use std::sync::Arc; use gpui::{ClickEvent, CursorStyle}; use crate::{prelude::*, Color, IconButton, IconButtonShape, IconName, IconSize}; #[derive(IntoElement)]pub struct Disclosure { id: ElementId, is_open: bool, selected: bool, on_toggle: Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>, cursor_style: CursorStyle,} impl Disclosure { pub fn new(id: impl Into<ElementId>, is_open: bool) -> Self { Self { id: id.into(), is_open, selected: false, on_toggle: None, cursor_style: CursorStyle::PointingHand, } } pub fn on_toggle( mut self, handler: impl Into<Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>>, ) -> Self { self.on_toggle = handler.into(); self }} impl Toggleable for Disclosure { fn toggle_state(mut self, selected: bool) -> Self { self.selected = selected; self }} impl Clickable for Disclosure { fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self { self.on_toggle = Some(Arc::new(handler)); self } fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self { self.cursor_style = cursor_style; self }} impl RenderOnce for Disclosure { fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement { IconButton::new( self.id, match self.is_open { true => IconName::ChevronDown, false => IconName::ChevronRight, }, ) .shape(IconButtonShape::Square) .icon_color(Color::Muted) .icon_size(IconSize::Small) .toggle_state(self.selected) .when_some(self.on_toggle, move |this, on_toggle| { this.on_click(move |event, window, cx| on_toggle(event, window, cx)) }) }}
use std::sync::Arc;
use gpui::{ClickEvent, CursorStyle};
use crate::{prelude::*, Color, IconButton, IconButtonShape, IconName, IconSize};
#[derive(IntoElement)]
pub struct Disclosure {
id: ElementId,
is_open: bool,
selected: bool,
on_toggle: Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
cursor_style: CursorStyle,
}
impl Disclosure {
pub fn new(id: impl Into<ElementId>, is_open: bool) -> Self {
Self {
id: id.into(),
is_open,
selected: false,
on_toggle: None,
cursor_style: CursorStyle::PointingHand,
}
}
pub fn on_toggle(
mut self,
handler: impl Into<Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>>,
) -> Self {
self.on_toggle = handler.into();
self
}
}
impl Toggleable for Disclosure {
fn toggle_state(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl Clickable for Disclosure {
fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
self.on_toggle = Some(Arc::new(handler));
self
}
fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
self.cursor_style = cursor_style;
self
}
}
impl RenderOnce for Disclosure {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
IconButton::new(
self.id,
match self.is_open {
true => IconName::ChevronDown,
false => IconName::ChevronRight,
},
)
.shape(IconButtonShape::Square)
.icon_color(Color::Muted)
.icon_size(IconSize::Small)
.toggle_state(self.selected)
.when_some(self.on_toggle, move |this, on_toggle| {
this.on_click(move |event, window, cx| on_toggle(event, window, cx))
})
}
}