use std::{fmt::Display, ops::Range, sync::Arc}; use collections::HashMap;use gpui::{Action, KeyContext};use language::CursorShape;use serde::{Deserialize, Serialize};use workspace::searchable::Direction; use crate::motion::Motion; #[derive(Clone, Copy, Debug, PartialEq, Eq, Deserialize, Serialize)]pub enum Mode { Normal, Insert, Visual, VisualLine, VisualBlock,} impl Display for Mode { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { Mode::Normal => write!(f, "NORMAL"), Mode::Insert => write!(f, "INSERT"), Mode::Visual => write!(f, "VISUAL"), Mode::VisualLine => write!(f, "VISUAL LINE"), Mode::VisualBlock => write!(f, "VISUAL BLOCK"), } }} impl Mode { pub fn is_visual(&self) -> bool { match self { Mode::Normal | Mode::Insert => false, Mode::Visual | Mode::VisualLine | Mode::VisualBlock => true, } }} impl Default for Mode { fn default() -> Self { Self::Normal }} #[derive(Copy, Clone, Debug, PartialEq, Eq, Deserialize)]pub enum Operator { Change, Delete, Yank, Replace, Object { around: bool }, FindForward { before: bool }, FindBackward { after: bool },} #[derive(Default, Clone)]pub struct EditorState { pub mode: Mode, pub last_mode: Mode, /// pre_count is the number before an operator is specified (3 in 3d2d) pub pre_count: Option<usize>, /// post_count is the number after an operator is specified (2 in 3d2d) pub post_count: Option<usize>, pub operator_stack: Vec<Operator>,} #[derive(Default, Clone, Debug)]pub enum RecordedSelection { #[default] None, Visual { rows: u32, cols: u32, }, SingleLine { cols: u32, }, VisualBlock { rows: u32, cols: u32, }, VisualLine { rows: u32, },} #[derive(Default, Clone)]pub struct WorkspaceState { pub search: SearchState, pub last_find: Option<Motion>, pub recording: bool, pub stop_recording_after_next_action: bool, pub replaying: bool, pub recorded_count: Option<usize>, pub recorded_actions: Vec<ReplayableAction>, pub recorded_selection: RecordedSelection, pub registers: HashMap<String, String>,} #[derive(Debug)]pub enum ReplayableAction { Action(Box<dyn Action>), Insertion { text: Arc<str>, utf16_range_to_replace: Option<Range<isize>>, },} impl Clone for ReplayableAction { fn clone(&self) -> Self { match self { Self::Action(action) => Self::Action(action.boxed_clone()), Self::Insertion { text, utf16_range_to_replace, } => Self::Insertion { text: text.clone(), utf16_range_to_replace: utf16_range_to_replace.clone(), }, } }} #[derive(Clone)]pub struct SearchState { pub direction: Direction, pub count: usize, pub initial_query: String,} impl Default for SearchState { fn default() -> Self { Self { direction: Direction::Next, count: 1, initial_query: "".to_string(), } }} impl EditorState { pub fn cursor_shape(&self) -> CursorShape { match self.mode { Mode::Normal => { if self.operator_stack.is_empty() { CursorShape::Block } else { CursorShape::Underscore } } Mode::Visual | Mode::VisualLine | Mode::VisualBlock => CursorShape::Block, Mode::Insert => CursorShape::Bar, } } pub fn vim_controlled(&self) -> bool { !matches!(self.mode, Mode::Insert) || matches!( self.operator_stack.last(), Some(Operator::FindForward { .. }) | Some(Operator::FindBackward { .. }) ) } pub fn should_autoindent(&self) -> bool { !(self.mode == Mode::Insert && self.last_mode == Mode::VisualBlock) } pub fn clip_at_line_ends(&self) -> bool { match self.mode { Mode::Insert | Mode::Visual | Mode::VisualLine | Mode::VisualBlock => false, Mode::Normal => true, } } pub fn active_operator(&self) -> Option<Operator> { self.operator_stack.last().copied() } pub fn keymap_context_layer(&self) -> KeyContext { let mut context = KeyContext::default(); context.set( "vim_mode", match self.mode { Mode::Normal => "normal", Mode::Visual | Mode::VisualLine | Mode::VisualBlock => "visual", Mode::Insert => "insert", }, ); if self.vim_controlled() { context.add("VimControl"); } if self.active_operator().is_none() && self.pre_count.is_some() || self.active_operator().is_some() && self.post_count.is_some() { context.add("VimCount"); } let active_operator = self.active_operator(); if let Some(active_operator) = active_operator { for context_flag in active_operator.context_flags().into_iter() { context.add(*context_flag); } } context.set( "vim_operator", active_operator.map(|op| op.id()).unwrap_or_else(|| "none"), ); context }} impl Operator { pub fn id(&self) -> &'static str { match self { Operator::Object { around: false } => "i", Operator::Object { around: true } => "a", Operator::Change => "c", Operator::Delete => "d", Operator::Yank => "y", Operator::Replace => "r", Operator::FindForward { before: false } => "f", Operator::FindForward { before: true } => "t", Operator::FindBackward { after: false } => "F", Operator::FindBackward { after: true } => "T", } } pub fn context_flags(&self) -> &'static [&'static str] { match self { Operator::Object { .. } => &["VimObject"], Operator::FindForward { .. } | Operator::FindBackward { .. } | Operator::Replace => { &["VimWaiting"] } _ => &[], } }}
use std::{fmt::Display, ops::Range, sync::Arc};
use collections::HashMap;
use gpui::{Action, KeyContext};
use language::CursorShape;
use serde::{Deserialize, Serialize};
use workspace::searchable::Direction;
use crate::motion::Motion;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Deserialize, Serialize)]
pub enum Mode {
Normal,
Insert,
Visual,
VisualLine,
VisualBlock,
}
impl Display for Mode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Mode::Normal => write!(f, "NORMAL"),
Mode::Insert => write!(f, "INSERT"),
Mode::Visual => write!(f, "VISUAL"),
Mode::VisualLine => write!(f, "VISUAL LINE"),
Mode::VisualBlock => write!(f, "VISUAL BLOCK"),
}
}
}
impl Mode {
pub fn is_visual(&self) -> bool {
match self {
Mode::Normal | Mode::Insert => false,
Mode::Visual | Mode::VisualLine | Mode::VisualBlock => true,
}
}
}
impl Default for Mode {
fn default() -> Self {
Self::Normal
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Deserialize)]
pub enum Operator {
Change,
Delete,
Yank,
Replace,
Object { around: bool },
FindForward { before: bool },
FindBackward { after: bool },
}
#[derive(Default, Clone)]
pub struct EditorState {
pub mode: Mode,
pub last_mode: Mode,
/// pre_count is the number before an operator is specified (3 in 3d2d)
pub pre_count: Option<usize>,
/// post_count is the number after an operator is specified (2 in 3d2d)
pub post_count: Option<usize>,
pub operator_stack: Vec<Operator>,
}
#[derive(Default, Clone, Debug)]
pub enum RecordedSelection {
#[default]
None,
Visual {
rows: u32,
cols: u32,
},
SingleLine {
cols: u32,
},
VisualBlock {
rows: u32,
cols: u32,
},
VisualLine {
rows: u32,
},
}
#[derive(Default, Clone)]
pub struct WorkspaceState {
pub search: SearchState,
pub last_find: Option<Motion>,
pub recording: bool,
pub stop_recording_after_next_action: bool,
pub replaying: bool,
pub recorded_count: Option<usize>,
pub recorded_actions: Vec<ReplayableAction>,
pub recorded_selection: RecordedSelection,
pub registers: HashMap<String, String>,
}
#[derive(Debug)]
pub enum ReplayableAction {
Action(Box<dyn Action>),
Insertion {
text: Arc<str>,
utf16_range_to_replace: Option<Range<isize>>,
},
}
impl Clone for ReplayableAction {
fn clone(&self) -> Self {
match self {
Self::Action(action) => Self::Action(action.boxed_clone()),
Self::Insertion {
text,
utf16_range_to_replace,
} => Self::Insertion {
text: text.clone(),
utf16_range_to_replace: utf16_range_to_replace.clone(),
},
}
}
}
#[derive(Clone)]
pub struct SearchState {
pub direction: Direction,
pub count: usize,
pub initial_query: String,
}
impl Default for SearchState {
fn default() -> Self {
Self {
direction: Direction::Next,
count: 1,
initial_query: "".to_string(),
}
}
}
impl EditorState {
pub fn cursor_shape(&self) -> CursorShape {
match self.mode {
Mode::Normal => {
if self.operator_stack.is_empty() {
CursorShape::Block
} else {
CursorShape::Underscore
}
}
Mode::Visual | Mode::VisualLine | Mode::VisualBlock => CursorShape::Block,
Mode::Insert => CursorShape::Bar,
}
}
pub fn vim_controlled(&self) -> bool {
!matches!(self.mode, Mode::Insert)
|| matches!(
self.operator_stack.last(),
Some(Operator::FindForward { .. }) | Some(Operator::FindBackward { .. })
)
}
pub fn should_autoindent(&self) -> bool {
!(self.mode == Mode::Insert && self.last_mode == Mode::VisualBlock)
}
pub fn clip_at_line_ends(&self) -> bool {
match self.mode {
Mode::Insert | Mode::Visual | Mode::VisualLine | Mode::VisualBlock => false,
Mode::Normal => true,
}
}
pub fn active_operator(&self) -> Option<Operator> {
self.operator_stack.last().copied()
}
pub fn keymap_context_layer(&self) -> KeyContext {
let mut context = KeyContext::default();
context.set(
"vim_mode",
match self.mode {
Mode::Normal => "normal",
Mode::Visual | Mode::VisualLine | Mode::VisualBlock => "visual",
Mode::Insert => "insert",
},
);
if self.vim_controlled() {
context.add("VimControl");
}
if self.active_operator().is_none() && self.pre_count.is_some()
|| self.active_operator().is_some() && self.post_count.is_some()
{
context.add("VimCount");
}
let active_operator = self.active_operator();
if let Some(active_operator) = active_operator {
for context_flag in active_operator.context_flags().into_iter() {
context.add(*context_flag);
}
}
context.set(
"vim_operator",
active_operator.map(|op| op.id()).unwrap_or_else(|| "none"),
);
context
}
}
impl Operator {
pub fn id(&self) -> &'static str {
match self {
Operator::Object { around: false } => "i",
Operator::Object { around: true } => "a",
Operator::Change => "c",
Operator::Delete => "d",
Operator::Yank => "y",
Operator::Replace => "r",
Operator::FindForward { before: false } => "f",
Operator::FindForward { before: true } => "t",
Operator::FindBackward { after: false } => "F",
Operator::FindBackward { after: true } => "T",
}
}
pub fn context_flags(&self) -> &'static [&'static str] {
match self {
Operator::Object { .. } => &["VimObject"],
Operator::FindForward { .. } | Operator::FindBackward { .. } | Operator::Replace => {
&["VimWaiting"]
}
_ => &[],
}
}
}