use gpui::Position; use crate::prelude::*; #[derive(Default)]pub enum IndicatorStyle { #[default] Dot, Bar,} #[derive(IntoElement)]pub struct Indicator { position: Position, style: IndicatorStyle, color: Color,} impl Indicator { pub fn dot() -> Self { Self { position: Position::Relative, style: IndicatorStyle::Dot, color: Color::Default, } } pub fn bar() -> Self { Self { position: Position::Relative, style: IndicatorStyle::Dot, color: Color::Default, } } pub fn color(mut self, color: Color) -> Self { self.color = color; self } pub fn absolute(mut self) -> Self { self.position = Position::Absolute; self }} impl RenderOnce for Indicator { fn render(self, cx: &mut WindowContext) -> impl IntoElement { div() .flex_none() .map(|this| match self.style { IndicatorStyle::Dot => this.w_1p5().h_1p5().rounded_full(), IndicatorStyle::Bar => this.w_full().h_1p5().rounded_t_md(), }) .when(self.position == Position::Absolute, |this| this.absolute()) .bg(self.color.color(cx)) }}
use gpui::Position;
use crate::prelude::*;
#[derive(Default)]
pub enum IndicatorStyle {
#[default]
Dot,
Bar,
}
#[derive(IntoElement)]
pub struct Indicator {
position: Position,
style: IndicatorStyle,
color: Color,
}
impl Indicator {
pub fn dot() -> Self {
Self {
position: Position::Relative,
style: IndicatorStyle::Dot,
color: Color::Default,
}
}
pub fn bar() -> Self {
Self {
position: Position::Relative,
style: IndicatorStyle::Dot,
color: Color::Default,
}
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
self
}
pub fn absolute(mut self) -> Self {
self.position = Position::Absolute;
self
}
}
impl RenderOnce for Indicator {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
div()
.flex_none()
.map(|this| match self.style {
IndicatorStyle::Dot => this.w_1p5().h_1p5().rounded_full(),
IndicatorStyle::Bar => this.w_full().h_1p5().rounded_t_md(),
})
.when(self.position == Position::Absolute, |this| this.absolute())
.bg(self.color.color(cx))
}
}