use gpui::*; struct Shadow {} impl Render for Shadow { fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement { div() .flex() .bg(rgb(0xffffff)) .size_full() .justify_center() .items_center() .child(div().size_8().shadow_sm()) }} fn main() { App::new().run(|cx: &mut AppContext| { let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |cx| cx.new_view(|_cx| Shadow {}), ) .unwrap(); });}
use gpui::*;
struct Shadow {}
impl Render for Shadow {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0xffffff))
.size_full()
.justify_center()
.items_center()
.child(div().size_8().shadow_sm())
}
}
fn main() {
App::new().run(|cx: &mut AppContext| {
let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|cx| cx.new_view(|_cx| Shadow {}),
)
.unwrap();
});
}