447 lines · 15.0 KB · Rust
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use crate::{    point, size, Bounds, DevicePixels, Font, FontFeatures, FontId, FontMetrics, FontRun, FontStyle,    FontWeight, GlyphId, LineLayout, Pixels, PlatformTextSystem, Point, RenderGlyphParams,    ShapedGlyph, SharedString, Size,};use anyhow::{anyhow, Context, Ok, Result};use collections::HashMap;use cosmic_text::{    fontdb::Query, Attrs, AttrsList, BufferLine, CacheKey, Family, Font as CosmicTextFont,    FontSystem, SwashCache,}; use itertools::Itertools;use parking_lot::{RwLock, RwLockUpgradableReadGuard};use pathfinder_geometry::{    rect::{RectF, RectI},    vector::{Vector2F, Vector2I},};use smallvec::SmallVec;use std::{borrow::Cow, sync::Arc}; pub(crate) struct LinuxTextSystem(RwLock<LinuxTextSystemState>); struct LinuxTextSystemState {    swash_cache: SwashCache,    font_system: FontSystem,    fonts: Vec<Arc<CosmicTextFont>>,    font_selections: HashMap<Font, FontId>,    font_ids_by_family_name: HashMap<SharedString, SmallVec<[FontId; 4]>>,    postscript_names_by_font_id: HashMap<FontId, String>,} impl LinuxTextSystem {    pub(crate) fn new() -> Self {        let mut font_system = FontSystem::new();         // todo(linux) make font loading non-blocking        font_system.db_mut().load_system_fonts();         Self(RwLock::new(LinuxTextSystemState {            font_system,            swash_cache: SwashCache::new(),            fonts: Vec::new(),            font_selections: HashMap::default(),            // font_ids_by_postscript_name: HashMap::default(),            font_ids_by_family_name: HashMap::default(),            postscript_names_by_font_id: HashMap::default(),        }))    }} impl Default for LinuxTextSystem {    fn default() -> Self {        Self::new()    }} #[allow(unused)]impl PlatformTextSystem for LinuxTextSystem {    fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {        self.0.write().add_fonts(fonts)    }     // todo(linux) ensure that this integrates with platform font loading    // do we need to do more than call load_system_fonts()?    fn all_font_names(&self) -> Vec<String> {        self.0            .read()            .font_system            .db()            .faces()            .map(|face| face.post_script_name.clone())            .collect()    }     fn all_font_families(&self) -> Vec<String> {        self.0            .read()            .font_system            .db()            .faces()            .filter_map(|face| Some(face.families.get(0)?.0.clone()))            .collect_vec()    }     fn font_id(&self, font: &Font) -> Result<FontId> {        // todo(linux): Do we need to use CosmicText's Font APIs? Can we consolidate this to use font_kit?        let lock = self.0.upgradable_read();        if let Some(font_id) = lock.font_selections.get(font) {            Ok(*font_id)        } else {            let mut lock = RwLockUpgradableReadGuard::upgrade(lock);            let candidates = if let Some(font_ids) = lock.font_ids_by_family_name.get(&font.family)            {                font_ids.as_slice()            } else {                let font_ids = lock.load_family(&font.family, font.features)?;                lock.font_ids_by_family_name                    .insert(font.family.clone(), font_ids);                lock.font_ids_by_family_name[&font.family].as_ref()            };             let id = lock                .font_system                .db()                .query(&Query {                    families: &[Family::Name(&font.family)],                    weight: font.weight.into(),                    style: font.style.into(),                    stretch: Default::default(),                })                .context("no font")?;             let font_id = if let Some(font_id) = lock.fonts.iter().position(|font| font.id() == id)            {                FontId(font_id)            } else {                // Font isn't in fonts so add it there, this is because we query all the fonts in the db                // and maybe we haven't loaded it yet                let font_id = FontId(lock.fonts.len());                let font = lock.font_system.get_font(id).unwrap();                lock.fonts.push(font);                font_id            };             lock.font_selections.insert(font.clone(), font_id);            Ok(font_id)        }    }     fn font_metrics(&self, font_id: FontId) -> FontMetrics {        let metrics = self.0.read().fonts[font_id.0].as_swash().metrics(&[]);         FontMetrics {            units_per_em: metrics.units_per_em as u32,            ascent: metrics.ascent,            descent: -metrics.descent, // todo(linux) confirm this is correct            line_gap: metrics.leading,            underline_position: metrics.underline_offset,            underline_thickness: metrics.stroke_size,            cap_height: metrics.cap_height,            x_height: metrics.x_height,            // todo(linux): Compute this correctly            bounding_box: Bounds {                origin: point(0.0, 0.0),                size: size(metrics.max_width, metrics.ascent + metrics.descent),            },        }    }     fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {        let lock = self.0.read();        let metrics = lock.fonts[font_id.0].as_swash().metrics(&[]);        let glyph_metrics = lock.fonts[font_id.0].as_swash().glyph_metrics(&[]);        let glyph_id = glyph_id.0 as u16;        // todo(linux): Compute this correctly        // see https://github.com/servo/font-kit/blob/master/src/loaders/freetype.rs#L614-L620        Ok(Bounds {            origin: point(0.0, 0.0),            size: size(                glyph_metrics.advance_width(glyph_id),                glyph_metrics.advance_height(glyph_id),            ),        })    }     fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {        self.0.read().advance(font_id, glyph_id)    }     fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {        self.0.read().glyph_for_char(font_id, ch)    }     fn glyph_raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {        self.0.write().raster_bounds(params)    }     fn rasterize_glyph(        &self,        params: &RenderGlyphParams,        raster_bounds: Bounds<DevicePixels>,    ) -> Result<(Size<DevicePixels>, Vec<u8>)> {        self.0.write().rasterize_glyph(params, raster_bounds)    }     fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout {        self.0.write().layout_line(text, font_size, runs)    }     // todo(linux) Confirm that this has been superseded by the LineWrapper    fn wrap_line(        &self,        text: &str,        font_id: FontId,        font_size: Pixels,        width: Pixels,    ) -> Vec<usize> {        unimplemented!()    }} impl LinuxTextSystemState {    #[profiling::function]    fn add_fonts(&mut self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {        let db = self.font_system.db_mut();        for bytes in fonts {            match bytes {                Cow::Borrowed(embedded_font) => {                    db.load_font_data(embedded_font.to_vec());                }                Cow::Owned(bytes) => {                    db.load_font_data(bytes);                }            }        }        Ok(())    }     #[profiling::function]    fn load_family(        &mut self,        name: &SharedString,        _features: FontFeatures,    ) -> Result<SmallVec<[FontId; 4]>> {        let mut font_ids = SmallVec::new();        let family = self            .font_system            .get_font_matches(Attrs::new().family(cosmic_text::Family::Name(name)));        for font in family.as_ref() {            let font = self.font_system.get_font(*font).unwrap();            if font.as_swash().charmap().map('m') == 0 {                self.font_system.db_mut().remove_face(font.id());                continue;            };             let font_id = FontId(self.fonts.len());            font_ids.push(font_id);            self.fonts.push(font);        }        Ok(font_ids)    }     fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {        let width = self.fonts[font_id.0]            .as_swash()            .glyph_metrics(&[])            .advance_width(glyph_id.0 as u16);        let height = self.fonts[font_id.0]            .as_swash()            .glyph_metrics(&[])            .advance_height(glyph_id.0 as u16);        Ok(Size { width, height })    }     fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {        let glyph_id = self.fonts[font_id.0].as_swash().charmap().map(ch);        if glyph_id == 0 {            None        } else {            Some(GlyphId(glyph_id.into()))        }    }     fn is_emoji(&self, font_id: FontId) -> bool {        // todo(linux): implement this correctly        self.postscript_names_by_font_id            .get(&font_id)            .map_or(false, |postscript_name| {                postscript_name == "AppleColorEmoji"            })    }     // todo(linux) both raster functions have problems because I am not sure this is the correct mapping from cosmic text to gpui system    fn raster_bounds(&mut self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {        let font = &self.fonts[params.font_id.0];        let font_system = &mut self.font_system;        let image = self            .swash_cache            .get_image(                font_system,                CacheKey::new(                    font.id(),                    params.glyph_id.0 as u16,                    (params.font_size * params.scale_factor).into(),                    (0.0, 0.0),                )                .0,            )            .clone()            .unwrap();        Ok(Bounds {            origin: point(image.placement.left.into(), (-image.placement.top).into()),            size: size(image.placement.width.into(), image.placement.height.into()),        })    }     #[profiling::function]    fn rasterize_glyph(        &mut self,        params: &RenderGlyphParams,        glyph_bounds: Bounds<DevicePixels>,    ) -> Result<(Size<DevicePixels>, Vec<u8>)> {        if glyph_bounds.size.width.0 == 0 || glyph_bounds.size.height.0 == 0 {            Err(anyhow!("glyph bounds are empty"))        } else {            // todo(linux) handle subpixel variants            let bitmap_size = glyph_bounds.size;            let font = &self.fonts[params.font_id.0];            let font_system = &mut self.font_system;            let image = self                .swash_cache                .get_image(                    font_system,                    CacheKey::new(                        font.id(),                        params.glyph_id.0 as u16,                        (params.font_size * params.scale_factor).into(),                        (0.0, 0.0),                    )                    .0,                )                .clone()                .unwrap();             Ok((bitmap_size, image.data))        }    }     // todo(linux) This is all a quick first pass, maybe we should be using cosmic_text::Buffer    #[profiling::function]    fn layout_line(&mut self, text: &str, font_size: Pixels, font_runs: &[FontRun]) -> LineLayout {        let mut attrs_list = AttrsList::new(Attrs::new());        let mut offs = 0;        for run in font_runs {            // todo(linux) We need to check we are doing utf properly            let font = &self.fonts[run.font_id.0];            let font = self.font_system.db().face(font.id()).unwrap();            attrs_list.add_span(                offs..offs + run.len,                Attrs::new()                    .family(Family::Name(&font.families.first().unwrap().0))                    .stretch(font.stretch)                    .style(font.style)                    .weight(font.weight),            );            offs += run.len;        }        let mut line = BufferLine::new(text, attrs_list, cosmic_text::Shaping::Advanced);        let layout = line.layout(            &mut self.font_system,            font_size.0,            f32::MAX, // todo(linux) we don't have a width cause this should technically not be wrapped I believe            cosmic_text::Wrap::None,        );        let mut runs = Vec::new();        // todo(linux) what I think can happen is layout returns possibly multiple lines which means we should be probably working with it higher up in the text rendering        let layout = layout.first().unwrap();        for glyph in &layout.glyphs {            let font_id = glyph.font_id;            let font_id = FontId(                self.fonts                    .iter()                    .position(|font| font.id() == font_id)                    .unwrap(),            );            let mut glyphs = SmallVec::new();            // todo(linux) this is definitely wrong, each glyph in glyphs from cosmic-text is a cluster with one glyph, ShapedRun takes a run of glyphs with the same font and direction            glyphs.push(ShapedGlyph {                id: GlyphId(glyph.glyph_id as u32),                position: point((glyph.x).into(), glyph.y.into()),                index: glyph.start,                is_emoji: self.is_emoji(font_id),            });            runs.push(crate::ShapedRun { font_id, glyphs });        }        LineLayout {            font_size,            width: layout.w.into(),            ascent: layout.max_ascent.into(),            descent: layout.max_descent.into(),            runs,            len: text.len(),        }    }} impl From<RectF> for Bounds<f32> {    fn from(rect: RectF) -> Self {        Bounds {            origin: point(rect.origin_x(), rect.origin_y()),            size: size(rect.width(), rect.height()),        }    }} impl From<RectI> for Bounds<DevicePixels> {    fn from(rect: RectI) -> Self {        Bounds {            origin: point(DevicePixels(rect.origin_x()), DevicePixels(rect.origin_y())),            size: size(DevicePixels(rect.width()), DevicePixels(rect.height())),        }    }} impl From<Vector2I> for Size<DevicePixels> {    fn from(value: Vector2I) -> Self {        size(value.x().into(), value.y().into())    }} impl From<RectI> for Bounds<i32> {    fn from(rect: RectI) -> Self {        Bounds {            origin: point(rect.origin_x(), rect.origin_y()),            size: size(rect.width(), rect.height()),        }    }} impl From<Point<u32>> for Vector2I {    fn from(size: Point<u32>) -> Self {        Vector2I::new(size.x as i32, size.y as i32)    }} impl From<Vector2F> for Size<f32> {    fn from(vec: Vector2F) -> Self {        size(vec.x(), vec.y())    }} impl From<FontWeight> for cosmic_text::Weight {    fn from(value: FontWeight) -> Self {        cosmic_text::Weight(value.0 as u16)    }} impl From<FontStyle> for cosmic_text::Style {    fn from(style: FontStyle) -> Self {        match style {            FontStyle::Normal => cosmic_text::Style::Normal,            FontStyle::Italic => cosmic_text::Style::Italic,            FontStyle::Oblique => cosmic_text::Style::Oblique,        }    }}