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//! Table Cell Rendering use gpui::{AnyElement, ElementId};use ui::{SharedString, Tooltip, div, prelude::*}; use crate::{CsvPreviewView, settings::VerticalAlignment, types::DisplayCellId}; impl CsvPreviewView {    /// Create selectable table cell with mouse event handlers.    pub fn create_selectable_cell(        display_cell_id: DisplayCellId,        cell_content: SharedString,        vertical_alignment: VerticalAlignment,        cx: &Context<CsvPreviewView>,    ) -> AnyElement {        create_table_cell(display_cell_id, cell_content, vertical_alignment, cx)            // Mouse events handlers will be here            .into_any_element()    }} /// Create styled table cell div element.fn create_table_cell(    display_cell_id: DisplayCellId,    cell_content: SharedString,    vertical_alignment: VerticalAlignment,    cx: &Context<'_, CsvPreviewView>,) -> gpui::Stateful<Div> {    div()        .id(ElementId::NamedInteger(            format!("csv-display-cell-{}", *display_cell_id.row).into(),            *display_cell_id.col as u64,        ))        .cursor_pointer()        .flex()        .h_full()        .px_1()        .border_color(cx.theme().colors().border_variant)        .map(|div| match vertical_alignment {            VerticalAlignment::Top => div.items_start(),            VerticalAlignment::Center => div.items_center(),        })        .font_buffer(cx)        .tooltip(Tooltip::text(cell_content.clone()))        .child(div().child(cell_content))}