65 lines · 2.0 KB · Rust
RawDownload
// This crate was essentially pulled out verbatim from main `zed` crate to avoid having to run RustEmbed macro whenever zed has to be rebuilt. It saves a second or two on an incremental build. use anyhow::Context as _;use gpui::{App, AssetSource, Result, SharedString};use rust_embed::RustEmbed; #[derive(RustEmbed)]#[folder = "../../assets"]#[include = "fonts/**/*"]#[include = "icons/**/*"]#[include = "images/**/*"]#[include = "themes/**/*"]#[exclude = "themes/src/*"]#[include = "sounds/**/*"]#[include = "prompts/**/*"]#[include = "*.md"]#[exclude = "*.DS_Store"]pub struct Assets; impl AssetSource for Assets {    fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {        Self::get(path)            .map(|f| Some(f.data))            .with_context(|| format!("loading asset at path {path:?}"))    }     fn list(&self, path: &str) -> Result<Vec<SharedString>> {        Ok(Self::iter()            .filter_map(|p| {                if p.starts_with(path) {                    Some(p.into())                } else {                    None                }            })            .collect())    }} impl Assets {    /// Populate the [`TextSystem`] of the given [`AppContext`] with all `.ttf` fonts in the `fonts` directory.    pub fn load_fonts(&self, cx: &App) -> anyhow::Result<()> {        let font_paths = self.list("fonts")?;        let mut embedded_fonts = Vec::new();        for font_path in font_paths {            if font_path.ends_with(".ttf") {                let font_bytes = cx                    .asset_source()                    .load(&font_path)?                    .expect("Assets should never return None");                embedded_fonts.push(font_bytes);            }        }         cx.text_system().add_fonts(embedded_fonts)    }     pub fn load_test_fonts(&self, cx: &App) {        cx.text_system()            .add_fonts(vec![                self.load("fonts/lilex/Lilex-Regular.ttf").unwrap().unwrap(),            ])            .unwrap()    }}