use gpui::{ AnyElement, App, BoxShadow, IntoElement, ParentElement, RenderOnce, Styled, Window, div, hsla, point, prelude::FluentBuilder, px,};use theme::ActiveTheme;use crate::{ElevationIndex, h_flex};use super::ButtonLike;#[derive(Clone, Copy, PartialEq)]pub enum SplitButtonStyle { Filled, Outlined,}/// /// A button with two parts: a primary action on the left and a secondary action on the right.////// The left side is a [`ButtonLike`] with the main action, while the right side can contain/// any element (typically a dropdown trigger or similar).////// The two sections are visually separated by a divider, but presented as a unified control.#[derive(IntoElement)]pub struct SplitButton { pub left: ButtonLike, pub right: AnyElement, style: SplitButtonStyle,}impl SplitButton { pub fn new(left: ButtonLike, right: AnyElement) -> Self { Self { left, right, style: SplitButtonStyle::Filled, } } pub fn style(mut self, style: SplitButtonStyle) -> Self { self.style = style; self }}impl RenderOnce for SplitButton { fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement { h_flex() .rounded_sm() .border_1() .border_color(cx.theme().colors().border.opacity(0.5)) .child(div().flex_grow().child(self.left)) .child( div() .h_full() .w_px() .bg(cx.theme().colors().border.opacity(0.5)), ) .child(self.right) .when(self.style == SplitButtonStyle::Filled, |this| { this.bg(ElevationIndex::Surface.on_elevation_bg(cx)) .shadow(vec![BoxShadow { color: hsla(0.0, 0.0, 0.0, 0.16), offset: point(px(0.), px(1.)), blur_radius: px(0.), spread_radius: px(0.), }]) }) }}
use gpui::{
AnyElement, App, BoxShadow, IntoElement, ParentElement, RenderOnce, Styled, Window, div, hsla,
point, prelude::FluentBuilder, px,
};
use theme::ActiveTheme;
use crate::{ElevationIndex, h_flex};
use super::ButtonLike;
#[derive(Clone, Copy, PartialEq)]
pub enum SplitButtonStyle {
Filled,
Outlined,
}
/// /// A button with two parts: a primary action on the left and a secondary action on the right.
///
/// The left side is a [`ButtonLike`] with the main action, while the right side can contain
/// any element (typically a dropdown trigger or similar).
///
/// The two sections are visually separated by a divider, but presented as a unified control.
#[derive(IntoElement)]
pub struct SplitButton {
pub left: ButtonLike,
pub right: AnyElement,
style: SplitButtonStyle,
}
impl SplitButton {
pub fn new(left: ButtonLike, right: AnyElement) -> Self {
Self {
left,
right,
style: SplitButtonStyle::Filled,
}
}
pub fn style(mut self, style: SplitButtonStyle) -> Self {
self.style = style;
self
}
}
impl RenderOnce for SplitButton {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
h_flex()
.rounded_sm()
.border_1()
.border_color(cx.theme().colors().border.opacity(0.5))
.child(div().flex_grow().child(self.left))
.child(
div()
.h_full()
.w_px()
.bg(cx.theme().colors().border.opacity(0.5)),
)
.child(self.right)
.when(self.style == SplitButtonStyle::Filled, |this| {
this.bg(ElevationIndex::Surface.on_elevation_bg(cx))
.shadow(vec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.16),
offset: point(px(0.), px(1.)),
blur_radius: px(0.),
spread_radius: px(0.),
}])
})
}
}