use gpui::{ div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Timer, Window, WindowBounds, WindowKind, WindowOptions,}; struct SubWindow { custom_titlebar: bool,} fn button(text: &str, on_click: impl Fn(&mut Window, &mut App) + 'static) -> impl IntoElement { div() .id(SharedString::from(text.to_string())) .flex_none() .px_2() .bg(rgb(0xf7f7f7)) .active(|this| this.opacity(0.85)) .border_1() .border_color(rgb(0xe0e0e0)) .rounded_sm() .cursor_pointer() .child(text.to_string()) .on_click(move |_, window, cx| on_click(window, cx))} impl Render for SubWindow { fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement { div() .flex() .flex_col() .bg(rgb(0xffffff)) .size_full() .gap_2() .when(self.custom_titlebar, |cx| { cx.child( div() .flex() .h(px(32.)) .px_4() .bg(gpui::blue()) .text_color(gpui::white()) .w_full() .child( div() .flex() .items_center() .justify_center() .size_full() .child("Custom Titlebar"), ), ) }) .child( div() .p_8() .gap_2() .child("SubWindow") .child(button("Close", |window, _| { window.remove_window(); })), ) }} struct WindowDemo {} impl Render for WindowDemo { fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { let window_bounds = WindowBounds::Windowed(Bounds::centered(None, size(px(300.0), px(300.0)), cx)); div() .p_4() .flex() .flex_wrap() .bg(rgb(0xffffff)) .size_full() .justify_center() .items_center() .gap_2() .child(button("Normal", move |_, cx| { cx.open_window( WindowOptions { window_bounds: Some(window_bounds), ..Default::default() }, |_, cx| { cx.new(|_| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Popup", move |_, cx| { cx.open_window( WindowOptions { window_bounds: Some(window_bounds), kind: WindowKind::PopUp, ..Default::default() }, |_, cx| { cx.new(|_| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Custom Titlebar", move |_, cx| { cx.open_window( WindowOptions { titlebar: None, window_bounds: Some(window_bounds), ..Default::default() }, |_, cx| { cx.new(|_| SubWindow { custom_titlebar: true, }) }, ) .unwrap(); })) .child(button("Invisible", move |_, cx| { cx.open_window( WindowOptions { show: false, window_bounds: Some(window_bounds), ..Default::default() }, |_, cx| { cx.new(|_| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Unmovable", move |_, cx| { cx.open_window( WindowOptions { is_movable: false, titlebar: None, window_bounds: Some(window_bounds), ..Default::default() }, |_, cx| { cx.new(|_| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Hide Application", |window, cx| { cx.hide(); // Restore the application after 3 seconds window .spawn(cx, |mut cx| async move { Timer::after(std::time::Duration::from_secs(3)).await; cx.update(|_, cx| { cx.activate(false); }) }) .detach(); })) }} fn main() { Application::new().run(|cx: &mut App| { let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |_, cx| cx.new(|_| WindowDemo {}), ) .unwrap(); });}
use gpui::{
div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Timer, Window,
WindowBounds, WindowKind, WindowOptions,
};
struct SubWindow {
custom_titlebar: bool,
}
fn button(text: &str, on_click: impl Fn(&mut Window, &mut App) + 'static) -> impl IntoElement {
div()
.id(SharedString::from(text.to_string()))
.flex_none()
.px_2()
.bg(rgb(0xf7f7f7))
.active(|this| this.opacity(0.85))
.border_1()
.border_color(rgb(0xe0e0e0))
.rounded_sm()
.cursor_pointer()
.child(text.to_string())
.on_click(move |_, window, cx| on_click(window, cx))
}
impl Render for SubWindow {
fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.bg(rgb(0xffffff))
.size_full()
.gap_2()
.when(self.custom_titlebar, |cx| {
cx.child(
div()
.flex()
.h(px(32.))
.px_4()
.bg(gpui::blue())
.text_color(gpui::white())
.w_full()
.child(
div()
.flex()
.items_center()
.justify_center()
.size_full()
.child("Custom Titlebar"),
),
)
})
.child(
div()
.p_8()
.gap_2()
.child("SubWindow")
.child(button("Close", |window, _| {
window.remove_window();
})),
)
}
}
struct WindowDemo {}
impl Render for WindowDemo {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let window_bounds =
WindowBounds::Windowed(Bounds::centered(None, size(px(300.0), px(300.0)), cx));
div()
.p_4()
.flex()
.flex_wrap()
.bg(rgb(0xffffff))
.size_full()
.justify_center()
.items_center()
.gap_2()
.child(button("Normal", move |_, cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Popup", move |_, cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(window_bounds),
kind: WindowKind::PopUp,
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Custom Titlebar", move |_, cx| {
cx.open_window(
WindowOptions {
titlebar: None,
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: true,
})
},
)
.unwrap();
}))
.child(button("Invisible", move |_, cx| {
cx.open_window(
WindowOptions {
show: false,
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Unmovable", move |_, cx| {
cx.open_window(
WindowOptions {
is_movable: false,
titlebar: None,
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Hide Application", |window, cx| {
cx.hide();
// Restore the application after 3 seconds
window
.spawn(cx, |mut cx| async move {
Timer::after(std::time::Duration::from_secs(3)).await;
cx.update(|_, cx| {
cx.activate(false);
})
})
.detach();
}))
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| WindowDemo {}),
)
.unwrap();
});
}