use crate::{ AbsoluteLength, Bounds, DefiniteLength, Edges, Length, Pixels, Point, Size, Style, WindowContext,};use collections::{FxHashMap, FxHashSet};use smallvec::SmallVec;use std::fmt::Debug;use taffy::{ geometry::{Point as TaffyPoint, Rect as TaffyRect, Size as TaffySize}, style::AvailableSpace as TaffyAvailableSpace, tree::NodeId, TaffyTree, TraversePartialTree as _,}; type NodeMeasureFn = Box<dyn FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>>; struct NodeContext { measure: NodeMeasureFn,}pub struct TaffyLayoutEngine { taffy: TaffyTree<NodeContext>, absolute_layout_bounds: FxHashMap<LayoutId, Bounds<Pixels>>, computed_layouts: FxHashSet<LayoutId>,} const EXPECT_MESSAGE: &str = "we should avoid taffy layout errors by construction if possible"; impl TaffyLayoutEngine { pub fn new() -> Self { TaffyLayoutEngine { taffy: TaffyTree::new(), absolute_layout_bounds: FxHashMap::default(), computed_layouts: FxHashSet::default(), } } pub fn clear(&mut self) { self.taffy.clear(); self.absolute_layout_bounds.clear(); self.computed_layouts.clear(); } pub fn request_layout( &mut self, style: Style, rem_size: Pixels, children: &[LayoutId], ) -> LayoutId { let taffy_style = style.to_taffy(rem_size); let layout_id = if children.is_empty() { self.taffy .new_leaf(taffy_style) .expect(EXPECT_MESSAGE) .into() } else { let parent_id = self .taffy // This is safe because LayoutId is repr(transparent) to taffy::tree::NodeId. .new_with_children(taffy_style, unsafe { std::mem::transmute::<&[LayoutId], &[taffy::NodeId]>(children) }) .expect(EXPECT_MESSAGE) .into(); parent_id }; layout_id } pub fn request_measured_layout( &mut self, style: Style, rem_size: Pixels, measure: impl FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels> + 'static, ) -> LayoutId { let taffy_style = style.to_taffy(rem_size); let layout_id = self .taffy .new_leaf_with_context( taffy_style, NodeContext { measure: Box::new(measure), }, ) .expect(EXPECT_MESSAGE) .into(); layout_id } // Used to understand performance #[allow(dead_code)] fn count_all_children(&self, parent: LayoutId) -> anyhow::Result<u32> { let mut count = 0; for child in self.taffy.children(parent.0)? { // Count this child. count += 1; // Count all of this child's children. count += self.count_all_children(LayoutId(child))? } Ok(count) } // Used to understand performance #[allow(dead_code)] fn max_depth(&self, depth: u32, parent: LayoutId) -> anyhow::Result<u32> { println!( "{parent:?} at depth {depth} has {} children", self.taffy.child_count(parent.0) ); let mut max_child_depth = 0; for child in self.taffy.children(parent.0)? { max_child_depth = std::cmp::max(max_child_depth, self.max_depth(0, LayoutId(child))?); } Ok(depth + 1 + max_child_depth) } // Used to understand performance #[allow(dead_code)] fn get_edges(&self, parent: LayoutId) -> anyhow::Result<Vec<(LayoutId, LayoutId)>> { let mut edges = Vec::new(); for child in self.taffy.children(parent.0)? { edges.push((parent, LayoutId(child))); edges.extend(self.get_edges(LayoutId(child))?); } Ok(edges) } pub fn compute_layout( &mut self, id: LayoutId, available_space: Size<AvailableSpace>, cx: &mut WindowContext, ) { // Leaving this here until we have a better instrumentation approach. // println!("Laying out {} children", self.count_all_children(id)?); // println!("Max layout depth: {}", self.max_depth(0, id)?); // Output the edges (branches) of the tree in Mermaid format for visualization. // println!("Edges:"); // for (a, b) in self.get_edges(id)? { // println!("N{} --> N{}", u64::from(a), u64::from(b)); // } // println!(""); // if !self.computed_layouts.insert(id) { let mut stack = SmallVec::<[LayoutId; 64]>::new(); stack.push(id); while let Some(id) = stack.pop() { self.absolute_layout_bounds.remove(&id); stack.extend( self.taffy .children(id.into()) .expect(EXPECT_MESSAGE) .into_iter() .map(Into::into), ); } } // let started_at = std::time::Instant::now(); self.taffy .compute_layout_with_measure( id.into(), available_space.into(), |known_dimensions, available_space, _id, node_context| { let Some(node_context) = node_context else { return taffy::geometry::Size::default(); }; let known_dimensions = Size { width: known_dimensions.width.map(Pixels), height: known_dimensions.height.map(Pixels), }; (node_context.measure)(known_dimensions, available_space.into(), cx).into() }, ) .expect(EXPECT_MESSAGE); // println!("compute_layout took {:?}", started_at.elapsed()); } pub fn layout_bounds(&mut self, id: LayoutId) -> Bounds<Pixels> { if let Some(layout) = self.absolute_layout_bounds.get(&id).cloned() { return layout; } let layout = self.taffy.layout(id.into()).expect(EXPECT_MESSAGE); let mut bounds = Bounds { origin: layout.location.into(), size: layout.size.into(), }; if let Some(parent_id) = self.taffy.parent(id.0) { let parent_bounds = self.layout_bounds(parent_id.into()); bounds.origin += parent_bounds.origin; } self.absolute_layout_bounds.insert(id, bounds); bounds }} /// A unique identifier for a layout node, generated when requesting a layout from Taffy#[derive(Copy, Clone, Eq, PartialEq, Debug)]#[repr(transparent)]pub struct LayoutId(NodeId); impl std::hash::Hash for LayoutId { fn hash<H: std::hash::Hasher>(&self, state: &mut H) { u64::from(self.0).hash(state); }} impl From<NodeId> for LayoutId { fn from(node_id: NodeId) -> Self { Self(node_id) }} impl From<LayoutId> for NodeId { fn from(layout_id: LayoutId) -> NodeId { layout_id.0 }} trait ToTaffy<Output> { fn to_taffy(&self, rem_size: Pixels) -> Output;} impl ToTaffy<taffy::style::Style> for Style { fn to_taffy(&self, rem_size: Pixels) -> taffy::style::Style { taffy::style::Style { display: self.display, overflow: self.overflow.into(), scrollbar_width: self.scrollbar_width, position: self.position, inset: self.inset.to_taffy(rem_size), size: self.size.to_taffy(rem_size), min_size: self.min_size.to_taffy(rem_size), max_size: self.max_size.to_taffy(rem_size), aspect_ratio: self.aspect_ratio, margin: self.margin.to_taffy(rem_size), padding: self.padding.to_taffy(rem_size), border: self.border_widths.to_taffy(rem_size), align_items: self.align_items, align_self: self.align_self, align_content: self.align_content, justify_content: self.justify_content, gap: self.gap.to_taffy(rem_size), flex_direction: self.flex_direction, flex_wrap: self.flex_wrap, flex_basis: self.flex_basis.to_taffy(rem_size), flex_grow: self.flex_grow, flex_shrink: self.flex_shrink, ..Default::default() // Ignore grid properties for now } }} impl ToTaffy<taffy::style::LengthPercentageAuto> for Length { fn to_taffy(&self, rem_size: Pixels) -> taffy::prelude::LengthPercentageAuto { match self { Length::Definite(length) => length.to_taffy(rem_size), Length::Auto => taffy::prelude::LengthPercentageAuto::Auto, } }} impl ToTaffy<taffy::style::Dimension> for Length { fn to_taffy(&self, rem_size: Pixels) -> taffy::prelude::Dimension { match self { Length::Definite(length) => length.to_taffy(rem_size), Length::Auto => taffy::prelude::Dimension::Auto, } }} impl ToTaffy<taffy::style::LengthPercentage> for DefiniteLength { fn to_taffy(&self, rem_size: Pixels) -> taffy::style::LengthPercentage { match self { DefiniteLength::Absolute(length) => match length { AbsoluteLength::Pixels(pixels) => { taffy::style::LengthPercentage::Length(pixels.into()) } AbsoluteLength::Rems(rems) => { taffy::style::LengthPercentage::Length((*rems * rem_size).into()) } }, DefiniteLength::Fraction(fraction) => { taffy::style::LengthPercentage::Percent(*fraction) } } }} impl ToTaffy<taffy::style::LengthPercentageAuto> for DefiniteLength { fn to_taffy(&self, rem_size: Pixels) -> taffy::style::LengthPercentageAuto { match self { DefiniteLength::Absolute(length) => match length { AbsoluteLength::Pixels(pixels) => { taffy::style::LengthPercentageAuto::Length(pixels.into()) } AbsoluteLength::Rems(rems) => { taffy::style::LengthPercentageAuto::Length((*rems * rem_size).into()) } }, DefiniteLength::Fraction(fraction) => { taffy::style::LengthPercentageAuto::Percent(*fraction) } } }} impl ToTaffy<taffy::style::Dimension> for DefiniteLength { fn to_taffy(&self, rem_size: Pixels) -> taffy::style::Dimension { match self { DefiniteLength::Absolute(length) => match length { AbsoluteLength::Pixels(pixels) => taffy::style::Dimension::Length(pixels.into()), AbsoluteLength::Rems(rems) => { taffy::style::Dimension::Length((*rems * rem_size).into()) } }, DefiniteLength::Fraction(fraction) => taffy::style::Dimension::Percent(*fraction), } }} impl ToTaffy<taffy::style::LengthPercentage> for AbsoluteLength { fn to_taffy(&self, rem_size: Pixels) -> taffy::style::LengthPercentage { match self { AbsoluteLength::Pixels(pixels) => taffy::style::LengthPercentage::Length(pixels.into()), AbsoluteLength::Rems(rems) => { taffy::style::LengthPercentage::Length((*rems * rem_size).into()) } } }} impl<T, T2> From<TaffyPoint<T>> for Point<T2>where T: Into<T2>, T2: Clone + Default + Debug,{ fn from(point: TaffyPoint<T>) -> Point<T2> { Point { x: point.x.into(), y: point.y.into(), } }} impl<T, T2> From<Point<T>> for TaffyPoint<T2>where T: Into<T2> + Clone + Default + Debug,{ fn from(val: Point<T>) -> Self { TaffyPoint { x: val.x.into(), y: val.y.into(), } }} impl<T, U> ToTaffy<TaffySize<U>> for Size<T>where T: ToTaffy<U> + Clone + Default + Debug,{ fn to_taffy(&self, rem_size: Pixels) -> TaffySize<U> { TaffySize { width: self.width.to_taffy(rem_size), height: self.height.to_taffy(rem_size), } }} impl<T, U> ToTaffy<TaffyRect<U>> for Edges<T>where T: ToTaffy<U> + Clone + Default + Debug,{ fn to_taffy(&self, rem_size: Pixels) -> TaffyRect<U> { TaffyRect { top: self.top.to_taffy(rem_size), right: self.right.to_taffy(rem_size), bottom: self.bottom.to_taffy(rem_size), left: self.left.to_taffy(rem_size), } }} impl<T, U> From<TaffySize<T>> for Size<U>where T: Into<U>, U: Clone + Default + Debug,{ fn from(taffy_size: TaffySize<T>) -> Self { Size { width: taffy_size.width.into(), height: taffy_size.height.into(), } }} impl<T, U> From<Size<T>> for TaffySize<U>where T: Into<U> + Clone + Default + Debug,{ fn from(size: Size<T>) -> Self { TaffySize { width: size.width.into(), height: size.height.into(), } }} /// The space available for an element to be laid out in#[derive(Copy, Clone, Default, Debug, Eq, PartialEq)]pub enum AvailableSpace { /// The amount of space available is the specified number of pixels Definite(Pixels), /// The amount of space available is indefinite and the node should be laid out under a min-content constraint #[default] MinContent, /// The amount of space available is indefinite and the node should be laid out under a max-content constraint MaxContent,} impl AvailableSpace { /// Returns a `Size` with both width and height set to `AvailableSpace::MinContent`. /// /// This function is useful when you want to create a `Size` with the minimum content constraints /// for both dimensions. /// /// # Examples /// /// ``` /// let min_content_size = AvailableSpace::min_size(); /// assert_eq!(min_content_size.width, AvailableSpace::MinContent); /// assert_eq!(min_content_size.height, AvailableSpace::MinContent); /// ``` pub const fn min_size() -> Size<Self> { Size { width: Self::MinContent, height: Self::MinContent, } }} impl From<AvailableSpace> for TaffyAvailableSpace { fn from(space: AvailableSpace) -> TaffyAvailableSpace { match space { AvailableSpace::Definite(Pixels(value)) => TaffyAvailableSpace::Definite(value), AvailableSpace::MinContent => TaffyAvailableSpace::MinContent, AvailableSpace::MaxContent => TaffyAvailableSpace::MaxContent, } }} impl From<TaffyAvailableSpace> for AvailableSpace { fn from(space: TaffyAvailableSpace) -> AvailableSpace { match space { TaffyAvailableSpace::Definite(value) => AvailableSpace::Definite(Pixels(value)), TaffyAvailableSpace::MinContent => AvailableSpace::MinContent, TaffyAvailableSpace::MaxContent => AvailableSpace::MaxContent, } }} impl From<Pixels> for AvailableSpace { fn from(pixels: Pixels) -> Self { AvailableSpace::Definite(pixels) }} impl From<Size<Pixels>> for Size<AvailableSpace> { fn from(size: Size<Pixels>) -> Self { Size { width: AvailableSpace::Definite(size.width), height: AvailableSpace::Definite(size.height), } }}
use crate::{
AbsoluteLength, Bounds, DefiniteLength, Edges, Length, Pixels, Point, Size, Style,
WindowContext,
};
use collections::{FxHashMap, FxHashSet};
use smallvec::SmallVec;
use std::fmt::Debug;
use taffy::{
geometry::{Point as TaffyPoint, Rect as TaffyRect, Size as TaffySize},
style::AvailableSpace as TaffyAvailableSpace,
tree::NodeId,
TaffyTree, TraversePartialTree as _,
};
type NodeMeasureFn =
Box<dyn FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>>;
struct NodeContext {
measure: NodeMeasureFn,
}
pub struct TaffyLayoutEngine {
taffy: TaffyTree<NodeContext>,
absolute_layout_bounds: FxHashMap<LayoutId, Bounds<Pixels>>,
computed_layouts: FxHashSet<LayoutId>,
}
const EXPECT_MESSAGE: &str = "we should avoid taffy layout errors by construction if possible";
impl TaffyLayoutEngine {
pub fn new() -> Self {
TaffyLayoutEngine {
taffy: TaffyTree::new(),
absolute_layout_bounds: FxHashMap::default(),
computed_layouts: FxHashSet::default(),
}
}
pub fn clear(&mut self) {
self.taffy.clear();
self.absolute_layout_bounds.clear();
self.computed_layouts.clear();
}
pub fn request_layout(
&mut self,
style: Style,
rem_size: Pixels,
children: &[LayoutId],
) -> LayoutId {
let taffy_style = style.to_taffy(rem_size);
let layout_id = if children.is_empty() {
self.taffy
.new_leaf(taffy_style)
.expect(EXPECT_MESSAGE)
.into()
} else {
let parent_id = self
.taffy
// This is safe because LayoutId is repr(transparent) to taffy::tree::NodeId.
.new_with_children(taffy_style, unsafe {
std::mem::transmute::<&[LayoutId], &[taffy::NodeId]>(children)
})
.expect(EXPECT_MESSAGE)
.into();
parent_id
};
layout_id
}
pub fn request_measured_layout(
&mut self,
style: Style,
rem_size: Pixels,
measure: impl FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
+ 'static,
) -> LayoutId {
let taffy_style = style.to_taffy(rem_size);
let layout_id = self
.taffy
.new_leaf_with_context(
taffy_style,
NodeContext {
measure: Box::new(measure),
},
)
.expect(EXPECT_MESSAGE)
.into();
layout_id
}
// Used to understand performance
#[allow(dead_code)]
fn count_all_children(&self, parent: LayoutId) -> anyhow::Result<u32> {
let mut count = 0;
for child in self.taffy.children(parent.0)? {
// Count this child.
count += 1;
// Count all of this child's children.
count += self.count_all_children(LayoutId(child))?
}
Ok(count)
}
// Used to understand performance
#[allow(dead_code)]
fn max_depth(&self, depth: u32, parent: LayoutId) -> anyhow::Result<u32> {
println!(
"{parent:?} at depth {depth} has {} children",
self.taffy.child_count(parent.0)
);
let mut max_child_depth = 0;
for child in self.taffy.children(parent.0)? {
max_child_depth = std::cmp::max(max_child_depth, self.max_depth(0, LayoutId(child))?);
}
Ok(depth + 1 + max_child_depth)
}
// Used to understand performance
#[allow(dead_code)]
fn get_edges(&self, parent: LayoutId) -> anyhow::Result<Vec<(LayoutId, LayoutId)>> {
let mut edges = Vec::new();
for child in self.taffy.children(parent.0)? {
edges.push((parent, LayoutId(child)));
edges.extend(self.get_edges(LayoutId(child))?);
}
Ok(edges)
}
pub fn compute_layout(
&mut self,
id: LayoutId,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) {
// Leaving this here until we have a better instrumentation approach.
// println!("Laying out {} children", self.count_all_children(id)?);
// println!("Max layout depth: {}", self.max_depth(0, id)?);
// Output the edges (branches) of the tree in Mermaid format for visualization.
// println!("Edges:");
// for (a, b) in self.get_edges(id)? {
// println!("N{} --> N{}", u64::from(a), u64::from(b));
// }
// println!("");
//
if !self.computed_layouts.insert(id) {
let mut stack = SmallVec::<[LayoutId; 64]>::new();
stack.push(id);
while let Some(id) = stack.pop() {
self.absolute_layout_bounds.remove(&id);
stack.extend(
self.taffy
.children(id.into())
.expect(EXPECT_MESSAGE)
.into_iter()
.map(Into::into),
);
}
}
// let started_at = std::time::Instant::now();
self.taffy
.compute_layout_with_measure(
id.into(),
available_space.into(),
|known_dimensions, available_space, _id, node_context| {
let Some(node_context) = node_context else {
return taffy::geometry::Size::default();
};
let known_dimensions = Size {
width: known_dimensions.width.map(Pixels),
height: known_dimensions.height.map(Pixels),
};
(node_context.measure)(known_dimensions, available_space.into(), cx).into()
},
)
.expect(EXPECT_MESSAGE);
// println!("compute_layout took {:?}", started_at.elapsed());
}
pub fn layout_bounds(&mut self, id: LayoutId) -> Bounds<Pixels> {
if let Some(layout) = self.absolute_layout_bounds.get(&id).cloned() {
return layout;
}
let layout = self.taffy.layout(id.into()).expect(EXPECT_MESSAGE);
let mut bounds = Bounds {
origin: layout.location.into(),
size: layout.size.into(),
};
if let Some(parent_id) = self.taffy.parent(id.0) {
let parent_bounds = self.layout_bounds(parent_id.into());
bounds.origin += parent_bounds.origin;
}
self.absolute_layout_bounds.insert(id, bounds);
bounds
}
}
/// A unique identifier for a layout node, generated when requesting a layout from Taffy
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
#[repr(transparent)]
pub struct LayoutId(NodeId);
impl std::hash::Hash for LayoutId {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
u64::from(self.0).hash(state);
}
}
impl From<NodeId> for LayoutId {
fn from(node_id: NodeId) -> Self {
Self(node_id)
}
}
impl From<LayoutId> for NodeId {
fn from(layout_id: LayoutId) -> NodeId {
layout_id.0
}
}
trait ToTaffy<Output> {
fn to_taffy(&self, rem_size: Pixels) -> Output;
}
impl ToTaffy<taffy::style::Style> for Style {
fn to_taffy(&self, rem_size: Pixels) -> taffy::style::Style {
taffy::style::Style {
display: self.display,
overflow: self.overflow.into(),
scrollbar_width: self.scrollbar_width,
position: self.position,
inset: self.inset.to_taffy(rem_size),
size: self.size.to_taffy(rem_size),
min_size: self.min_size.to_taffy(rem_size),
max_size: self.max_size.to_taffy(rem_size),
aspect_ratio: self.aspect_ratio,
margin: self.margin.to_taffy(rem_size),
padding: self.padding.to_taffy(rem_size),
border: self.border_widths.to_taffy(rem_size),
align_items: self.align_items,
align_self: self.align_self,
align_content: self.align_content,
justify_content: self.justify_content,
gap: self.gap.to_taffy(rem_size),
flex_direction: self.flex_direction,
flex_wrap: self.flex_wrap,
flex_basis: self.flex_basis.to_taffy(rem_size),
flex_grow: self.flex_grow,
flex_shrink: self.flex_shrink,
..Default::default() // Ignore grid properties for now
}
}
}
impl ToTaffy<taffy::style::LengthPercentageAuto> for Length {
fn to_taffy(&self, rem_size: Pixels) -> taffy::prelude::LengthPercentageAuto {
match self {
Length::Definite(length) => length.to_taffy(rem_size),
Length::Auto => taffy::prelude::LengthPercentageAuto::Auto,
}
}
}
impl ToTaffy<taffy::style::Dimension> for Length {
fn to_taffy(&self, rem_size: Pixels) -> taffy::prelude::Dimension {
match self {
Length::Definite(length) => length.to_taffy(rem_size),
Length::Auto => taffy::prelude::Dimension::Auto,
}
}
}
impl ToTaffy<taffy::style::LengthPercentage> for DefiniteLength {
fn to_taffy(&self, rem_size: Pixels) -> taffy::style::LengthPercentage {
match self {
DefiniteLength::Absolute(length) => match length {
AbsoluteLength::Pixels(pixels) => {
taffy::style::LengthPercentage::Length(pixels.into())
}
AbsoluteLength::Rems(rems) => {
taffy::style::LengthPercentage::Length((*rems * rem_size).into())
}
},
DefiniteLength::Fraction(fraction) => {
taffy::style::LengthPercentage::Percent(*fraction)
}
}
}
}
impl ToTaffy<taffy::style::LengthPercentageAuto> for DefiniteLength {
fn to_taffy(&self, rem_size: Pixels) -> taffy::style::LengthPercentageAuto {
match self {
DefiniteLength::Absolute(length) => match length {
AbsoluteLength::Pixels(pixels) => {
taffy::style::LengthPercentageAuto::Length(pixels.into())
}
AbsoluteLength::Rems(rems) => {
taffy::style::LengthPercentageAuto::Length((*rems * rem_size).into())
}
},
DefiniteLength::Fraction(fraction) => {
taffy::style::LengthPercentageAuto::Percent(*fraction)
}
}
}
}
impl ToTaffy<taffy::style::Dimension> for DefiniteLength {
fn to_taffy(&self, rem_size: Pixels) -> taffy::style::Dimension {
match self {
DefiniteLength::Absolute(length) => match length {
AbsoluteLength::Pixels(pixels) => taffy::style::Dimension::Length(pixels.into()),
AbsoluteLength::Rems(rems) => {
taffy::style::Dimension::Length((*rems * rem_size).into())
}
},
DefiniteLength::Fraction(fraction) => taffy::style::Dimension::Percent(*fraction),
}
}
}
impl ToTaffy<taffy::style::LengthPercentage> for AbsoluteLength {
fn to_taffy(&self, rem_size: Pixels) -> taffy::style::LengthPercentage {
match self {
AbsoluteLength::Pixels(pixels) => taffy::style::LengthPercentage::Length(pixels.into()),
AbsoluteLength::Rems(rems) => {
taffy::style::LengthPercentage::Length((*rems * rem_size).into())
}
}
}
}
impl<T, T2> From<TaffyPoint<T>> for Point<T2>
where
T: Into<T2>,
T2: Clone + Default + Debug,
{
fn from(point: TaffyPoint<T>) -> Point<T2> {
Point {
x: point.x.into(),
y: point.y.into(),
}
}
}
impl<T, T2> From<Point<T>> for TaffyPoint<T2>
where
T: Into<T2> + Clone + Default + Debug,
{
fn from(val: Point<T>) -> Self {
TaffyPoint {
x: val.x.into(),
y: val.y.into(),
}
}
}
impl<T, U> ToTaffy<TaffySize<U>> for Size<T>
where
T: ToTaffy<U> + Clone + Default + Debug,
{
fn to_taffy(&self, rem_size: Pixels) -> TaffySize<U> {
TaffySize {
width: self.width.to_taffy(rem_size),
height: self.height.to_taffy(rem_size),
}
}
}
impl<T, U> ToTaffy<TaffyRect<U>> for Edges<T>
where
T: ToTaffy<U> + Clone + Default + Debug,
{
fn to_taffy(&self, rem_size: Pixels) -> TaffyRect<U> {
TaffyRect {
top: self.top.to_taffy(rem_size),
right: self.right.to_taffy(rem_size),
bottom: self.bottom.to_taffy(rem_size),
left: self.left.to_taffy(rem_size),
}
}
}
impl<T, U> From<TaffySize<T>> for Size<U>
where
T: Into<U>,
U: Clone + Default + Debug,
{
fn from(taffy_size: TaffySize<T>) -> Self {
Size {
width: taffy_size.width.into(),
height: taffy_size.height.into(),
}
}
}
impl<T, U> From<Size<T>> for TaffySize<U>
where
T: Into<U> + Clone + Default + Debug,
{
fn from(size: Size<T>) -> Self {
TaffySize {
width: size.width.into(),
height: size.height.into(),
}
}
}
/// The space available for an element to be laid out in
#[derive(Copy, Clone, Default, Debug, Eq, PartialEq)]
pub enum AvailableSpace {
/// The amount of space available is the specified number of pixels
Definite(Pixels),
/// The amount of space available is indefinite and the node should be laid out under a min-content constraint
#[default]
MinContent,
/// The amount of space available is indefinite and the node should be laid out under a max-content constraint
MaxContent,
}
impl AvailableSpace {
/// Returns a `Size` with both width and height set to `AvailableSpace::MinContent`.
///
/// This function is useful when you want to create a `Size` with the minimum content constraints
/// for both dimensions.
///
/// # Examples
///
/// ```
/// let min_content_size = AvailableSpace::min_size();
/// assert_eq!(min_content_size.width, AvailableSpace::MinContent);
/// assert_eq!(min_content_size.height, AvailableSpace::MinContent);
/// ```
pub const fn min_size() -> Size<Self> {
Size {
width: Self::MinContent,
height: Self::MinContent,
}
}
}
impl From<AvailableSpace> for TaffyAvailableSpace {
fn from(space: AvailableSpace) -> TaffyAvailableSpace {
match space {
AvailableSpace::Definite(Pixels(value)) => TaffyAvailableSpace::Definite(value),
AvailableSpace::MinContent => TaffyAvailableSpace::MinContent,
AvailableSpace::MaxContent => TaffyAvailableSpace::MaxContent,
}
}
}
impl From<TaffyAvailableSpace> for AvailableSpace {
fn from(space: TaffyAvailableSpace) -> AvailableSpace {
match space {
TaffyAvailableSpace::Definite(value) => AvailableSpace::Definite(Pixels(value)),
TaffyAvailableSpace::MinContent => AvailableSpace::MinContent,
TaffyAvailableSpace::MaxContent => AvailableSpace::MaxContent,
}
}
}
impl From<Pixels> for AvailableSpace {
fn from(pixels: Pixels) -> Self {
AvailableSpace::Definite(pixels)
}
}
impl From<Size<Pixels>> for Size<AvailableSpace> {
fn from(size: Size<Pixels>) -> Self {
Size {
width: AvailableSpace::Definite(size.width),
height: AvailableSpace::Definite(size.height),
}
}
}