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/// Click the button — the `.active()` background gets stuck on every other click.use gpui::*;use gpui_platform::application; struct Example; impl Render for Example {    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {        // Colors from Zed's default dark theme        let bg = hsla(215. / 360., 0.12, 0.15, 1.);        let text = hsla(221. / 360., 0.11, 0.86, 1.);        let hover = hsla(225. / 360., 0.118, 0.267, 1.);        let active = hsla(220. / 360., 0.118, 0.20, 1.);         div().bg(bg).size_full().p_1().child(            div()                .id("button")                .px_2()                .py_0p5()                .rounded_md()                .text_sm()                .text_color(text)                .hover(|s| s.bg(hover))                .active(|s| s.bg(active))                .on_click(|_, _, _| {})                .child("Click me"),        )    }} fn main() {    application().run(|cx: &mut App| {        cx.open_window(            WindowOptions {                window_bounds: Some(WindowBounds::Windowed(Bounds::centered(                    None,                    size(px(200.), px(60.)),                    cx,                ))),                ..Default::default()            },            |_, cx| cx.new(|_| Example),        )        .unwrap();        cx.activate(true);    });}