#![allow(missing_docs)]use gpui::{svg, App, IntoElement, Rems, RenderOnce, Size, Styled, Window};use serde::{Deserialize, Serialize};use strum::{EnumIter, EnumString, IntoStaticStr};use ui_macros::{path_str, DerivePathStr}; use crate::Color; #[derive( Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr,)]#[strum(serialize_all = "snake_case")]#[path_str(prefix = "images", suffix = ".svg")]pub enum VectorName { ZedLogo, ZedXCopilot,} /// A vector image, such as an SVG.////// A [`Vector`] is different from an [`crate::Icon`] in that it is intended/// to be displayed at a specific size, or series of sizes, rather/// than conforming to the standard size of an icon.#[derive(IntoElement)]pub struct Vector { path: &'static str, color: Color, size: Size<Rems>,} impl Vector { /// Creates a new [`Vector`] image with the given [`VectorName`] and size. pub fn new(vector: VectorName, width: Rems, height: Rems) -> Self { Self { path: vector.path(), color: Color::default(), size: Size { width, height }, } } /// Creates a new [`Vector`] image where the width and height are the same. pub fn square(vector: VectorName, size: Rems) -> Self { Self::new(vector, size, size) } /// Sets the vector color. pub fn color(mut self, color: Color) -> Self { self.color = color; self } /// Sets the vector size. pub fn size(mut self, size: impl Into<Size<Rems>>) -> Self { let size = size.into(); self.size = size; self }} impl RenderOnce for Vector { fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement { let width = self.size.width; let height = self.size.height; svg() // By default, prevent the SVG from stretching // to fill its container. .flex_none() .w(width) .h(height) .path(self.path) .text_color(self.color.color(cx)) }} #[cfg(feature = "stories")]pub mod story { use gpui::Render; use story::{Story, StoryItem, StorySection}; use strum::IntoEnumIterator; use crate::prelude::*; use super::{Vector, VectorName}; pub struct VectorStory; impl Render for VectorStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { Story::container().child(StorySection::new().children(VectorName::iter().map( |vector| StoryItem::new(format!("{:?}", vector), Vector::square(vector, rems(8.))), ))) } }} #[cfg(test)]mod tests { use super::*; #[test] fn vector_path() { assert_eq!(VectorName::ZedLogo.path(), "images/zed_logo.svg"); }}
#![allow(missing_docs)]
use gpui::{svg, App, IntoElement, Rems, RenderOnce, Size, Styled, Window};
use serde::{Deserialize, Serialize};
use strum::{EnumIter, EnumString, IntoStaticStr};
use ui_macros::{path_str, DerivePathStr};
use crate::Color;
#[derive(
Debug,
PartialEq,
Eq,
Copy,
Clone,
EnumIter,
EnumString,
IntoStaticStr,
Serialize,
Deserialize,
DerivePathStr,
)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
ZedLogo,
ZedXCopilot,
}
/// A vector image, such as an SVG.
///
/// A [`Vector`] is different from an [`crate::Icon`] in that it is intended
/// to be displayed at a specific size, or series of sizes, rather
/// than conforming to the standard size of an icon.
#[derive(IntoElement)]
pub struct Vector {
path: &'static str,
color: Color,
size: Size<Rems>,
}
impl Vector {
/// Creates a new [`Vector`] image with the given [`VectorName`] and size.
pub fn new(vector: VectorName, width: Rems, height: Rems) -> Self {
Self {
path: vector.path(),
color: Color::default(),
size: Size { width, height },
}
}
/// Creates a new [`Vector`] image where the width and height are the same.
pub fn square(vector: VectorName, size: Rems) -> Self {
Self::new(vector, size, size)
}
/// Sets the vector color.
pub fn color(mut self, color: Color) -> Self {
self.color = color;
self
}
/// Sets the vector size.
pub fn size(mut self, size: impl Into<Size<Rems>>) -> Self {
let size = size.into();
self.size = size;
self
}
}
impl RenderOnce for Vector {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let width = self.size.width;
let height = self.size.height;
svg()
// By default, prevent the SVG from stretching
// to fill its container.
.flex_none()
.w(width)
.h(height)
.path(self.path)
.text_color(self.color.color(cx))
}
}
#[cfg(feature = "stories")]
pub mod story {
use gpui::Render;
use story::{Story, StoryItem, StorySection};
use strum::IntoEnumIterator;
use crate::prelude::*;
use super::{Vector, VectorName};
pub struct VectorStory;
impl Render for VectorStory {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Story::container().child(StorySection::new().children(VectorName::iter().map(
|vector| StoryItem::new(format!("{:?}", vector), Vector::square(vector, rems(8.))),
)))
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn vector_path() {
assert_eq!(VectorName::ZedLogo.path(), "images/zed_logo.svg");
}
}