark(),
status: StatusColors::dark(),
player: PlayerColors::dark(),
syntax: Arc::new(SyntaxTheme::default()),
accents: AccentColors::dark(),
},
}
}
pub fn zed_pro_family() -> ThemeFamily {
ThemeFamily {
id: "zed_pro".to_string(),
name: "Zed Pro".into(),
author: "Zed Team".into(),
themes: vec![zed_pro_daylight(), zed_pro_moonlight()],
scales: default_color_scales(),
}
}
impl Default for ThemeFamily {
fn default() -> Self {
one_family()
}
}
impl Default for Theme {
fn default() -> Self {
one_dark()
}
}